We would like to welcome our next featured 3D Artist. We wont just learn from him about 3D but also in his diverse experience in different industry. We encourage readers to check out our Q&A below. We hope to learn the inspiring tips and grab free Jeepney 3d model from his generosity.
1. Please tell us a little bit about yourself, like how long are you working in this industry?
“Hi, I’m Marlon. 30 years old from Cavite, Philippines. I studied Industrial Engineering Technology Major in Computer. Back in school, I won first prize on AM Radio Assembly and PC Troubleshooting which i probably consider a very helpful arsenal working with 3d specially when times gets rough and your PC doesn’t want to cooperate.
I landed a string of pretty silly jobs as a Cook, Baker, and Computer Technician, HVAC Technician, JDE SAP Data Encoder, etc. My overflowing interest in computer electronics and design crossed paths with motion graphics and my new passion for 3d Archi-Viz was born.
I am a self taught, finding my own ways to ignite my passion. I explore and spend a lot of time on studying different software and new techniques which I can apply and will probably contribute to my own personal workflow. My main goal is to grew as a 3d Artist as well to optimize my workflow in order to deliver projects on time with my clients.
With over 5 years experience working with reputable Architects and Interior Designer’s from different countries.”
2. Please share the basic process of the work you will share to us?
“I follow and applied 5 simple steps which i also learned from other artist.
1. Goal Setting – any ideas related to the project which pops out from the team that needs to be transfer in form of sketch, drawings or writing.
2. 2D/3d Modeling – i tend follow good practice in modeling from different artist as far as i can, clean topology, optimize vertex-poly counts and well workable viewports. Collect images as much if your modeling from a photograph, and ask for details
3. Lighting – i usually work on this back and forth with texturing. It has a huge effect on materials which varies in every scene.
4. Texturing – standard mapping and unwrapping which i personally consider for the most part the least enjoyable. lol
5. Rendering and Post – for me the most exciting part of the entire process. Bringing a designer ideas into life, which for the most rewarding in all of the process. Unlike others, i prefer to work as much in 3d and spent little hours on post as i can. Make or break as i called.
3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?
“My early struggles involves problem with scale, coming from a very different job as a SAP encoder way back in 2010, I decided to look for much more challenging job and decided to change my path. I landed to a small interior firm in abu dhabi as a renderer, all in that office was really smart and has a well trained eye for proportions and details. Luckily, i snuck in lol… I heard a number of complaints here and there with my colleagues from my early models which i consider as a great contributor in my cgi path.
I am still working on it until now, reading books about joinery, steel works and standard design principles.”
4. What tips do you share to the community in working this kind of projects?
“In terms of 3d modeling, there is on ton of ways to accomplish a given task. Two of my favorite technique is Sub-D and spline modelling, i stick on this which ever is suitable for each project.
I practice most of my time on 3d modeling because at the end of the day designers tend to give you pictures which 70% of time non-existent in the internet. The least you can offer to them is to put “”similar or something like that”” which they don’t like most of the time base on my experience.
I would suggest to look out for great artist, one of my favorite is Ramil Paramonov. Sites like 3dsky and Turbosquid will give you a better idea on topology. ”
5. Do you have anything to add that will help inspire others. Please feel free to let us know.
“Pursue your passion relentlessly. Gather new knowledge from fellow CG artist. Listen to your critics. Focus on your craft and master it but don’t limit your self to spent time and think out of the box to try other things.”
We like to thank and credit him not only for the insights he shared to us but also for his generosity sharing his 3d files, stories and knowledge to everyone. Please grab it in the download button below: