Enigma

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This is one of the best inspiring insights from our Q&A we have so far.  We recommend you to read every bits of it and learn from his experience and advice.  Most of us back in the old days maybe able relate to him.

 We would like to thank and generously welcome him, featuring no other than a person or thing that is mysterious…..

a.k.a Enigma
Mr. Bryan V. Jumarang
3D Designer/Visualizer

” The Interview “

* We highlighted and carefully select few important and inspiring words for everyone to easily spot on it..

1. Please tell us a little bit about yourself, like how long are you working in this industry?

I’m Bryan ‘enigma’ Jumarang. I’m a 3D designer/visualizer, for an interior design firm here in Saudi Arabia. (We mainly provide turn-key solutions for corporate, educational, public, and multi-function environments.) My career kicked off in 2001, when I worked as a CAD operator and renderer, for a small design firm in Quezon City, in the Philippines. Three years later, I started to focus more on doing 3D rather than 2D drafting. As I was trying to learn back then, I only had CGArchitect and 3DPinoy as resources—that was where I met some of my mentors and “masters” who contributed to my artistic development.

Truth be told, the early critiques were harsh. It wasn’t a walk in the park. But I’ll never regret that “apprenticeship,” because it was what led me to further work—I became a freelancer in 2005, for both local and foreign clients. I had the privilege to work with names such as Neoscape, and Chen Qing Feng. I had the chance to compete with some of the best in CGarchitect’s Visualization Competition (2006 and 2007). I got featured in publications like the 3dsmax Bible, and Exposé. I got chosen as the artist of the month on some websites. All these opportunities came, because of my commitment to growth and learning. And the best thing about it all? I was working at home and had my family by my side. The rest is history, basically: my freelance work went on, until I was offered a job I couldn’t say no to, here in Saudi in 2013. I haven’t left since.

2. Please share the basic process of the work you will share to us?

Allow me to speak in general terms: here’s the true, but perhaps frustrating answer to that question: I don’t have a “one-size-fits-all” workflow. For the past 13 years, I’ve had to take on an incredible variety of projects—and each time, I’ve had to adapt my workflow to the project requirements. Of course, in the beginning, I thought I’d be able to find a single system—some kind of magic bullet that would work every time. It’s now been more than a decade since then, and I’m yet to find that elusive bullet. In all honesty? The approach I’d take for a project from a design firm, isn’t even the same one I’d use for a project from a visualization firm. What I’m saying is, as you gain experience, you’ll come up with workflows that only you understand. Designers, writers, artists in general—we’re all very particular people.

What works for one of us, will likely not work for all of us. So, here’s my advice: be patient as you try to figure out your particular way of doing work. When you’re just starting out, of course, feel free to emulate practices from others. But certainly, take the time to figure out how you work best. Because once you hit your stride, you’ll likely become more efficient. And as we all know, efficiency is important, because these days, it seems like every project always has the same deadline: yesterday.

3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

Again, in general: if we’re talking about difficulties, I’ve had more than my fair share. For example: have you ever had a motherboard literally ‘fire’ up, in the middle of a render while the deadline is just a few hours away? Have you ever had a very difficult time following up with a client but eventually paid you years and years after the project was done? Like when you started, the peso-dollar rate was $1 to P56, and when you got paid, the rate was $1 to P44? And have you ever been in a tight family situation, and then had to explain why a deadline was missed? (Yes, I regrettably missed some – I can’t deny that.) If your answer to these questions is NO, then either you’ve been lucky all this time, or you’ve just started out, and still have a long way to go. (Problems like these tend to be typical “rites of passage.”) And if your answer to my questions is yes, then congratulations.If you’ve survived problems like these, there are no other problems you can’t solve. Then again, we all have different experiences, and finding the perfect solution to a particular problem depends on how you look at things based on your personal experience and knowledge. Consider it this way: 5+5=10 is the same 6+4=10, the perspective is just different.

4. What tips do you share to the community in working this kind of projects?

See answers to question 2 and 3. 🙂

5. Do you have anything to add that will help inspire others. Please feel free to let us know.

I don’t know if anyone will find this inspiring, because it’s old-school advice: if you want to succeed, you’ll need to be patient. You’ll need to be patient, during those days when everyone tells you to find more “practical” work. The discouragement will hurt, but you have to endure.

You’ll also need to be patient, whenever you’re trying to improve, but you feel like you’re not going anywhere. Truth is, you are going somewhere, every time that you learn—it’s just to a place that you don’t know yet. And above all: you’ll need to be patient, for those days when success seems far out of reach, when it seems like the dream is really nothing more than a dream. That’s the curse, and the blessing, of being an artist. We all must learn to wait. We must wait, and try, and fail, and try again. And we have to do all that without (much) complaint. Anyone who loves their work will know what I mean. You might wait years for one good moment—the sort of moment that will remind you of why you chose to be an artist at all. And let me tell you—when that moment comes, all the waiting, and trying, and failing, will have been worth it. So keep your head down. Do your work, sharpen your skills, and keep going. Come to think of it, maybe that’s what it means to be an artist. Despite everything, we don’t stop. We simply keep going. Besides, as architectural visualizers, when we have to render something, what other choice do we have?

 

Interviewed by:
3DTEAMZ

We would like to generously thank him for UN-selfishly sharing his experience and knowledge to everyone. We hope you learn his inspiring insights. You may take notes for your career advancement, it might help you in the future to come.

Here is ours :  A person or thing that is mysterious. -That’s Enigma 🙂

Stay tuned for more upcoming and inspiring featured Artist….

 

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