Revealed at 2017 Game Developer Conference to showcase new anti-aliasing and transparency features in the Lumberyard game engine.
Details:
Interior: 814,435 triangles
Exterior: 2,965,809 triangles
File formats: FBX and Falcor scene file
Revealed at 2017 Game Developer Conference to showcase new anti-aliasing and transparency features in the Lumberyard game engine.
Details:
Interior: 814,435 triangles
Exterior: 2,965,809 triangles
File formats: FBX and Falcor scene file
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