CGPinoy Super Moderator

We are very honored and so excited to feature him in our blog. He is one of our inspiration and most well-respected person in our CG community. Please check out some of the important insights from his experience that we can learn from it including some generous freebies from him.

Featuring: CGPinoy Super Moderator
Mr. Sherwin Guarin Boston a.k.a Kurdaps!

The Interview

1. Please tell us a little bit about yourself, like how long are you working in this industry?

I am Sherwin Guarin Boston aka Kurdaps, as my username in most CG websites especially 3DP and CGP; a Filipino CG website forums and played a role as Moderator. I’ve been in this industry for more than a decade now and working abroad since I started doing 3D. I am Architect by Profession and the passion in doing CG visuals are my main thing particularly in the field of Interior.

2. Please share the basic process of the work you will share to us?

Normally, my basic process in doing CG Visuals are like doing my ‘own’ design. The basic principles before starting the visual is I always ‘think’ and ‘look forward’ what will satisfy the client, that is my designer or the person who gave me the task. I don’t limit myself as only to visualize I always make sure that the output will convince the viewers think how it will be once it is executed.

In CG visualizing, it doesn’t mean that the more ‘realistic’ your output is…the better, no…it should be the output that satisfied the viewers in some aspects: 1. Texturing – how you manage to apply the materials, 2. Proportions – in terms of colors, scale and balance; and 3. Mode of the scene – there should be a drama or a focus in a single view.

3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

The conflict in ideas. Yes, I always encounter this with my designer maybe because I am also an Architect and I can come up with my own ideas. The good thing in the company where I am working right now is that we as visualizers are welcome to share our views and understanding of the project. Sometimes, there are certain points that I cannot agree and what I do is that I go one with my own and applied on the scene. In some cases, the designer agreed and some aren’t but we respect each other’s opinion. Based on experience, not ALL that has been given by the designer are applicable and there are certain areas that needs to be discuss beforehand.

Secondly, is doing hundreds of options in a single project. I have to do the models most of it and by the end of the day we came out with the basic option with pre-modeled objects…lol

4. What tips do you share to the community in working this kind of projects?

Perseverance, this is very basic ingredient. Don’t stop learning, every day is a learning process and focus on a certain field that you are comfortable with. You have to share your own ideas with all the people involved and be open. There are new programs are coming out but don’t get involve yourself to learn ALL of this…it is not necessary. Remember, that these are just mere ‘tools’ and what matters are the quality of your output and the satisfaction of the viewers: designer and client.

5. Do you have anything to add that will help inspire others? Please feel free to let us know.

Being a Visualizer is fun; love what you are doing and enjoy every time of it. Learn from experience and your mistakes, take it as a challenge and don’t forget to ‘share’ what you have learned.

Most of all, be humble in some ways…. at all times…and keep inspiring others.

 

Interviewed by:
3DTEAMZ

We also like to thank him not only for the insights he shared to us but also for his generosity for sharing his interior 3d files to everyone. Please grab it in the download button below:

This slideshow requires JavaScript.

Patient Room Interior 3d Scene: