Erick

We would like to welcome and thank our current featured 3D Artist. We recommend you to check out our Q&A and grab useful tips from his experience and enjoy some of his inspiring photographic work below.  Featuring is no other than the most photogenic profile pic we have so far… 😀


Featuring:
Mr. Erick Torio
Senior 3D Visualizer
United CGPinoy & 3DPinoy Artist / Admin

“The Interview”

 

1. Please tell us a little bit about yourself, like how long are you working in this industry?

Hi, I’m Erick Torio a.k.a. ERICK from CGPinoy.org website, the Dark Horse some might call me. I am a Senior 3d Visualizer here in BGC and working with the visualization field for almost 15 years now.

I started out as a CAD Operator for a Manufacturing company somewhere in Novaliches Q.C. and there, I started doing 2d and 3d samples of furniture using AutoCAD. I explored more on this field when I was employed in an Interior Design company somewhere in Makati in 2008 where I think was my turning-point of my Visualization career.

2. Kindly share the basic process of the work you will share to us?

I will not dwell into more delicate process, just be mindful of the task that was given to you. As a Visualizer, your aim is to deliver the visuals exactly as what the designer want it to be. Thanks to Google who’s always there to help just in case it’s hard to communicate with the designer!

3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

The burden to all visualizers and renderers is the “”Slow rendering””. There are several factors that affect the rendering time but let me point out the most important ones.

A. Polycount – as much as possible, limit your polycount, do not model everything at its finest when its barely seen on the camera view.

B. VRay Settings – Leave everything in default if you do not know what’s the use of it. Ticking settings you do not know might affect your rendering time.

C. Geometries – Inspect your scene, there might be overlapping meshes. Why? Splotches are the result of it and you will tweak your setting into High just to get rid of those splotches.

D. Clean As You Go – Remove or delete un-used objects on your scene.

4. What nifty tips do you share to the community in working this kind of projects?

The more you lodge into negative things, the more it affects your work. Plan ahead, gather enough information that will might help you speed up the process. Ask if something is not clear. Do not overthink things. And more importantly, do not assume!.

5. Do you have anything to add that will help inspire others. Please feel free to let us know.

“You cannot produce a hyper realistic rendering with just a bat of an eye. You need to more patient, practice and accept constructive criticisms. Don’t just rely on your eyes, I even ask my 14 year old daughter and my wife to comment on my work. Their virgin eyes in rendering might see something you always missed and overlooked! Strive hard! Push through and don’t give up!

 

“Always bear in mind that your own resolution to success is more important than any other one thing.”” – Abraham Lincoln”

 

Interviewed by:
Rey Gerali

As interviewer I learned that 3D visualizer genes not only good in Photographic renders but also Photogenic  lol 😆

We generously thank Mr. Erick Torio for the  inspiring insights, contribution and knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry, it might help guide us to the right path towards the future.

Please stay tuned for more inspiring featured Artist who helps shape the Philippines CG communities…