Mug Still Life Rendering Challenge Winners

and the winner is….

First of all we like to thank all the participants, visitors and followers of this challenge. Its a challenging decision to make even though only a few manage to submit their final images. We still received competitive entries and definitely they are recommended individuals that best fit to work in a competitive workplace environment.

We also would like to thank for all the respected judges from our cg communities listed below, for helping us to select the best that fits our criteria about the mug.

Once again the objectives of this challenge is to visualize a mug as the main focus. In a competitive world a good visualizer is not only about the render but also must able to tell a story and sell ideas. This is what this challenge is all about. And the winner of the first 3dteamz rendering competition goes to…..

 

Keep Calm Amidst Chaos1st Place: Joseph Catuiran /Dubai

As a photo hobbyist I am always amazed by how great photographers direct your eye into their subject even against a somewhat chaotic background. This is what I wanted to achieve in this piece. To direct the viewer’s eye to the subject-in this case the lovely coffee mug- against a background of various items.
For this image I tried to use (and break) some composition principles such as the rule of thirds and leading lines and my personal favorite composition-rule-of-thumb: “fill the frame”.
So I hope you enjoy my entry and happy rendering always!

#3dteamz #Jesmar Joseph Catuiran #MugStillLifeRenderingChallenge

 

Prabhudas MugStillLife2nd Place: Prabhudas Bhagwat /India

The Whole Idea behind this image was to create a Cozy Looking Place with Vibrant Colours but at the same time to Maintain the Simplicity of the Scene. Plants are added to Create very Soothing environment. I used Depth of field to Focus The main Area Which is Table with a mug.
Softwares Used : 3ds Max, Vray, Photoshop

#3dteamz #Prabhudas Bhagwat#MugStillLifeRenderingChallenge

 

Simple with Maximum Impact3rd Place: Raphael Rivera /Philippines

I’m, Raphael Rivera, a former 2d animator & a Background artist.First & Foremost I would like to thank all the coordinators & sponsors to this one of a kind prestigious competitions that allows us an artist to explore, create, visualize & express our talents to the world of art. Base on my Masterpiece, this explains a statement “The Art Of Simplicity is a puzzle to Complexity”.This is somehow essentially describe the purpose of my artwork which I applied the background principles that I have learned from my previous experiences and adding a dynamic scene design rather than on the straight line silhouette this scene. I chose to make the background simple to express & reveal the true contents of what photography is all about, though some of my works are done on purely details. As an artist, I did not used any of a pre-made models or templates just to feel in the completeness of the artwork rather than I make my own style & creativity to this artworks because to me, this is a crowning reward of art. My simplicity is the glory of expressions and I hope you like my masterpiece. Happy rendering!

#3dteamz #RaphaelRivera#MugStillLifeRenderingChallenge

 

EXPRESSION OF COLORS AND TEXTURESBest in Detail: Eugene Caasi /Dubai

First I chose dark wall and detailed old frames with broken glass on them as my background then i picked old wooden chest with metal details as accents as my base.Instead of metal or gold materials for the candle stands, I preferred primary colors – red, blue and yellow, with detailed rusts on them.Actually I personally find it more dramatic to lit the candles for added reflections on all the glass materials. The accent purple fabrics acted as contrast to the primary colors and the dark wooden materials of the chest. Those purple tulips I think compliment the purple fabric to create balance on the entire color scheme. The small pieces like the pine nuts, light red plum fruits, etc. add more depth to the scene as it create more shadows. The brushes inside the glass containers represent the creative side of each and everyone of us as artists. If you can notice wine bottle, I deliberately turn the wine upside down to throw the white wine up away. Because it has been my policy not to drink any alcohol hahaha. Sorry to the drinkers for my personal bias on this. The old wall clock and the golden watch on the hand figurine depict obviously time of which all of our 3d rendering journey really needs. And lastly, the 3dteamz mug (the main actor of the scene) sitting on top of the book of knowlege represented by the 2 old antiquated books. As you can see on the image, this is my expression of various colors complimenting each other, carefully chosen detailed textures and reflections to come up with rather conventional classic example of vintage still life with the 3dteamz mug as the starring role if I may say, in the middle of the entire scene.

#3dteamz #Eugene Caasi#MugStillLifeRenderingChallenge

 

UNWINDBest in Ambience: Yousuf Bari /Dubai

Relax, Nothing under control.
Being busy is necessary to meet our deadline
but to unwind or relax is absolutely necessary as well. So I decided to achieve the message with my render. I hope you enjoy my entry and do not forget to have a break.

Happy render always.

#3dteamz#YousufBari#MugStillLifeRenderingChallenge

 

Black Coffee
Consolation Prize: Denson Puente /Philippines

i love coffee in the morning. I am always freaking tired, and I need five cups of coffee to get through the day. Even on days when I get enough sleep, I still wake up groggy. I get to ‘bed’ early but I ended up tossing and turning and it takes me forever to fall asleep. I created a scene that is simple, i just added some elements around the mug to make it look more realistic, reflective of my real morning ambience. In this work, i use the depth of field focusing, of course, in the mug and a bit blurry effect to other elements as its background.

workflow: skp2015 + vray 2.00.25 + photoshop

#3dteamz #Denson Puente #MugStilllifeRenderingChallenge

A Cup of Coffee w/ the Boss
Consolation Prize: Rostom Solaiman /Philippines
#3dteamz #RostomFontanillaSolaiman#MugStillRenderingChallenge

 

Special Awards: Jeffrey Quiambao /US

 

To all participants mention above kindly send your contact details to > Our Messenger. We will deliver your award to your doorstep. Thank you for joining this challenge and all the best.

