We are so privileged and honored to feature the founder of cgpinoy.org today! One of the pioneering person who helps and lead the community in the early days to present. Due to the initiatives and his never-ending support for the community he manage to unite, provide and give us better chances of improving our work and even compete internationally with the help of the cgpinoy forum he created. We would like to respectfully honor him for all his efforts. It gives a lot of CG Artist free online learning resources, exposure and opportunities. We cant wait to feature no other than highly respected person in our community a.k.a Bokkins…
Featuring: Mr. Neil Cristobal
Rchitects, Inc. / Senior Designer
1. Please tell us a little bit about yourself, like how long are you working in this industry?
Hi I’m Neil Cristobal aka Bokkins. I’m an architect by profession and I’m currently working as a senior designer for Rchitects, Inc. As an architect, I say 3d visualization plays a very important role in the industry, probably next to sketching. I say that because when I was still in college, I had very little confidence in my sketching, that’s why I had to learn 3d, to express my design in the fullest detail.
2. Kindly share the basic process of the work you will share to us?
I want to discuss 2 of my favourite processes. One is the basic process I use in doing my designs. I start with a sketch, I then model blocks using sketchup to get a better grasp of the scale and composition, and then I complete the model once I like the design already. With this process, I’m able to experience the space and the relationship of each components.
The other process is when I do my visuals. Before, it was cad to max, until recently, it is sketchup to max with cad as the reference if there is any. Sometimes is it’s revit to max, only if I have a decent revit model. Max is 3d studio max. The reason why I always use max as my final destination is that there are a lot of good max pre-made models around that can fill my scene. Also, I’m used to modelling with edit poly, which is very helpful when I need to model complicated objects. Basically that’s it. I will adapt to whichever software once I see these parameters I have with max fulfilled.
3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?
Problems can be solved, that’s all the time. If you are familiar with architecture. We are always given DESIGN PROBLEMS. So it is very important to be equipped with a “PROCESS.” That process is what you learn as you go along, be it in school or in the real world. But the quickest way to solving it is to ask around. Another way is to Google it.
4. What nifty tips do you share to the community in working this kind of projects?
I’d like to discuss my process in general. It’s the sketchup to max process. I love this because of the versatility of both softwares and the integration between the two. If you can’t find any pre-made models for max, there is always the 3d warehouse where you can insert models directly to sketchup.
Another good thing about this process is the “paste in place” command of sketchup. This makes my whole process very easy and organized. With the paste in place command, you can cut a model, open a new sketchup file, and paste in place the model you’ve just cut from another file. You can work on that model, copy it back to the original file, paste in place. It will be pasted in the same position as it was before. This very basic command will save you time and will help you organize very large scenes.
Take for instance, your scene is very heavy, you can cut all the trees, paste in place it to another file. All the cars goes to the 3rd file. All the land formation goes to the 4th file etc. Then import them to different max files. Clean them up, change all the materials to vray materials, especially the reflective ones (glass, water, etc.)
In max, there is this command called “xref”, and it works just like the one in cad. It means you put all the rest of the files into one file. It may sound complicated, but it is very easy and excellent in managing really huge scenes.
Going back to the 4 files we imported to the 4 different max files, Make the first file our master file. Then xref the 2nd, 3rd and 4th file. Now we have all the files into one single file. The good thing about this process is that all the files can be edited by 4 different individuals from 4 different PC’s, provided that they are linked into one network.
Because of the good integration of sketchup and max. All of your models will fit perfectly and will have the same coordinates with your sketchup file. Now if you missed something or wanted to add something, just open your sketchup file, create that model, paste in place it into your 5th file, import and xref. It will fit perfectly into our max scene.
This process also applies to small scenes when you just feel like organizing it.
5. Do you have anything to add that will help inspire others. Please feel free to let us know.
“I’m very thankful that there are a lot of people who have been very supportive to this industry. It’s been a decade now since we started the CGPinoy.org. The aim of the organization is to help Filipino Artist here and abroad improved on their skills by providing free tutorials and good company. So far, I am very proud to say that we have achieved this goal. Filipinos are now among the most talented visualizers around the globe.
For those who are still seeking for answers, CGP is still up. You will find a good amount of tutorials from the website. Or you can always pm me for specific questions. I might have an answer.
You may also take 3dteamz online classes.
Thank you 3dteamz!
We generously thank Mr. Neil Cristobal for the inspiring insights, contribution and knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry, it might help guide us to the right path towards the future.
Please stay tuned for more inspiring featured Artist who helps shape the Philippines CG communities…