3DTEAMZ Blog

Physically Based Materials Workflow

Checkout this public sessions about Physically Based Materials Workflow how it can transformed Arch Viz. During the Substance Days event ...
Read More

Benchmark your render speed

Test your machine how fast it can render using V-Ray Benchmark App. V-Ray Benchmark is a standalone application which includes ...
Read More

Eugene Caasi

Armored only with courage and belief and when fascination turns into obsession. Today please join us to welcome another very ...
Read More

God Rays Effect

Take a look how to create “God Rays” using “VRayEnvironmentFog” and create a volumetric effect known as God Rays. You ...
Read More

Austria

Today let's travel to the Future from the Past and join us to welcome another very inspiring person we have ...
Read More

Rudolph

We would like to welcome you another noticeable and talented 3D Artist in our community.  Please check out our interview ...
Read More

Understanding VrayLight Select

If your 3d artist and hungry its a must to check this out:  Understanding Light Select Render Element In Vray ...
Read More

EDSA by Joel Loresco

We would like to welcome you our next featured Artist with so much we can learn from him not only ...
Read More

KHRŌma

Our feature of the day is from Gulf of Oman, the Director of KHRŌma design featuring no other than... Mr ...
Read More

Max to VR Interactive Workflow

So you've heard about 3ds Max Interactive and you want to get your hands on it, huh? 3ds Max is ...
Read More

Policeman

Check out our next amazing featured Artist previously from the Philippine National Police.  Our salute to his interesting journey to ...
Read More

Next-Gen GPU Rendering

http://on-demand.gputechconf.com/gtc/2017/video/s7463-blagovest-taskov-next-generation-gpu-rendering-high-end-production-features-on-gpu.mp4   ...
Read More

3dpinoy

We are so privileged and honored to feature the founder of the first CG forum in the Philippines. One of the pioneering ...
Read More

Jeffrey Faranial

We would like to welcome you one of the best 3D Artist in our list.  Please check out our interview below ...
Read More

Scan anything with Photogrammetry

Allegorithmic to deepen its roots into the production and delivery of pre-set content (textures, materials, etc.), we would like to ...
Read More

Smartphone as Texture Scanner

https://alg-releases.s3.amazonaws.com/2Texture_DebutDuBP_webm_0.webm How to use Smartphone as Texture Scanner A Creative Technologist at Allegorithmic. Today, He will show us how to ...
Read More

Procedural Wood Pixel Patterned

Procedural Wood Pixel Patterned for Archviz Here is the entire graph of the Pixel Patterned substance. This wooden block assembly ...
Read More

3rd & 7th Book

#3DTEAMZ Inspiration. A Full-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects ...
Read More

V-Ray Denoiser Quick Tutorial

Take a look at how the V-Ray Denoiser works, and what can be achieved with it. You’ll also learn how ...
Read More

Freelance Contract that Benefits You & Your Clients

Let’s start with a simple question: How often do you make sure you’ve got a signed contract in place with ...
Read More

Is Office of the Future 24/7 Workday?

If you're an office designer. You might need to check out below. This might be useful knowledge that needs to ...
Read More

Why is DATA visualization important?

The info-graphics below might be able to help us gauge. Which or what are the right tools we need to ...
Read More

Autodesk Live Design Seminar

RSVP link click here:   ...
Read More

Erick

We would like to welcome and thank our current featured 3D Artist. We recommend you to check out our Q&A ...
Read More

Interactive Denoising with Nvidia AI

 Interactive Denoising with Nvidia Artificial Intelligence Good design is obvious: You know it when you see it. What’s less apparent ...
Read More

Vray Resumable Rendering

What is resumable rendering? In short, resumable rendering is the ability to have incomplete renders resume where they left off ...
Read More

CG3DP T-Shirt Order

Loading... Please contact: Mr. Edmund Peña for more details. Order auto generated results: ...
Read More

EMichael

Another one of the best Q&A we have in our list. We highly recommend you to read  every bits and ...
Read More

Botelya ng Buhay

Check it out some tricks and tools of the trade in this making of: "Bottles of Life" and check where ...
Read More

cgpinoy

We are so privileged and honored to feature the founder of cgpinoy.org today! One of the pioneering person who helps and ...
Read More

Celes

We are so honored to have onboard, one of the pioneering and experienced person in design and 3D visualization industry. Featuring no ...
Read More

Vote for Top Ten Renders of the Month

The 100 Renders of the Month @United CGPinoy & 3DPinoy Artist. We thank you for sharing your work and for ...
Read More

Unreal Engine for Architecture – Webinar

on April 27th Join visualization specialist Fabrice Bourrelly in this, the first of four webinars, that focus on using Unreal ...
Read More

Falling h2o House Animation

Hit Play > this amazing animation showcase & inspiring quotes below: Animation Source: Amazing Architecture   Frank Lloyd Wright was an American architect, ...
Read More

Master Instructor

Again, if you're one of the pioneer in 3D Visualization,  no doubt you will recognize our next featured Artist. We humbly ...
Read More

Ortzak

If your one of the guys in the early days of design and visualization for sure you will remember him and we ...
Read More

Enigma

This is one of the best inspiring insights from our Q&A we have so far.  We recommend you to read ...
Read More

Arkiteam Digital Reviewer

This page is for all Architecture graduates who are planning to take the Architect Licensure Examination. These compilations are from ...
Read More

United CGP & 3DP Creator-Ibarra Burayag

Our next featured Artist, is no other than the creator and admin of our United CGPinoy & 3DPinoy Artist Facebook Group ...
Read More

What is Visual Composition

Composition! Everybody heard of it?  What is it? Imagine purchasing a book and opening it. Only to find out that ...
Read More

United CGP & 3DP Admin-Edmund Peña

We would like to welcome you one of our new Admin in United CGPinoy & 3DPinoy Artist Facebook Group.  a.k.a ...
Read More

3D Artists/Visualizers/Designers Salary Survey 2017

This Survey is designed to help you gauge and use it for your personal advantage by reading the statistics data ...
Read More

3D Artists/Visualizers/Designers Salary Survey 2017 Result

This Survey is generated by 3DTEAMZ.com to help you gauge and use it for your personal advantage by reading the ...
Read More

Exterior Lighting Setup

One of the most anticipated tutorials is finally out. We admire his work and the way he delivers his renderings ...
Read More

The Bed

We would like to welcome our next featured  3D Artist: He is one of the few 3D Artist that catches ...
Read More

Camera Simulator

This tool will help you understand and play the basic DSLR Camera Controls and the outcome without buying expensive actual ...
Read More

Photorealism Explained

How to achieve CG Photorealism. Some tips and tricks from the guru over the last 11 years to make images ...
Read More

V-Ray RT GPU Shaders Breakdown

Be inspired by the images and shaders breakdown video tutorial below: Basil, wood, details shaders breakdown. V-Ray RT GPU videotutorial ...
Read More

What Lies Beneath

Featuring: Mr. Reynante M. Martinez Freelance 3D Artist/Storyteller. We are very excited to introduce to you one of the very ...
Read More

CGPinoy Super Moderator

We are very honored and so excited to feature him in our blog. He is one of our inspiration and ...
Read More

Philippine Jeepney

We would like to welcome our next featured 3D Artist. We wont just learn from him about 3D but also ...
Read More

United CGPinoy & 3D Pinoy Artist Facebook Group Rendering Challenge 01 Winner

Congratulation for winning the 1st Arch Viz Rendering Challenge at United CGPinoy & 3D Pinoy Artist Facebook Group Special thanks ...
Read More

Vray Masters in Class Singapore 2017

Featuring: Grant Warwick. Together with the lucky few! Grant Warwick is the Director of Mastering CGI. Grant left his career as a ...
Read More

Vray3.2 MasterClass 2015

Featuring:  Lyudmil Vanev - CG Specialist Chaos Group Hartanto Gautama Utama - VRay Licensed Instructor Lyudmil is a CG professional with more than 10 ...
Read More

Revit to 3dsMax Workflow

Featuring: Japeth Bondoc He has more than 9 years of professional experience as a design architect/ architectural visualizer and BIM ...
Read More

Visual Perspective

Featuring: Jun Pagalilauan He was born to love design and the languages of Fine Art Photography. He introduces himself through ...
Read More

Behind the Technology of 3D Printing

Featuring: Norman Caguiat. He is one of the first tech guy in 3d printing in our community and very soon ...
Read More

Unreal Engine Design Integration

Featuring: Norman Anton. He will share to us about the basic Unreal engine  integration into design presentation.   ...
Read More

Asterisk

Today, we like to welcome and thank him for sharing his stories, experience and tips to work efficiently in a ...
Read More

Rendering Elevation Made Easy

Featuring: Jonathan Lopez Aka Pakunat. He will soon teach us the techniques of rendering elevation in easy way.   ...
Read More

Archviz Photo Montage

Featuring: Norman Canilao.   ...
Read More

Henderson Road Interview

Featuring: Johan Elegino AKA Bawdogs. He will share to us his  story about working abroad as 3D Artist and  his ...
Read More

Exclusive Giveaways

Loading... Exclusive ...
Read More

(no title)

Our Recommended Partners & Sponsors: Be part of our team of Recommended Partners:  via this link >  Click here. © ...
Read More

Resources

3D Models       Textures        Script        Tutorials ...
Read More

Instructors

Our list of Recommended Instructors: If you need  1on1 or more basic, advance, specific tutorials. Please don’t hesitate to let ...
Read More

Videos

Tips & Tricks Videos Click on the top playlist button for more recommended tutorials ...
Read More

3D Models

A collection of Free 3D Visualization Resources We are currently updating our resources. Stay tuned for updates ...
Read More

Free

A collection of Free 3D Visualization Resources We are currently updating our resources. Stay tuned for more updates ...
Read More

(no title)

Featured 3D Artist of the Year Special thanks to all the Artists below who relentlessly shares their knowledge beyond borders! They ...
Read More

Textures

Free Seamless Textures  Library A collection of  FREE high resolution seamless materials. updating new available free materials.... 6,105 Files  ...
Read More

Tutorials

Click on the top playlist button for more recommended tutorials... If you need  1on1 or more basic, advance, specific tutorials ...
Read More

(no title)

Design & Print Apps Design your own using our innovative easy to use apps and send directly to our production ...
Read More

(no title)

Jobs :  /Full-Time /Part-Time /Freelance /Collaboration. You can post jobs for free click > Here : Disclaimer:  This page is to help ...
Read More

(no title)

O u r   a c t u a l   p r o d u c t s   ...
Read More

(no title)

© 3DTEAMZ  |  Privacy & Disclosure  | Terms & Conditions | All rights reserved |  Contact Us ...
Read More

Resources Links Archive

Please Click here  to help paste useful links of free resources library for community reference list. Loading ...
Read More

Script

A collection of Free Script We are currently updating our resources. Stay tuned for updates ...
Read More

 

  • Eugene Caasi

    Armored only with courage and belief and when fascination turns into obsession. Today please join us to welcome another very inspiring artist. We ask him about what keeps him inspired and passionate. Let’s check out our interview with him with a piece of advice on how to try to develop efficient working techniques, how to deal critics and don’t be upset when things are getting harder but with aim for rewarding outcomes. This real life story is something to be inspired of and enjoy the superb rendered images from him below…

    Featuring: Mr. Eugene Cañete Caasi
    Senior 3D Designer /Architectural & Interiors
    /Dubai

    “The Interview”

    Please tell us a little bit about yourself, like how long are you working in this industry?

    Well to start with, my name is Eugene “Soy Weird” Cañete Caasi. I am currently & passionately working as a Senior 3d Designer for Architectural & Interiors at Emsquare Engineering in Dubai, UAE and still loving the city for its ultramodern architecture for more than 12 years now. Our company has 65 on-going projects (multi-level luxurious apartments, commercial buildings, towers, high-end villas in the most expensive properties in Palm Jumeirah and various interior spaces.

    I had always been fascinated with art in general may it be poetry, photography, digital art, 3d visuals -architecture & interior design. But as far as my memory can take me, it was 1998 when I started learning autocad release 11 & photoshop 7 while studying B.S. in Architecture at the University of Mindanao. Until a very good friend of mine, introduced me to Discreet 3dsmax 4 in 2000 and my fascination turned into an obsession.

    As a promdi from Davao, it was a rough start for me learning this craft in the beginning simply because internet wasn’t a fad. I had limited resources to turn to when I had doubts on manipulating the software back then so i had to discover for myself what I needed to absorb. And I also worked alone at home for 5 years taking my own clients introducing them to 3d for it was a foreign concept for them what 3d render really meant. My Philippine struggle was a history, when I decided to go abroad in 2005 for a greener pasture leaving my 2 precious kids and my most loving wife behind then.

     

    What philosophy do you apply to your work that our community may find inspiring or helpful?

    In this 3d world, even though I had been here for 17 years, I am still learning now and consider myself a student because I always believe that knowledge is an evolution of unending process. Everyday I start my day with enthusiasm knowing that I got the chance not only to put smiles to clients faces by realizing their dreams but also witnessing our very own design with the help of my team, being built, coming into life from the design concept stage to reality and that in itself is an art. Priceless beyond words…

    What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    Well, more than 17 years had passed, with the various projects I had undertaken, everytime, I tackled them in so many different ways. As they say, different strokes for different folks . But if I may go back to basics, first I normally gather ideas. For instance varied photographs related to the given project, textures necessary to the scene, 3d models that may speed up the process rather than modelling all the components to complete your scene, having my 3d model collection essentially ready, backgrounds and the like.

    But of course, in a big firm, you always have the advantage because the work is designated to people specialized in their own given tasks let’s say, after the design concept had been decided by the architects & the designers initially draftsmen would do the cad drafting and when its ready you can come in and start creating the model, rendering and the post processing.

    There are 3 major softwares in my process and I call them the “holy trinity softwares”, Autocad 2017, 3dsmax 2017 with a Vray 3.4 rendering engine and Photoshop Cs6. Basically, I outline my floor plans and elevations in Cad. Create my 3d model, apply my materials, render in Max and finally make my final post process in Photoshop. Simply pretty basic actually.

    One of the most important key factor for me is speed. Speed can kill as they say. This has always been my best weapon for deadlines. This may seem a bit harsh but that’s the reality of this field. Clients or bosses give the project today but your actual deadline was 2 days back. So far, it has been working for me. Justice delayed is justice denied. I call it justice because clients are spending millions for every project. So by not submitting the 3d presentations on time is a big monetary injustice. Just a piece of advice, try to develop efficient, working techniques to hasten up the result of your best presentation.

     

    With the tight turnaround and complicated work, what keeps you inspired and passionate?

    The love for the art had always been my foundation. This is my driving force why I never get tired of doing what I do. Knowing that everyday is another opportunity to express myself in a way that it makes me fulfilled and satisfied with every image I create. An opportunity to explore another visions. meeting high profile clients and gaining recognition for every visual that you render. That to me is something to be inspired, passionate about and best of all the financial rewards that comes with it.

    Do you have anything to add that will help inspire others. Please feel free to let us know.

    Go in touch with people of your kind. Accept comments for we are not perfect and we will never be. Don’t be upset when things are getting harder. When people saying your work are not good enough, never give up. Keep chasing your dreams. Always strive to be the best version of yourself.

    Don’t be a 3d purist sometimes we tend to think that everything can be achieved in 3d rendering. Discover the power of editing in photoshop. Sometimes it offers a faster and better solution. More than you can imagine. I can say that, aspiring 3d artist nowadays are luckier than during our times, even though I started late but I was still able to endure and now enjoying the ride.

    I could still freshly remember when I first came here in Dubai with 150 dirhams, the mere money I had in my pocket for 2 months, armored only with courage and belief in myself that I knew I would bravely survive. Struggles will always be a part of every endeavor that is a given. Our 3d struggles will never be different from our real life’s struggles. For 3d is a life in itself.

    Just enjoy your 3d journey. Learn from artist the you lookup to. When your working, think of it as a hobby not a job. At the end of the day, your talent will provide you with a financial abundance. And from time to time take a break. What I usually do I set a goal – a personal project outside of my office project but unlike the office deadline I give myself 1 month-deadline to finish up the artwork. I am my own client. As an artist, I inclined to believe that these personal 3d artwork of mine, are food to my soul.

    Special thanks to Mr. Rey Gerali. More power to 3dteamz. Be blessed everyone. To God be the Glory.

     

    Interviewed by:

    We would like to thank Mr. Eugene Cañete Caasi for sharing to us his experience for the inspiring insights, tips, advice and for the kind contribution he shared to the community.

    Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented and kind individuals in our community. We believe that real artist its not just about showing off, its about sharing it back of what we’ve learned. we called it Sharing Knowledge Beyond Borders! and we hope to learn from each others own experiences, help, support, unite and work together for the better future…

     

    Be part of our team: via this link > Click here.

     

    Check out for more inspiring Artist below:

    Eugene Caasi

    Armored only with courage ...
    Read More

    Austria

    Today let's travel to ...
    Read More

    Rudolph

    We would like to ...
    Read More

    EDSA by Joel Loresco

    We would like to ...
    Read More

    3dpinoy

    We are so privileged ...
    Read More

    Jeffrey Faranial

    We would like to ...
    Read More

    Erick

    We would like to ...
    Read More

    EMichael

    Another one of the ...
    Read More

    cgpinoy

    We are so privileged ...
    Read More

    Celes

    We are so honored ...
    Read More

    Master Instructor

    Again, if you're one ...
    Read More

    Ortzak

    If your one of ...
    Read More

    Enigma

    This is one of ...
    Read More

    The Bed

    We would like to ...
    Read More

    What Lies Beneath

    Featuring: Mr. Reynante M ...
    Read More

    CGPinoy Super Moderator

    We are very honored ...
    Read More

    Philippine Jeepney

    We would like to ...
    Read More

    Vray Masters in Class Singapore 2017

    Featuring: Grant Warwick. Together with ...
    Read More

    Vray3.2 MasterClass 2015

    Featuring:  Lyudmil Vanev - CG ...
    Read More

    Asterisk

    Today, we like to ...
    Read More

  • Austria

    Today let’s travel to the Future from the Past and join us to welcome another very inspiring person we have today. If you are in the early days of visualization you might know him already. Let’s check out our interview with him behind his awe-inspiring masterpieces, from design to visualization and in photography. Including workflow tips, challenges, kind reminder and more…

    Featuring: Mr. Anthony Tario Austria
    Senior Architect/Designer
    Abu Dhabi, UAE

    “The Interview”

    Please tell us a little bit about yourself, like how long are you working in this industry?

    First of all, I would like to thank God for the chance to share my knowledge everything is all glory to you and of course the 3DTEAMZ admin for featuring my work. Im very proud of you guys! Hi!Im Anthony Tario Austria currently working as a Senior Architect/Designer in EHAF consulting Engineers in Abu Dhabi, United Arab Emirates. I got my degree from Mapua Institute of Technology, one of the well known Architecture Universities from my home country.

    It was year 2000 when I started my career as an apprentice and was originally trained as an Architectural Manual Renderer. Through the years with my God given talent and passion for arts, my works received several recognitions and awards in painting and photography. Photography is my favorite hobby which leads and inspires me in joining art competitions, this is where I am able to express my self. I grew up looking and thinking that Art can be a weapon to fight poverty. Because I believe people with great passion can make the impossible happen. I never knew that my love with
    photography and my work will inspire the world and lead me to where I am today. Praise be to God that through Arts, I am able to share my concepts and ideas which can be an inspiration to others.

     


    Kindly share the basic process of the work you will share to us.

    Unique is the idea on the designs of my workflow. Most of my creations are in my thoughts. Also, I continously educate my self through online reading and researches. Being an artist, it is important to have an inspiration where most of the amazing renders and artworks are done. I gained confidence with my work especially in accepting different challenges with the required concepts through strategic design and value of the flows and functions. From sketches to
    final renderings, I usually conceptualized and produced many shots to meet my client’s requirements.

    What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    In my field, one of the challenges I encounter is on how to meet the client’s expectations which is sometimes beyond the project’s budget. This is where my creativity as the designer divulged, by preparing and presenting more options. Usually in my experience the client chooses the simplest design yet visually good with perspectives works.

     

    What nifty tips do you share to the community in working this kind of projects?

    The key to success is to believe in yourself. Never imitate what others have, create your own designs and original ideas. For me my design Philosophy is form and function should be simultaneous. Most of all never quit, in case you fail there will always be a chance and a room for improvement. I did not expect that joining the arts competition will bring me many awards and lead me to success in my career. It’s not easy but I am really thankful that all the hard works has paid off.

    Always be reminded that life is not easy, but if you choose to be happy by doing the right things then life will be more rewarding. Keep on striving until you succeed, be creative and be an inspiration. Art comes from the heart and imagination. My heart goes with my works, my masterpieces…my label.

    This slideshow requires JavaScript.

    Interviewed by:

    We would like to thank Mr. Anthony Tario Austria for sharing to us his experience for the inspiring insights, tips and for the kind contribution he shared to the community.

    Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented individuals in our community, who is kind to share knowledge beyond borders. We hope to learn from each others own experiences, unite, support and work together for the better future…

     

    Be part of our team of Recommended Partners: via this link > Click here.

  • Rudolph

    We would like to welcome you another noticeable and talented 3D Artist in our community.  Please check out our interview with him on how he started 3d as a hobby that became his profession. Together with his personal experience, workflow tips, insights, and more…

    Featuring:   Mr. Rudolph Anthony Arrogante
    Senior 3D Artist /Animator
    /Ph

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this
    industry? *

    Hi Folks, First of all I would like to thank Mr. Rey Gerali and all the staff of 3dteamz for giving me the opportunity to showcase my abilities and be included to CG artist Philippines.

    My name is Rudolph Anthony L. Arrogante born in the island of Samar. I am 26 years old with 2 lovely kids, a boy and a baby girl. I worked as a 3d renderer and animator for almost 5 years.

    Field of Architecture is not my expertise. I graduated as BS Computer Engineering. I don’t have any background with regards to architectural designs. I started 3D modeling as a hobby since in my college days. Since then I applied as a graphic artist in a design and fabricator company where I was assigned to create 3d models and rendering task. I started to learn rendering interior and exterior designs on my own including the architectural terms. I was fortunate to be hired on a top rank interior company where my skills in rendering are sharpened.

    I am currently working as a Senior 3d artist and animator International.
    You can visit my portfolio at https://www.behance.net/interiorud8542.

    The achievements that I have now will not be possible without the help of my friends in the industry of architecture and most of all to my wife who always motivates me to study and learn more.


    2. Kindly share the basic process of the work you will share to us?

    Design is very important, you’ll need to collaborate properly with your client or designer. First, you must review the pointers, details and instruction before starting the project.

    I used 3ds max application for modeling and corona is my rendering engine. I prepared to use 2.2 gamma for proper contrast of the scene.

    Interior and Exterior Render workflow:

    Importing 2d files is the fundamental way of creating 3D objects. Avoid using too much geometry. Too much polygons will affect the smoothness of the viewport work flow and also prone to error. If it is not avoidable you can use proxy object to lessen data weight. I usually chamfer the edge of the objects, so it will become smooth and natural look when rendering.

    When starting to render the scene especially in exterior, lighting is very important.I used HDRI rather than default sky. Why HDRI? Because for me it is like a real world lighting it gives soft shadows, right contrast and saturation. Mostly people avoiding HDRI because it takes long to compute the scene but it’s worth to wait.

     

    But for interior, I preferably use default sky and a sun. This will be enough to give lights to the scene. Adding portal lights or plane lights in an open area will add more brightness. You can try also adding IES light. I usually (cheat = make some adjustments) when setting up lighting by putting artificial lights on dark areas so that the main objects will be more noticeable.

    Setting up camera is also one factor in creating photorealistic render, default camera is good but in creating a stunning shots you need to adjust the camera settings . By changing the ISO, F-numbers and Shutter Speed will give you much more better outputs. Changing each values may change the whole scene so make sure you are knowledgeable on what adjustments you will make.

    Start with clay render by using override materials for fast draft render so you can check the lighting andcamera settings. It will give you a hint whether to rotate the HDRI, increase the output of the lights or adjust the camera settings.

     

    Once you’re done with the lighting, proceed to the texturing one by one. Check the mapping scale, apply glossiness, bump and displacement to make it natural. Decrease the values of the blur on each material, this will help to sharp the texture.

    And Finally, activate the render elements. This will help you adjust the brightness, reflections, refractions, depth, and ID’s for final compositions.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our
    readers? *


    Lack of information given by the clients or designer. You need to ask all the details, like texture, camera setup, environment, lighting and the deadline. On your 1st render, send only draft render with low resolution. Clients will always have a comments especially the scaling of texture, camera angle, adding or removing of some volume. And make sure on your second render all the revisions stated are applied correctly.

    4. What nifty tips do you share to the community in working this kind of projects? *

    Invest on high end machine. Assembled computer units are already available in eBay. (If you want to get cheaper price you can assemble your own working station. Are you familiar with KVM switch? You can use 2 machine with one monitor. This will save you money in buying another monitor. I usually have this device which helps me a lot especially on rush project. While the other pc is rendering, I can still used the another pc in modeling.

    You can also used distributed rendering, it is like a farm machine where you can used 2 or more pc in rendering one project. This will help you finish your project on time.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know?

    Accept critics from others because you will learn from them. Don’t be jealous when they are good, instead think of them as an inspiration. What they are right now is because of their persistence in studying and sleepless nights. So I encourage you to follow the steps they have been through or instead try to surpass them. Keep on learning, don’t be contented, always be opened for advices because what they will share maybe the enhancement you will need.

    For the past years in 3d visualization industry, I would say that, I love my job, I enjoyed my work and I earned from it! 🙂

    Thank you 3dteamz!

    Grab some freebie from him below.

     

    Interviewed by:

    We would like to thank Mr.  Rudolph Anthony Arrogante for sharing to us his experience for the inspiring insights, tips and the contribution he shared to the community.

    Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented individuals in our community, who is generous to share knowledge beyond borders. We hope to  learn from each others own experiences, unite, support and work together for the better future…

     

    Be part of our team of Recommended Partners:  via this link >  Click here.

     

  • EDSA by Joel Loresco

    We would like to welcome you our next featured Artist with so much we can learn from him not only in 3d but also in real life experiences. Please check out below our interview with him featuring…

    Mr. Joel Loresco
    3D Visualizer
    SG/PH

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    I’ve been in the industry for 18 years now. I worked as a Furniture and Houseware accessories Designer for a small company in my first job. I was a Fresh Grad, inexperienced and couldn’t keep up with my Boss’s demands asking me to produce atleast 10 to 20 designs per item per day. I ran out of design ideas so i decided to resign, went back to school to finish BSIT (Industrial Technology) major in Drafting because I was a 2-year course Graduate.

    I immediately got a Job right after OJT, back then I have no knowledge with any computer softwares and does not even know how to shutdown a PC, so I draft the plans and draw perspectives manually. I started learning Autocad on my third Job when an officemate who is also a schoolmate offered to teach me because he uses the software (Thank you very much Neil Pangilinan). On that third job I had also learned to use 3DMax. Thanks to my Boss Architect Raul Reventar he paid for my training. As company’s benefit he offered cash or In-kind for every project closed.

    2006 when I decided to apply for a job Abroad, by then i was married and my salary couldn’t sustain my family’s needs. Unfortunately I landed as a Waiter in Qatar and forgotten totally how to use 3DMax. I gradually regained the skills when I found a job in Singapore. My former colleague, the same guy who taught me autocad took me as subordinate. Things got better from then on, I work as 3D Visualizer at VNIX Global Solutions Inc. from 2007 up until now. Wow..this looks like a very quick and very short part of my Autobiography haha.”

    2. Kindly share the basic process of the work you will share to us?

    My work process includes Modelling entirely in 3DMax if the client does not have an archicad file to import, but that is rarely the case. Clients always sends us the .pln file, convert it to 3DS and we just import the model to Max. I always look for real pictures as reference for my scene just to know how objects behave and look like on certain environment or element and match the output as closely as possible. I would try to visualize if this model will look good in this mood or this scene. The Environment and time of the day is a big factor, I don’t know what is it for you guys but it is for me. If i can’t get it to work, I ditch the reference and look for another one.


    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    “The availability of models in a library. Sometimes Clients have specific furnitures they want to put in the scene and looking for specific free models in the internet will cost you time and if somehow you find an exact model it will be on purchase and is so expensive, like the ones on Turbocuttlefish website. So you might as well model the furniture or accessory, it will take you roughly the same time finishing it and looking for it in the internet. You can also upload your model on that same website, sell it and make a profit out of it. Gains are so slow though believe me. 1 model sold per year! Jesus.
    By experience.”

    4. What nifty tips do you share to the community in working this kind of projects?

    I’m pretty sure they know all if not most of the nifty tricks and tips. They are all available in the internet. What I can share or remind them is that rushing jobs will sometimes produce more errors. Time management is one approach to eliminate errors. If you’re having a hard time on one aspect of your job, put it on hold and proceed on other parts, you will figure out what to do about it while you do another part of the job.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    Always keep in mind that there will always be a tradeoff between quality and time. If you want to achieve a hyper realistic output you have to consider the type of PC, softwares and media you will use, The fastest and most effective will always be the most expensive one in the market. I read that one on an article, i forgot who said that…. XD.

    Every time I find myself stuck on my working file for too long and couldn’t achieve the output I am aiming for, I always think and know………..that i am wasting precious time and money of the company XD…just kidding, But seriously that is true.

    Changing the angle of the camera and position of the sun will make a big impact and will change the drama of your scene.

    Often times your Boss or client will see your renders differently. They will comment until your work is perfect……… perfectly ruined! Always make a version of your own scene, the one that you really like just to make yourself feel good and say…”They can have that ugly a** render but this one’s going in my portfolio”

    There will always be someone better than you. do not envy them but make them your inspiration, a benchmark. Surpass him and you will find another guy better than the previous guy and you. Repeat the whole process until you reach Godlike. By then the only thing you will do is to challenge yourself…literally, that would be great!

    My works are not as good and still needs improvement but what matters is that you love your job and everytime you accomplish a job, you feel good about yourself.”

     

    Interviewed by:
    3DTEAMZ / Rey Gerali

    We would like to thank Mr. Joel Loresco for sharing to us his experience for the inspiring insights, contribution he shared to everyone in the community.

    Grab this purse freebie from him full of expensive stuff. Just don’t pawn it to any pawnshops. lol

    < Slide to the left and slide to the right >



    Please stay tuned for more inspiring people. 3DTEAMZ is always on the look out for inspiring individuals that would help make our communities move forward by sharing our individual experiences, knowledge and learn from each others, work together, unite for the better future…

  • KHRŌma

    Our feature of the day is from Gulf of Oman, the Director of KHRŌma design featuring no other than…

    Mr. Michael Andrew Berber
    Design Director @ KHRŌma Design,
    Design Consultant @ LUXURY HOME Muscat,
    Project Architect @ OMSB Muscat
    /Gulf of Oman

    “The Interview”

    Please tell us a little bit about yourself, like how long are you working in this industry?

    I have been working in the design industry for the past 24 years. My most recent works include luxury villas and hospitality projects.

    One reason I particularly enjoy this business, and the challenges that go along with it, is the opportunity to connect with people and learn their culture. The idea of being able to create something that interact with people is what makes it even more exciting.

    My work pivots on simplicity of details. I focus more on the innate characteristics of materials where, I believe, elegance could be achieved.

    Kindly share the basic process of the work you will share to us?

    After careful review of the client’s requirements, I start my design process with sketches. Sketching stimulate me enough to keep me engaged – I believe that when our own hands are the hardware we develop richer concepts.

    I then translate my ideas to the computer using softwares like Sketchup, 3dsMax, & Photoshop.

    What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    a. Finding clients that value my services and share the same core values as me.
    – Choose your clients wisely.

    b. Keeping up with the current technology, materials, and design.
    – Your learning should never end – continue to sharpen your skills.

    c. Negotiating
    – Do not compromise on your fees. Insist on what you deserve.

    What nifty tips do you share to the community in working this kind of projects?

    Hold off on firing up your CAD software right away.
    “It is important to use your hands. This is what distinguishes you from a cow or a computer operator.” – Paul Rand

    Do you have anything to add that will help inspire others. Please feel free to let us know.

    The expertise in the use of design tools, whether it’s a pencil or a 3D software, is neither a gift nor an art but a skill and talent that can be acquired. In order for these skills to be translated into a gift, it should be able to create something that touches the heart and speaks the language of art.

    This slideshow requires JavaScript.

    Grab this 3D chandelier freebie from him below 🙂 you may need this in the future.

     

    Interviewed by:
    3DTEAMZ / Rey Gerali

    We would like to thank Mr. Michael Andrew Berber for sharing to us some bits of his experience for the inspiring insights, contribution he shared to everyone in the community.

    Please stay tuned for more inspiring people. 3DTEAMZ is always on the look out for inspiring individuals that would help make our communities move forward by sharing our individual experiences, knowledge and learn from each others, work together, unite for the better future…

  • Policeman

    Check out our next amazing featured Artist previously from the Philippine National Police.  Our salute to his interesting journey to become part of the 3D industry. We also would like to honor and thank him for serving and protecting our community during his duty. Featuring PO3 Ryan Mazo.

    Featuring:   Mr. Ryan Enriquez Mazo
    3D Visualizer/Modeler
    Former Policeman

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    “Hello!
    I’m Ryan Mazo 35, yrs of age currently Im working as a 3D Visualizer.
    Way back 2003 I worked for 10 yrs as Policeman in Philippine National Police.
    In 2012 I started doing 3D modeling and VFX animation at first is just for fun only later on I make it as a part time after that I resigned as a policeman because I got an offer in Malaysia.

    For Archviz I started 2015 when I worked in Malaysia. I was modeler for 3 months after that they make me a Renderer. I was lucky because I been selected to have a training in chaos group conducted in our company after that everything is history.

    Updating images…

    2. Kindly share the basic process of the work you will share to us?

    My basic process is simple only meet the requirements of the clients, look for reference photos, CAD, modeling, texturing, rendering and last basic processing.

    Updating images…

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    We all known that tight deadlines is our biggest problem. Because sometimes were not handle only one project we will experience 2 or 3 project in our hands in this case for me the solution is to do one at the time, free your mind, think what is easy to do first, collect all resources that you can use in the project.

    Updating images…

    4. What nifty tips do you share to the community in working this kind of projects?

    Do first the easiest part collect all the resources the you can use in the project.

    Updating images…

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    For me never stop learning, always practice be versatile and always be optimistic.

     

    Interviewed by: 3DTEAMZ

    Our greatest salute to Mr. Ryan Enriquez Mazo for the  inspiring insights, contribution he shared to everyone in the community.

    We hope to learn from the experienced people  from any industry that helps inspire, shares and contribute their knowledge to the community. It might help guide us to the right path towards the future.

    Please stay tuned for more inspiring people who helps shape the Philippines communities…

    ” They Serve and Protect “

     

  • 3dpinoy

    We are so privileged and honored to feature the founder of the first CG forum in the Philippines. One of the pioneering person who helps and lead the community in the early days. The initiatives and  his support to the community that provide and give us better chances of improving our work and even compete internationally with the help of the 3dpinoy forum he created.

    We would like to welcome and honor him for all his efforts. Please checkout below our quick interview with him behind how the first forum is formed in the Philippines…

    Featuring:   Mr. Chris Sofe
    3DPinoy Founder
    Graphic Artist
    /United States

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    In one word i could that i am a Generalist or Jack of all trades. When i was living in NYC, i work in a small studio that offer services from web development to commercial. Working with a small studio you have to be flexible because you don’t know what the next project is. Currently, I am working as a Graphic Artist at Bic Graphic located in Minnesota. When it comes to 3D I used Lightwave 3D but lately i have been using Modo 3D.

    2. How did you start 3dpinoy?

    Well it started as a chatroom and turns into a website and a forum. Four people started the chatroom and when it died down that when I started the website and the forum. Maintaining the forum was really tough.

    3. What led or inspired you to create the forum?

    I started the website and the forum with a goal to help fellow filipinos learning 3D, serve as a resources for CG news and tutorials, and also as a hub to meet other filipinos who already working in the industry locally and abroad hoping for them to be a mentor for the future generation who wants to learn 3D/CG.

    4. Did you think it would have an impact to filipino artist, like the influence that it has on them today?

    I think it did made a big impact because I know that a lot of filipinos who are a member of the forum that got a job abroad and local through the job postings we have on the website. To me that is a big impact knowing that I help my fellow filipinos finding a job.

    5. What keeps you busy these days?

    If I am not making logo design or web development. I still tried to do some 3D for my personal time just to keep updated with the new tools.

    6. Why the shift from 3d to web developing?

    I did not shift from 3D to web development. When you are working abroad it is kinda hard to pass on projects it so happen i just lots of web dev projects and turn into an 8-5 job

    7. Any advice for those seeking a career in the visualization industry?

    All I can advise is that keep honing your skills and build up your portfolio.

     

    Interviewed by:
    Rey Gerali and Edmund Peña

    We are greatly thankful we found Mr. Chris Sofe and for giving us the brief history of 3dpinoy for the record to be included in our upcoming books. Also for the  inspiring insights, contribution he shared to everyone in the community.

    We hope to learn from the experienced people who unselfishly shares and contribute their knowledge to the community, no matter which corner of the planet they are. It might help guide us to the right path towards the future.

    Please stay tuned for more inspiring people who helps shape the Philippines CG communities…

    – Sharing Knowledge Beyond Borders! –

     

  • Jeffrey Faranial

    We would like to welcome you one of the best 3D Artist in our list.  Please check out our interview below. Behind  the principles of his awe-inspiring quality output including insights and tips from no other than…

    Featuring:   Mr. Jeffrey Faranial
    a.k.a Arkhitektura
    Visual Director/Designer
    /Dubai

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    I initially work as an architect/designer in Bahrain for five years and moved to Dubai, UAE in 2012 to continue my career.

    For the years I worked abroad; I also set a goal to explore, visit different places and be part of a new culture. Throughout that journey, I had never envisioned that my interest in visualization would set in and play a big role in a more satisfying career. While a visual epitomizes what we see; it also stood for the important subject, meaningful events and place in our lives. I always want the result to be the best possible version of the design intent created through the tools we love.

     

    2. Kindly share the basic process of the work you will share to us?

    “Building design and construction is an expensive process. Any change to layout or materials when construction is underway means extra cha-ching from the client’s pocket, so the industry wants clients to have an accurate vision of a home or building before the first shovel hits the ground.

    Basic sketches, elevation and floor plans used to be the most common way for architects and builders to describe, market and sell their homes and buildings, and they still have a place in the industry(even these medium goes digital nowadays). But 2D drawings and plans don’t always translate to clients. It can be difficult to grasp how one room flows into another or what the building looks in the context of its surroundings.

    Architectural visualization, or Arch Viz, is a broad term that describes “seeing” architectural designs before they are built. It encompasses everything from basic sketches to more sophisticated 3D renderings and interactive virtual tours.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    A lot of design companies lose tons of money because of communication problem. Digital Architectural rendering helps to prevent these costly crossed wires by streamlining the communication process between every team member involved in the construction and design of a building. It also allows you to find problems with dimensions, assess how well you’re using your space, and ensure that your clients are happy with the internal and external look of the building – before you begin the construction process.

    I’ve been in this industry for almost a decade now,and to me, the hardest part of the job apart from managing people surrounding the business will always be finding the right composition.The key here is to keep it as clear and readable as possible. Reducing the perspective lines makes you understand the image quicker.Having said that, I always find myself going back to the basic theories I learned in school of architecture.

    Another area of development is the so-called Post Production stage.In my opinion, it also plays a big role in the actual Production process. There are successful visualizers who actually do the main part of their work at this stage. So I’m not going to sell it too short.

    The path I chose to follow depends on the goal I set at the beginning. The aim is to consider the speed of business without compromising quality.Producing images for a competition is a different ball game than producing high-end interior visualizations for a real estate marketing print ad. It demands completely different things from the process of making these images and from the images themselves.

    4. What nifty tips do you share to the community in working this kind of projects?

    There are a lot of resources to be found on the web and elsewhere and I am sure there are a lot of people around here that know more about the nifty technical stuff than I do. Also, I’m a big fan of the KISS principle (Keep It Simple Stupid) or Less is more.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    Three-dimensional renderings are an essential part of the design process that builds an emotional connection between client and your design. In the process of creating one, think of yourself as an architectural photographer.

    A visual should tell a story about the building you’re creating and the people that would live in it. Incorporate aspects of great photography to make the most effective render you can. Things like composition,form, balance, pattern and color grading should always be on top of visual consideration.

    3D visualization is an amazing marketing technique. You’re not just showing that you embrace the latest technology – you’re using it to your advantage. So have fun and always be good!

    This slideshow requires JavaScript.

     

    Interviewed by:
    Rey Gerali

    We generously thank Mr. Jeffrey Faranial for the  inspiring insights, contribution and knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry, it might help guide us to the right path towards the future.

    Please stay tuned for more inspiring featured Artist who helps shape the Philippines CG communities…

    Remember “K.i.s.s Principle”

     

  • Erick

    We would like to welcome and thank our current featured 3D Artist. We recommend you to check out our Q&A and grab useful tips from his experience and enjoy some of his inspiring photographic work below.  Featuring is no other than the most photogenic profile pic we have so far… 😀


    Featuring:
    Mr. Erick Torio
    Senior 3D Visualizer
    United CGPinoy & 3DPinoy Artist / Admin

    “The Interview”

     

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    Hi, I’m Erick Torio a.k.a. ERICK from CGPinoy.org website, the Dark Horse some might call me. I am a Senior 3d Visualizer here in BGC and working with the visualization field for almost 15 years now.

    I started out as a CAD Operator for a Manufacturing company somewhere in Novaliches Q.C. and there, I started doing 2d and 3d samples of furniture using AutoCAD. I explored more on this field when I was employed in an Interior Design company somewhere in Makati in 2008 where I think was my turning-point of my Visualization career.

    2. Kindly share the basic process of the work you will share to us?

    I will not dwell into more delicate process, just be mindful of the task that was given to you. As a Visualizer, your aim is to deliver the visuals exactly as what the designer want it to be. Thanks to Google who’s always there to help just in case it’s hard to communicate with the designer!

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    The burden to all visualizers and renderers is the “”Slow rendering””. There are several factors that affect the rendering time but let me point out the most important ones.

    A. Polycount – as much as possible, limit your polycount, do not model everything at its finest when its barely seen on the camera view.

    B. VRay Settings – Leave everything in default if you do not know what’s the use of it. Ticking settings you do not know might affect your rendering time.

    C. Geometries – Inspect your scene, there might be overlapping meshes. Why? Splotches are the result of it and you will tweak your setting into High just to get rid of those splotches.

    D. Clean As You Go – Remove or delete un-used objects on your scene.

    4. What nifty tips do you share to the community in working this kind of projects?

    The more you lodge into negative things, the more it affects your work. Plan ahead, gather enough information that will might help you speed up the process. Ask if something is not clear. Do not overthink things. And more importantly, do not assume!.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    “You cannot produce a hyper realistic rendering with just a bat of an eye. You need to more patient, practice and accept constructive criticisms. Don’t just rely on your eyes, I even ask my 14 year old daughter and my wife to comment on my work. Their virgin eyes in rendering might see something you always missed and overlooked! Strive hard! Push through and don’t give up!

     

    “Always bear in mind that your own resolution to success is more important than any other one thing.”” – Abraham Lincoln”

     

    Interviewed by:
    Rey Gerali

    As interviewer I learned that 3D visualizer genes not only good in Photographic renders but also Photogenic  lol 😆

    We generously thank Mr. Erick Torio for the  inspiring insights, contribution and knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry, it might help guide us to the right path towards the future.

    Please stay tuned for more inspiring featured Artist who helps shape the Philippines CG communities…

     

  • EMichael

    Another one of the best Q&A we have in our list. We highly recommend you to read  every bits and pick up tons of useful tips and tricks from his accumulated work experience in the visualization industry.  Enjoy the lovely day,  dusk scene renders and have fun using 3dteamz slider. We would like to thank and welcome our next inspiring featured Artist..

    Featuring: Mr. EMichael Santos
    Architectural Designer / Senior 3D Artist / Cad Specialist
    United CGPinoy & 3DPinoy Artist Admin

    “The Interview”

     

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    “Hello everyone. First, I would like to thank all the people behind 3DTEAMZ, especially to the hardworking & passionate moderator of this website, for giving me a great chance to share my knowledge & experience, both to those aspiring artists out there, as well as to those who are already working in the field of 3D CG Visual Arts.

    My name is EMichael S. Santos, but you may call me Mike. I had the great privilege to have worked for 15 years in some reputable international companies in Dubai, U.A.E (A.A.Almoosa Arenco, Gambert Engineering, Architecture & Interior Design Consultancy & Naga Architects), Tanzania (PHILS International Engineering & Architecture Consultancy), Equatorial Guinea ( Seguibat S-A), & locally in Manila for a Singaporean-based company (Ceris Media Pte Ltd).

    It was 2002 when I started my career as an Architectural, Structural & MEP Cad Detailer in a local company directly after leaving my Alma Mater Bulacan State University. Days passed by as a Cad Detailer. But then I had this craving to expand my trade, which led me to deciding to take up Microcadd’s crash course for Basic 3dsMax. After a year, I decided from thereon to try my luck for a much greenier pasture and decided to go to Dubai, U.A.E. Luckily I was employed by a French Engineering & Architecture Design Consultancy as a Cad Detailer and 3D Renderer. I was using Discreet 3dsMax 5 that time, with Radiosity & Mental Ray as my rendering engines. There was a scarcity of tutorials available online and the only way to advanced learning is through the Default User Reference Guide Manual & Tutorial Section of the Software. Year 2005, I stumbled on this web page of a Bulgarian Company named Chaos Group (Creator of Vray Rendering Engine). Vray was still on its Beta Stage that time, and Version 1.5 was about to be introduced. From there on, I was one of the many who passionately studied & daily scrutinized (only on my free time of course, hahaha!) the possible ways on how we could produce photorealism on our 3D render imagery.

    Presently, I am working as an Architectural Designer, Senior 3D Artist and Cad Specialist in an Engineering, Architecture & Interior Design Consultancy based in Dubai.

     

    2. Kindly share the basic process of the work you will share to us?

    My workflow? Well, honestly, it merely depends on the type of project to work on.

    For non-architectural arts, I usually begin my work by getting some inspiration. It may be in a form of movie clips, print ads, magazines, actual photos or even by merely browsing on the internet some of world-renowned CG artworks.From these references and inspirations, I try to get the real world scale of the subject. It’s because I have always believed in Pythagoras’ lines that “”All things are numbers.”” Thus, we do have a mathematical relationship towards our world. Proper scale, balance, harmony and proportions: all of these are elements in order for us to mimic everything in the real world into stunning 3D artworks.

    For architectural arts on the other hand, my workflow may not be as conventional as how other 3D Artists work. Proper Layer Management is my key. For small-scale projects (Interior Design, Low-Rise to High-Rise Single Block Project), I usually start by cleaning the cad file, removing unnecessary layers, making it much easier for me to import into my 3D modeling application. Mind as well the proper Unit Scaling, usually I’m using metric system. I make sure that my cad lineworks have the same unit as my 3D program. This Unit Setup will ensure accuracy on your workflow. Inside my 3D application, I always use proper Layer Nomenclature. Thus, everything in my scene has a layer name so things will be much easier for me to select or manipulate by freezing or hiding, either by group or indivually. Then the usual polymodeling and parametric method are my modeling techniques. My lighting, Vray Sun with Vray Sky and HDRI / IBL (Image-based Lighting) for exterior projects, and Vray Plane Lights with IES for interior. My rendering setup is usually from low to medium setting, with Reinhard as my Color Threshold. For my post-production I always make use of Render Passes Compositing.

    For big-scale architectural project, may it be still rendering or animation, I usually start by creating my lineworks from a cad application (This ncludes SDP/Site Develoment Plan, Urban Design or City Development Projects). It may take you 2 to 3 hours creating your Plines (Closed & Welded Lines) on a Cad Software, but will only take you 5 minutes to convert them into a model on a 3D application! And for my Scene Assembly, I always have a specific set of libray ready to be merged to the scene for my entourage (trees, street accesories, people, cars, et al). For an easy scene management / viewport manipulation, I usually Xref my objects out from my Site model (will soon make and share a short tutorial when I get a free time to elaborate more on this).

     

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    “The usual difficulties that I, and maybe most of us, encounter are:

    a. Tight Deadline for Project Submission

    Solution/Tip: Organize your mind. Free your mind from external factors that would affect your work (may it be pressure from your family or your own personal problems). Think of why you are in this industry, your goals and aspirations, and your purpose. Be mindful that you are doing this job for a specific reason. After clearing your mind, work organizely. Work from the easiest to the most difficult components in your model, from the smallest and necessary detail to the broadest. Do one work at a time. Most importantly, be optimistic and never feel that this work might be difficult to manage. Always aim high and do the best that you can in everything that you do. Keep in mind, in this world, there is no such thing as an easy job. Look around you and you might feel that you are indeed a very lucky individual that you have to face this struggle.

    b. Flaws in Project Information and Details

    Solution/Tip: It may not be always desirable, but you have the right to question the cleint or designer for poor design or lack of project information and details. You should always question drawings or design sketches in which parts of them are having conflict or discrepancies. Feel free to question whether or not the project is still on design stage or it is already frozen. In this way you might find avoiding redundant work and might save your time by doing so.

    c. Large Scale Project: Combo versus Solo Mio

    Solution: There were times when I was given huge projects, like for example a 700 acre Satellite City Development, on a very tight deadline. Still Renders and a 5-minute animation video was required and I was solo working alone at my house that time.

    The solution: Get as many productive 3D artists as much as you can. Establish a circle of subcontractors. Get as much connection as you can with your fellow peers in this industry. By subcontracting work, you would gain more on your client’s confidence, as well as your own self-trust, that you can also accept larger jobs in the future. Building a team who shares the same passion that you have will surely save you from these huge and tedious projects.

    d. Job Payment

    Issues Solution: Some of us here are freelancers in this industry, while some are just doing side works aside from permanent job. One of the difficulties is to chase clients for unpaid works. Some clients would have delayed payments, and some honestly would not pay at all. The best step here to protect yourself is to write a Standard Contract. Usually it comes on a 30%, 30%, 20% and 20% Payment Breakdown, both Stills & Animation. With this system, both sides would have mutual security which may save you in the end.

     

    4. What nifty tips do you share to the community in working this kind of projects?

    Refer to Q&A No. 3

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    “a. Decide

    Before you engage yourself investing into a craft, may it be your energy, time and money, you must first make up your mind and decide. Is this the thing that you really want to pursue?If yes, then you must learn to love it from the beginning. Be mindful that in the 3D Visualization Industry, there will be tons of things to study, and it requires a lot of sacrifices, sleepless nights and literally burning of souls. When things fall into pieces and struggles come, just remind yourself that once in your life you have made a decision, and this firm decision must push you despite the challenges you may meet along the way.

    b. Enliven your Passion through Inspiration

    Surely, for most of us in this trade, there may come a time that you may either feel you are going nowhere, or even feel tired and overburnt from doing this craft over and over again, or even think that you have been already left behind, and even having a second thought of letting go and stopping. But don’t be and let these inspirations drive your focus and enliven the passion within you, that is, by the end of the day, you might be producing a mind-blowing 3D masterpiece.

    c. Be Systematic

    Working in a systematic & organized way is one the difficulties some 3D Artists are striving up to now. Start it be clearing your mind. Free it from external factors that may affect you. Clean your desk and workstation before starting any particular job. And work-wise, always think of a way how you can speed-up accessability of objects in your scene. Thus, you may use Layer Management or Object Nomenclature for instance. This tip might be time-consuming in the beginning, but once you have made it a norm in your daily work, you will surely find it very useful in the end.

    d. Purposive Mentality

    In everything that you do, perform the best that you can do. Keep reminding yourself what is the purpose why you are in this industry: to earn a descent living, to provide for our family, or even to enhance yourself for self-development. Whatever your purpose may be, you must always have a goal in mind. Thus, you have plenty of reasons why you must excel in this field. Lastly, put God first in everything you do. Pray a little before you work. Remember that He is the Supreme Architect and the Greatest Artist of all time. Cheers to you guys, and let the 3DTeamZ fire burning!

    Finally, you may take down these usual points as well:

    a. Invest on very good Machine.
    b. Have a Standard Collection of Material Libraries.
    c. Keyboard Shortcuts
    d. Join in webinars, trade shows, seminars and special classes
    e. Never, ever stop on

    Learning, Practicing & Loving your Craft!”

     

     

    Interviewed by:
    Rey Gerali

    We generously thank Mr. EMichael Santos for the  inspiring insights, contribution and knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry, it might help guide us to the right path towards the future.

    Please stay tuned for more inspiring featured Artist who helps shape the Philippines CG communities…

     

Physically Based Materials Workflow

Checkout this public sessions about Physically Based Materials Workflow how it can transformed Arch Viz.

During the Substance Days event featuring masterclasses, keynotes and talks by some of the top Substance users from around the world. What impressed the most was the ability of some of these artists to create the impressive textures they do. If your current texture pipeline, like many, revolves around photographs, scans and Photoshop, your first exposure to Substance might seem daunting, as it really does require a completely different thought process. While much of the work is done in a node graph similar to many shader pipelines, the way you build procedural materials requires that you look at materials around you like puzzles that need to be solved. And as a result some of these node trees can get pretty intense.

The line up of speakers this year was impressive to say the least, but they had a chance to ask Scott a few questions about his presentation this year. He provided insight into their current pipeline and detailed the work they recently completed on the new NVIDIA headquarters.

Hit that Play button to watch, listen & learn from the experts in the industry…

Credits to Cgarchitect & Allegorithmic

Check out for more recommended tutorials below:

Physically Based Materials Workflow

Checkout this public sessions about Physically Based Materials Workflow how it can transformed Arch Viz. During the Substance Days event ...
Read More

Benchmark your render speed

Test your machine how fast it can render using V-Ray Benchmark App. V-Ray Benchmark is a standalone application which includes ...
Read More

God Rays Effect

Take a look how to create “God Rays” using “VRayEnvironmentFog” and create a volumetric effect known as God Rays. You ...
Read More

Understanding VrayLight Select

If your 3d artist and hungry its a must to check this out:  Understanding Light Select Render Element In Vray ...
Read More

Max to VR Interactive Workflow

So you've heard about 3ds Max Interactive and you want to get your hands on it, huh? 3ds Max is ...
Read More

Next-Gen GPU Rendering

http://on-demand.gputechconf.com/gtc/2017/video/s7463-blagovest-taskov-next-generation-gpu-rendering-high-end-production-features-on-gpu.mp4   ...
Read More

Scan anything with Photogrammetry

Allegorithmic to deepen its roots into the production and delivery of pre-set content (textures, materials, etc.), we would like to ...
Read More

Smartphone as Texture Scanner

https://alg-releases.s3.amazonaws.com/2Texture_DebutDuBP_webm_0.webm How to use Smartphone as Texture Scanner A Creative Technologist at Allegorithmic. Today, He will show us how to ...
Read More

Procedural Wood Pixel Patterned

Procedural Wood Pixel Patterned for Archviz Here is the entire graph of the Pixel Patterned substance. This wooden block assembly ...
Read More

V-Ray Denoiser Quick Tutorial

Take a look at how the V-Ray Denoiser works, and what can be achieved with it. You’ll also learn how ...
Read More

Interactive Denoising with Nvidia AI

 Interactive Denoising with Nvidia Artificial Intelligence Good design is obvious: You know it when you see it. What’s less apparent ...
Read More

Vray Resumable Rendering

What is resumable rendering? In short, resumable rendering is the ability to have incomplete renders resume where they left off ...
Read More

Botelya ng Buhay

Check it out some tricks and tools of the trade in this making of: "Bottles of Life" and check where ...
Read More

What is Visual Composition

Composition! Everybody heard of it?  What is it? Imagine purchasing a book and opening it. Only to find out that ...
Read More

Exterior Lighting Setup

One of the most anticipated tutorials is finally out. We admire his work and the way he delivers his renderings ...
Read More

Camera Simulator

This tool will help you understand and play the basic DSLR Camera Controls and the outcome without buying expensive actual ...
Read More

Photorealism Explained

How to achieve CG Photorealism. Some tips and tricks from the guru over the last 11 years to make images ...
Read More

V-Ray RT GPU Shaders Breakdown

Be inspired by the images and shaders breakdown video tutorial below: Basil, wood, details shaders breakdown. V-Ray RT GPU videotutorial ...
Read More

Videos

Tips & Tricks Videos Click on the top playlist button for more recommended tutorials ...
Read More

Benchmark your render speed

Test your machine how fast it can render using V-Ray Benchmark App.

V-Ray Benchmark is a standalone application which includes a single GPU scene and a single CPU scene. Just download app here  or this link and run the test. You can also check Benchmark  results  below or this link and compare your computer specs and render speed with others or share your results online.

You can also add notes to let others know what mods you’ve made, like water cooling and overclocking. Best of all, V-Ray Benchmark is free and does not require a V-Ray license.

Note:   Results of V-Ray Benchmark are based on the included CPU and GPU scenes.

You may like to share your screenshot to our social media and #3dteamz Vray Benchmark

 

Credits to Chaosgroup

Eugene Caasi

Armored only with courage and belief and when fascination turns into obsession. Today please join us to welcome another very inspiring artist. We ask him about what keeps him inspired and passionate. Let’s check out our interview with him with a piece of advice on how to try to develop efficient working techniques, how to deal critics and don’t be upset when things are getting harder but with aim for rewarding outcomes. This real life story is something to be inspired of and enjoy the superb rendered images from him below…

Featuring: Mr. Eugene Cañete Caasi
Senior 3D Designer /Architectural & Interiors
/Dubai

“The Interview”

Please tell us a little bit about yourself, like how long are you working in this industry?

Well to start with, my name is Eugene “Soy Weird” Cañete Caasi. I am currently & passionately working as a Senior 3d Designer for Architectural & Interiors at Emsquare Engineering in Dubai, UAE and still loving the city for its ultramodern architecture for more than 12 years now. Our company has 65 on-going projects (multi-level luxurious apartments, commercial buildings, towers, high-end villas in the most expensive properties in Palm Jumeirah and various interior spaces.

I had always been fascinated with art in general may it be poetry, photography, digital art, 3d visuals -architecture & interior design. But as far as my memory can take me, it was 1998 when I started learning autocad release 11 & photoshop 7 while studying B.S. in Architecture at the University of Mindanao. Until a very good friend of mine, introduced me to Discreet 3dsmax 4 in 2000 and my fascination turned into an obsession.

As a promdi from Davao, it was a rough start for me learning this craft in the beginning simply because internet wasn’t a fad. I had limited resources to turn to when I had doubts on manipulating the software back then so i had to discover for myself what I needed to absorb. And I also worked alone at home for 5 years taking my own clients introducing them to 3d for it was a foreign concept for them what 3d render really meant. My Philippine struggle was a history, when I decided to go abroad in 2005 for a greener pasture leaving my 2 precious kids and my most loving wife behind then.

 

What philosophy do you apply to your work that our community may find inspiring or helpful?

In this 3d world, even though I had been here for 17 years, I am still learning now and consider myself a student because I always believe that knowledge is an evolution of unending process. Everyday I start my day with enthusiasm knowing that I got the chance not only to put smiles to clients faces by realizing their dreams but also witnessing our very own design with the help of my team, being built, coming into life from the design concept stage to reality and that in itself is an art. Priceless beyond words…

What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

Well, more than 17 years had passed, with the various projects I had undertaken, everytime, I tackled them in so many different ways. As they say, different strokes for different folks . But if I may go back to basics, first I normally gather ideas. For instance varied photographs related to the given project, textures necessary to the scene, 3d models that may speed up the process rather than modelling all the components to complete your scene, having my 3d model collection essentially ready, backgrounds and the like.

But of course, in a big firm, you always have the advantage because the work is designated to people specialized in their own given tasks let’s say, after the design concept had been decided by the architects & the designers initially draftsmen would do the cad drafting and when its ready you can come in and start creating the model, rendering and the post processing.

There are 3 major softwares in my process and I call them the “holy trinity softwares”, Autocad 2017, 3dsmax 2017 with a Vray 3.4 rendering engine and Photoshop Cs6. Basically, I outline my floor plans and elevations in Cad. Create my 3d model, apply my materials, render in Max and finally make my final post process in Photoshop. Simply pretty basic actually.

One of the most important key factor for me is speed. Speed can kill as they say. This has always been my best weapon for deadlines. This may seem a bit harsh but that’s the reality of this field. Clients or bosses give the project today but your actual deadline was 2 days back. So far, it has been working for me. Justice delayed is justice denied. I call it justice because clients are spending millions for every project. So by not submitting the 3d presentations on time is a big monetary injustice. Just a piece of advice, try to develop efficient, working techniques to hasten up the result of your best presentation.

 

With the tight turnaround and complicated work, what keeps you inspired and passionate?

The love for the art had always been my foundation. This is my driving force why I never get tired of doing what I do. Knowing that everyday is another opportunity to express myself in a way that it makes me fulfilled and satisfied with every image I create. An opportunity to explore another visions. meeting high profile clients and gaining recognition for every visual that you render. That to me is something to be inspired, passionate about and best of all the financial rewards that comes with it.

Do you have anything to add that will help inspire others. Please feel free to let us know.

Go in touch with people of your kind. Accept comments for we are not perfect and we will never be. Don’t be upset when things are getting harder. When people saying your work are not good enough, never give up. Keep chasing your dreams. Always strive to be the best version of yourself.

Don’t be a 3d purist sometimes we tend to think that everything can be achieved in 3d rendering. Discover the power of editing in photoshop. Sometimes it offers a faster and better solution. More than you can imagine. I can say that, aspiring 3d artist nowadays are luckier than during our times, even though I started late but I was still able to endure and now enjoying the ride.

I could still freshly remember when I first came here in Dubai with 150 dirhams, the mere money I had in my pocket for 2 months, armored only with courage and belief in myself that I knew I would bravely survive. Struggles will always be a part of every endeavor that is a given. Our 3d struggles will never be different from our real life’s struggles. For 3d is a life in itself.

Just enjoy your 3d journey. Learn from artist the you lookup to. When your working, think of it as a hobby not a job. At the end of the day, your talent will provide you with a financial abundance. And from time to time take a break. What I usually do I set a goal – a personal project outside of my office project but unlike the office deadline I give myself 1 month-deadline to finish up the artwork. I am my own client. As an artist, I inclined to believe that these personal 3d artwork of mine, are food to my soul.

Special thanks to Mr. Rey Gerali. More power to 3dteamz. Be blessed everyone. To God be the Glory.

 

Interviewed by:

We would like to thank Mr. Eugene Cañete Caasi for sharing to us his experience for the inspiring insights, tips, advice and for the kind contribution he shared to the community.

Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented and kind individuals in our community. We believe that real artist its not just about showing off, its about sharing it back of what we’ve learned. we called it Sharing Knowledge Beyond Borders! and we hope to learn from each others own experiences, help, support, unite and work together for the better future…

 

Be part of our team: via this link > Click here.

 

Check out for more inspiring Artist below:

Eugene Caasi

Armored only with courage ...
Read More

Austria

Today let's travel to ...
Read More

Rudolph

We would like to ...
Read More

EDSA by Joel Loresco

We would like to ...
Read More

3dpinoy

We are so privileged ...
Read More

Jeffrey Faranial

We would like to ...
Read More

Erick

We would like to ...
Read More

EMichael

Another one of the ...
Read More

cgpinoy

We are so privileged ...
Read More

Celes

We are so honored ...
Read More

Master Instructor

Again, if you're one ...
Read More

Ortzak

If your one of ...
Read More

Enigma

This is one of ...
Read More

The Bed

We would like to ...
Read More

What Lies Beneath

Featuring: Mr. Reynante M ...
Read More

CGPinoy Super Moderator

We are very honored ...
Read More

Philippine Jeepney

We would like to ...
Read More

Vray Masters in Class Singapore 2017

Featuring: Grant Warwick. Together with ...
Read More

Vray3.2 MasterClass 2015

Featuring:  Lyudmil Vanev - CG ...
Read More

Asterisk

Today, we like to ...
Read More

Austria

Today let’s travel to the Future from the Past and join us to welcome another very inspiring person we have today. If you are in the early days of visualization you might know him already. Let’s check out our interview with him behind his awe-inspiring masterpieces, from design to visualization and in photography. Including workflow tips, challenges, kind reminder and more…

Featuring: Mr. Anthony Tario Austria
Senior Architect/Designer
Abu Dhabi, UAE

“The Interview”

Please tell us a little bit about yourself, like how long are you working in this industry?

First of all, I would like to thank God for the chance to share my knowledge everything is all glory to you and of course the 3DTEAMZ admin for featuring my work. Im very proud of you guys! Hi!Im Anthony Tario Austria currently working as a Senior Architect/Designer in EHAF consulting Engineers in Abu Dhabi, United Arab Emirates. I got my degree from Mapua Institute of Technology, one of the well known Architecture Universities from my home country.

It was year 2000 when I started my career as an apprentice and was originally trained as an Architectural Manual Renderer. Through the years with my God given talent and passion for arts, my works received several recognitions and awards in painting and photography. Photography is my favorite hobby which leads and inspires me in joining art competitions, this is where I am able to express my self. I grew up looking and thinking that Art can be a weapon to fight poverty. Because I believe people with great passion can make the impossible happen. I never knew that my love with
photography and my work will inspire the world and lead me to where I am today. Praise be to God that through Arts, I am able to share my concepts and ideas which can be an inspiration to others.

 


Kindly share the basic process of the work you will share to us.

Unique is the idea on the designs of my workflow. Most of my creations are in my thoughts. Also, I continously educate my self through online reading and researches. Being an artist, it is important to have an inspiration where most of the amazing renders and artworks are done. I gained confidence with my work especially in accepting different challenges with the required concepts through strategic design and value of the flows and functions. From sketches to
final renderings, I usually conceptualized and produced many shots to meet my client’s requirements.

What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

In my field, one of the challenges I encounter is on how to meet the client’s expectations which is sometimes beyond the project’s budget. This is where my creativity as the designer divulged, by preparing and presenting more options. Usually in my experience the client chooses the simplest design yet visually good with perspectives works.

 

What nifty tips do you share to the community in working this kind of projects?

The key to success is to believe in yourself. Never imitate what others have, create your own designs and original ideas. For me my design Philosophy is form and function should be simultaneous. Most of all never quit, in case you fail there will always be a chance and a room for improvement. I did not expect that joining the arts competition will bring me many awards and lead me to success in my career. It’s not easy but I am really thankful that all the hard works has paid off.

Always be reminded that life is not easy, but if you choose to be happy by doing the right things then life will be more rewarding. Keep on striving until you succeed, be creative and be an inspiration. Art comes from the heart and imagination. My heart goes with my works, my masterpieces…my label.

This slideshow requires JavaScript.

Interviewed by:

We would like to thank Mr. Anthony Tario Austria for sharing to us his experience for the inspiring insights, tips and for the kind contribution he shared to the community.

Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented individuals in our community, who is kind to share knowledge beyond borders. We hope to learn from each others own experiences, unite, support and work together for the better future…

 

Be part of our team of Recommended Partners: via this link > Click here.

Rudolph

We would like to welcome you another noticeable and talented 3D Artist in our community.  Please check out our interview with him on how he started 3d as a hobby that became his profession. Together with his personal experience, workflow tips, insights, and more…

Featuring:   Mr. Rudolph Anthony Arrogante
Senior 3D Artist /Animator
/Ph

“The Interview”

1. Please tell us a little bit about yourself, like how long are you working in this
industry? *

Hi Folks, First of all I would like to thank Mr. Rey Gerali and all the staff of 3dteamz for giving me the opportunity to showcase my abilities and be included to CG artist Philippines.

My name is Rudolph Anthony L. Arrogante born in the island of Samar. I am 26 years old with 2 lovely kids, a boy and a baby girl. I worked as a 3d renderer and animator for almost 5 years.

Field of Architecture is not my expertise. I graduated as BS Computer Engineering. I don’t have any background with regards to architectural designs. I started 3D modeling as a hobby since in my college days. Since then I applied as a graphic artist in a design and fabricator company where I was assigned to create 3d models and rendering task. I started to learn rendering interior and exterior designs on my own including the architectural terms. I was fortunate to be hired on a top rank interior company where my skills in rendering are sharpened.

I am currently working as a Senior 3d artist and animator International.
You can visit my portfolio at https://www.behance.net/interiorud8542.

The achievements that I have now will not be possible without the help of my friends in the industry of architecture and most of all to my wife who always motivates me to study and learn more.


2. Kindly share the basic process of the work you will share to us?

Design is very important, you’ll need to collaborate properly with your client or designer. First, you must review the pointers, details and instruction before starting the project.

I used 3ds max application for modeling and corona is my rendering engine. I prepared to use 2.2 gamma for proper contrast of the scene.

Interior and Exterior Render workflow:

Importing 2d files is the fundamental way of creating 3D objects. Avoid using too much geometry. Too much polygons will affect the smoothness of the viewport work flow and also prone to error. If it is not avoidable you can use proxy object to lessen data weight. I usually chamfer the edge of the objects, so it will become smooth and natural look when rendering.

When starting to render the scene especially in exterior, lighting is very important.I used HDRI rather than default sky. Why HDRI? Because for me it is like a real world lighting it gives soft shadows, right contrast and saturation. Mostly people avoiding HDRI because it takes long to compute the scene but it’s worth to wait.

 

But for interior, I preferably use default sky and a sun. This will be enough to give lights to the scene. Adding portal lights or plane lights in an open area will add more brightness. You can try also adding IES light. I usually (cheat = make some adjustments) when setting up lighting by putting artificial lights on dark areas so that the main objects will be more noticeable.

Setting up camera is also one factor in creating photorealistic render, default camera is good but in creating a stunning shots you need to adjust the camera settings . By changing the ISO, F-numbers and Shutter Speed will give you much more better outputs. Changing each values may change the whole scene so make sure you are knowledgeable on what adjustments you will make.

Start with clay render by using override materials for fast draft render so you can check the lighting andcamera settings. It will give you a hint whether to rotate the HDRI, increase the output of the lights or adjust the camera settings.

 

Once you’re done with the lighting, proceed to the texturing one by one. Check the mapping scale, apply glossiness, bump and displacement to make it natural. Decrease the values of the blur on each material, this will help to sharp the texture.

And Finally, activate the render elements. This will help you adjust the brightness, reflections, refractions, depth, and ID’s for final compositions.

3. What are the difficulties you encounter in working this project and the solution you can suggest to our
readers? *


Lack of information given by the clients or designer. You need to ask all the details, like texture, camera setup, environment, lighting and the deadline. On your 1st render, send only draft render with low resolution. Clients will always have a comments especially the scaling of texture, camera angle, adding or removing of some volume. And make sure on your second render all the revisions stated are applied correctly.

4. What nifty tips do you share to the community in working this kind of projects? *

Invest on high end machine. Assembled computer units are already available in eBay. (If you want to get cheaper price you can assemble your own working station. Are you familiar with KVM switch? You can use 2 machine with one monitor. This will save you money in buying another monitor. I usually have this device which helps me a lot especially on rush project. While the other pc is rendering, I can still used the another pc in modeling.

You can also used distributed rendering, it is like a farm machine where you can used 2 or more pc in rendering one project. This will help you finish your project on time.

5. Do you have anything to add that will help inspire others. Please feel free to let us know?

Accept critics from others because you will learn from them. Don’t be jealous when they are good, instead think of them as an inspiration. What they are right now is because of their persistence in studying and sleepless nights. So I encourage you to follow the steps they have been through or instead try to surpass them. Keep on learning, don’t be contented, always be opened for advices because what they will share maybe the enhancement you will need.

For the past years in 3d visualization industry, I would say that, I love my job, I enjoyed my work and I earned from it! 🙂

Thank you 3dteamz!

Grab some freebie from him below.

 

Interviewed by:

We would like to thank Mr.  Rudolph Anthony Arrogante for sharing to us his experience for the inspiring insights, tips and the contribution he shared to the community.

Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented individuals in our community, who is generous to share knowledge beyond borders. We hope to  learn from each others own experiences, unite, support and work together for the better future…

 

Be part of our team of Recommended Partners:  via this link >  Click here.

 

Understanding VrayLight Select

If your 3d artist and hungry its a must to check this out:  Understanding Light Select Render Element In Vray For 3ds Max.

Overview


The Light Select Render Element represents the lighting contribution from one or more selected lights in the scene. Each Light Select channel can output selected lights’ raw, diffuse, or specular contributions to the illumination, or overall (normal) contribution. When multiple lights are selected, all the contributions from the selected lights are combined into a single render element. Multiple VRayLightSelect elements can be rendered for a single scene, and lights may be included in more than one VRayLightSelect element.

This element is similar to the Lighting Render Element. However, the Lighting element combines the effect of all lights in the scene while the Light Select element allows for a user-selection light or set of lights to be broken out, showing their own individual effect(s) on the scene’s illumination. By using these render elements, specific lights in the resulting render can be adjusted (color, temperature, brightness, etc.) in a composite without the need for re-rendering.

For example, by generating a Light Select element for all of the backlights in a scene, an artist may adjust the backlighting of the rendered scene easily in the composite without affecting the rest of the scene’s illumination.

 Hit Play Button >

Compositing Equation


The following diagram shows the compositing formula to recreate all the light in a scene in its most basic form, but only when each light in the scene is accounted for in exactly one VRayLightSelect element for a particular mode. If a particular light is used in more than one VRayLightSelect element, this equation will result in brighter lighting than intended because that light will contribute lighting more than once.

 

Notes


  • When using VRayLightSelect, a good practice is to have one VRayLightSelect element for each light source in your scene. This way the Lighting element can be recreated from them, and adjusted as needed while compositing without re-rendering.
  • If the VRayLightSelect element mode is set to Direct illumination, the specular contribution is added to the render element. While this is perfect for simple compositing, a better workflow is for each light to be selected for two VRayLightSelect Render Elements, one with its mode set to Direct diffuse and another with its mode set to Direct specular. In this way, the specular and diffuse lighting can both be controlled independently at a composite level.

 

Source Credits to: Chaosgroup

 

EDSA by Joel Loresco

We would like to welcome you our next featured Artist with so much we can learn from him not only in 3d but also in real life experiences. Please check out below our interview with him featuring…

Mr. Joel Loresco
3D Visualizer
SG/PH

“The Interview”

1. Please tell us a little bit about yourself, like how long are you working in this industry?

I’ve been in the industry for 18 years now. I worked as a Furniture and Houseware accessories Designer for a small company in my first job. I was a Fresh Grad, inexperienced and couldn’t keep up with my Boss’s demands asking me to produce atleast 10 to 20 designs per item per day. I ran out of design ideas so i decided to resign, went back to school to finish BSIT (Industrial Technology) major in Drafting because I was a 2-year course Graduate.

I immediately got a Job right after OJT, back then I have no knowledge with any computer softwares and does not even know how to shutdown a PC, so I draft the plans and draw perspectives manually. I started learning Autocad on my third Job when an officemate who is also a schoolmate offered to teach me because he uses the software (Thank you very much Neil Pangilinan). On that third job I had also learned to use 3DMax. Thanks to my Boss Architect Raul Reventar he paid for my training. As company’s benefit he offered cash or In-kind for every project closed.

2006 when I decided to apply for a job Abroad, by then i was married and my salary couldn’t sustain my family’s needs. Unfortunately I landed as a Waiter in Qatar and forgotten totally how to use 3DMax. I gradually regained the skills when I found a job in Singapore. My former colleague, the same guy who taught me autocad took me as subordinate. Things got better from then on, I work as 3D Visualizer at VNIX Global Solutions Inc. from 2007 up until now. Wow..this looks like a very quick and very short part of my Autobiography haha.”

2. Kindly share the basic process of the work you will share to us?

My work process includes Modelling entirely in 3DMax if the client does not have an archicad file to import, but that is rarely the case. Clients always sends us the .pln file, convert it to 3DS and we just import the model to Max. I always look for real pictures as reference for my scene just to know how objects behave and look like on certain environment or element and match the output as closely as possible. I would try to visualize if this model will look good in this mood or this scene. The Environment and time of the day is a big factor, I don’t know what is it for you guys but it is for me. If i can’t get it to work, I ditch the reference and look for another one.


3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

“The availability of models in a library. Sometimes Clients have specific furnitures they want to put in the scene and looking for specific free models in the internet will cost you time and if somehow you find an exact model it will be on purchase and is so expensive, like the ones on Turbocuttlefish website. So you might as well model the furniture or accessory, it will take you roughly the same time finishing it and looking for it in the internet. You can also upload your model on that same website, sell it and make a profit out of it. Gains are so slow though believe me. 1 model sold per year! Jesus.
By experience.”

4. What nifty tips do you share to the community in working this kind of projects?

I’m pretty sure they know all if not most of the nifty tricks and tips. They are all available in the internet. What I can share or remind them is that rushing jobs will sometimes produce more errors. Time management is one approach to eliminate errors. If you’re having a hard time on one aspect of your job, put it on hold and proceed on other parts, you will figure out what to do about it while you do another part of the job.

5. Do you have anything to add that will help inspire others. Please feel free to let us know.

Always keep in mind that there will always be a tradeoff between quality and time. If you want to achieve a hyper realistic output you have to consider the type of PC, softwares and media you will use, The fastest and most effective will always be the most expensive one in the market. I read that one on an article, i forgot who said that…. XD.

Every time I find myself stuck on my working file for too long and couldn’t achieve the output I am aiming for, I always think and know………..that i am wasting precious time and money of the company XD…just kidding, But seriously that is true.

Changing the angle of the camera and position of the sun will make a big impact and will change the drama of your scene.

Often times your Boss or client will see your renders differently. They will comment until your work is perfect……… perfectly ruined! Always make a version of your own scene, the one that you really like just to make yourself feel good and say…”They can have that ugly a** render but this one’s going in my portfolio”

There will always be someone better than you. do not envy them but make them your inspiration, a benchmark. Surpass him and you will find another guy better than the previous guy and you. Repeat the whole process until you reach Godlike. By then the only thing you will do is to challenge yourself…literally, that would be great!

My works are not as good and still needs improvement but what matters is that you love your job and everytime you accomplish a job, you feel good about yourself.”

 

Interviewed by:
3DTEAMZ / Rey Gerali

We would like to thank Mr. Joel Loresco for sharing to us his experience for the inspiring insights, contribution he shared to everyone in the community.

Grab this purse freebie from him full of expensive stuff. Just don’t pawn it to any pawnshops. lol

< Slide to the left and slide to the right >



Please stay tuned for more inspiring people. 3DTEAMZ is always on the look out for inspiring individuals that would help make our communities move forward by sharing our individual experiences, knowledge and learn from each others, work together, unite for the better future…

KHRŌma

Our feature of the day is from Gulf of Oman, the Director of KHRŌma design featuring no other than…

Mr. Michael Andrew Berber
Design Director @ KHRŌma Design,
Design Consultant @ LUXURY HOME Muscat,
Project Architect @ OMSB Muscat
/Gulf of Oman

“The Interview”

Please tell us a little bit about yourself, like how long are you working in this industry?

I have been working in the design industry for the past 24 years. My most recent works include luxury villas and hospitality projects.

One reason I particularly enjoy this business, and the challenges that go along with it, is the opportunity to connect with people and learn their culture. The idea of being able to create something that interact with people is what makes it even more exciting.

My work pivots on simplicity of details. I focus more on the innate characteristics of materials where, I believe, elegance could be achieved.

Kindly share the basic process of the work you will share to us?

After careful review of the client’s requirements, I start my design process with sketches. Sketching stimulate me enough to keep me engaged – I believe that when our own hands are the hardware we develop richer concepts.

I then translate my ideas to the computer using softwares like Sketchup, 3dsMax, & Photoshop.

What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

a. Finding clients that value my services and share the same core values as me.
– Choose your clients wisely.

b. Keeping up with the current technology, materials, and design.
– Your learning should never end – continue to sharpen your skills.

c. Negotiating
– Do not compromise on your fees. Insist on what you deserve.

What nifty tips do you share to the community in working this kind of projects?

Hold off on firing up your CAD software right away.
“It is important to use your hands. This is what distinguishes you from a cow or a computer operator.” – Paul Rand

Do you have anything to add that will help inspire others. Please feel free to let us know.

The expertise in the use of design tools, whether it’s a pencil or a 3D software, is neither a gift nor an art but a skill and talent that can be acquired. In order for these skills to be translated into a gift, it should be able to create something that touches the heart and speaks the language of art.

This slideshow requires JavaScript.

Grab this 3D chandelier freebie from him below 🙂 you may need this in the future.

 

Interviewed by:
3DTEAMZ / Rey Gerali

We would like to thank Mr. Michael Andrew Berber for sharing to us some bits of his experience for the inspiring insights, contribution he shared to everyone in the community.

Please stay tuned for more inspiring people. 3DTEAMZ is always on the look out for inspiring individuals that would help make our communities move forward by sharing our individual experiences, knowledge and learn from each others, work together, unite for the better future…

Max to VR Interactive Workflow

So you’ve heard about 3ds Max Interactive and you want to get your hands on it, huh?


3ds Max is now combined with 3ds Max Interactive, a powerful VR engine that gives you the ability to go from Max to VR in just a few clicks. If you’re a current subscriber, you’ll notice a new Interactive menu when you open 3ds Max 2018.1: this will launch 3ds Max Interactive, our new 3D to VR creative workflow for design viz artists like you.

Ready to take the leap? Starting today, you can download both 3ds Max 2018 Update 1 and 3ds Max Interactive as two separate downloads from your desktop account, provided you’re a current 3ds Max, suite or collection subscriber.

Here’s how to get set up:

Are you more of a step-by-stepper? Here’s a how-to in a few steps:


UPDATE 3DS MAX TO 2018.1

1. Launch the Autodesk Desktop App.


2. Once in the Autodesk Desktop App, open the My Updates menu in the top left corner. Click on Autodesk 3ds Max 2018.1 Update, then click Update to start the download. 3ds Max 2018.1 will automatically install once the download is complete.

3. Don’t have the Autodesk Desktop App? No problem. Open up a browser and head on over to your Autodesk Account.

4. Under Product Updates, locate 3ds Max 2018 Update 1 and click Download.

5. Once your download is complete, simply follow the install instructions.

6. Huzzah! You’ve got 3ds Max 2018 Update 1. Next, go ahead and launch 3ds Max.

INSTALL MAX INTERACTIVE

1. Once 3ds Max is open, you’ll notice a new welcome screen.

2. This will open up a browser, where you’ll log in to your Autodesk Account. From here, click on All Products & Services (top left) and select the Downloads button on the 3ds Max tab.

3. Next, you’ll see a pop-up for all available 3ds Max downloads. Find 3ds Max Interactive and click Download now. Follow the download instructions and click the Install button.

4. From here, you’ll open up the 3ds Max Interactive installer. Follow the install instructions, enter your country, accept the License and Services agreement and click Next.

5. You’ll need a serial number for this next step, but luckily you’ve already got one! Use your 3ds Max 2018 serial number from your Autodesk Account and click Next.

6. Once you receive a confirmation that your serial number has been found and activated, click Finish to complete your install. Sit back, relax, stretch, hydrate – oh, wait, it’s done installing already?

7. You’ll get a notification once the installation has successfully completed, and now it’s time to launch 3ds Max Interactive.

8. It’s happening!

9. Decisions, decisions. Pick the appropriate template for the type of project you want to create.

10… the sky’s the limit! Happy creating.

READY TO GO FROM MAX TO VR?

On Monday, June 12th, we’ll be kicking off our journey from 3ds Max to VR. Join us for 10 days of short video power tutorials to get you up and running with VR content creation, and familiar with the tools and terminology.

Bonus: you’ll walk away with solid understanding of the fluid workflow between 3ds Max’s powerful 3D tools and with the new interactive toolset. Pretty sweet.

 

Source Credits to:
Design Visualization Team Autodesk Blogs