Special thanks to our Judges:
Jonathan Lopez /Singapore
Sherwin G. Boston /Dubai
Jeffrey Faranial /Dubai
Brayan Jumarang /Jeddah
Ronel Pabico /Riyadh
Jonee Cortez /Qatar
Edward Castro /Cambodia
Neil Cristobal /Ph
Edmund Peña /Ph
Erick Torio /Ph
Ibarra Burayag /Ph

Contributors:
www.reygerali.com

Sponsors:
3dteamz Desing & Print

About the Challenge:

See you to the next challenge:
Follow, Subscribe or Join our FB group for more…

Feel free to try and take the challenge for fun or practice. You can download the sample scene below.  Share it to our group or you may like to include #3dteamz when sharing.

Eugene Caasi

Armored only with courage and belief and when fascination turns into obsession. Today please join us to welcome another very inspiring artist. We ask him about what keeps him inspired and passionate. Let’s check out our interview with him with a piece of advice on how to try to develop efficient working techniques, how to deal critics and don’t be upset when things are getting harder but with aim for rewarding outcomes. This real life story is something to be inspired of and enjoy the superb rendered images from him below…

Featuring: Mr. Eugene Cañete Caasi
Senior 3D Designer /Architectural & Interiors
/Dubai

“The Interview”

Please tell us a little bit about yourself, like how long are you working in this industry?

Well to start with, my name is Eugene “Soy Weird” Cañete Caasi. I am currently & passionately working as a Senior 3d Designer for Architectural & Interiors at Emsquare Engineering in Dubai, UAE and still loving the city for its ultramodern architecture for more than 12 years now. Our company has 65 on-going projects (multi-level luxurious apartments, commercial buildings, towers, high-end villas in the most expensive properties in Palm Jumeirah and various interior spaces.

I had always been fascinated with art in general may it be poetry, photography, digital art, 3d visuals -architecture & interior design. But as far as my memory can take me, it was 1998 when I started learning autocad release 11 & photoshop 7 while studying B.S. in Architecture at the University of Mindanao. Until a very good friend of mine, introduced me to Discreet 3dsmax 4 in 2000 and my fascination turned into an obsession.

As a promdi from Davao, it was a rough start for me learning this craft in the beginning simply because internet wasn’t a fad. I had limited resources to turn to when I had doubts on manipulating the software back then so i had to discover for myself what I needed to absorb. And I also worked alone at home for 5 years taking my own clients introducing them to 3d for it was a foreign concept for them what 3d render really meant. My Philippine struggle was a history, when I decided to go abroad in 2005 for a greener pasture leaving my 2 precious kids and my most loving wife behind then.

 

What philosophy do you apply to your work that our community may find inspiring or helpful?

In this 3d world, even though I had been here for 17 years, I am still learning now and consider myself a student because I always believe that knowledge is an evolution of unending process. Everyday I start my day with enthusiasm knowing that I got the chance not only to put smiles to clients faces by realizing their dreams but also witnessing our very own design with the help of my team, being built, coming into life from the design concept stage to reality and that in itself is an art. Priceless beyond words…

What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

Well, more than 17 years had passed, with the various projects I had undertaken, everytime, I tackled them in so many different ways. As they say, different strokes for different folks . But if I may go back to basics, first I normally gather ideas. For instance varied photographs related to the given project, textures necessary to the scene, 3d models that may speed up the process rather than modelling all the components to complete your scene, having my 3d model collection essentially ready, backgrounds and the like.

But of course, in a big firm, you always have the advantage because the work is designated to people specialized in their own given tasks let’s say, after the design concept had been decided by the architects & the designers initially draftsmen would do the cad drafting and when its ready you can come in and start creating the model, rendering and the post processing.

There are 3 major softwares in my process and I call them the “holy trinity softwares”, Autocad 2017, 3dsmax 2017 with a Vray 3.4 rendering engine and Photoshop Cs6. Basically, I outline my floor plans and elevations in Cad. Create my 3d model, apply my materials, render in Max and finally make my final post process in Photoshop. Simply pretty basic actually.

One of the most important key factor for me is speed. Speed can kill as they say. This has always been my best weapon for deadlines. This may seem a bit harsh but that’s the reality of this field. Clients or bosses give the project today but your actual deadline was 2 days back. So far, it has been working for me. Justice delayed is justice denied. I call it justice because clients are spending millions for every project. So by not submitting the 3d presentations on time is a big monetary injustice. Just a piece of advice, try to develop efficient, working techniques to hasten up the result of your best presentation.

 

With the tight turnaround and complicated work, what keeps you inspired and passionate?

The love for the art had always been my foundation. This is my driving force why I never get tired of doing what I do. Knowing that everyday is another opportunity to express myself in a way that it makes me fulfilled and satisfied with every image I create. An opportunity to explore another visions. meeting high profile clients and gaining recognition for every visual that you render. That to me is something to be inspired, passionate about and best of all the financial rewards that comes with it.

Do you have anything to add that will help inspire others. Please feel free to let us know.

Go in touch with people of your kind. Accept comments for we are not perfect and we will never be. Don’t be upset when things are getting harder. When people saying your work are not good enough, never give up. Keep chasing your dreams. Always strive to be the best version of yourself.

Don’t be a 3d purist sometimes we tend to think that everything can be achieved in 3d rendering. Discover the power of editing in photoshop. Sometimes it offers a faster and better solution. More than you can imagine. I can say that, aspiring 3d artist nowadays are luckier than during our times, even though I started late but I was still able to endure and now enjoying the ride.

I could still freshly remember when I first came here in Dubai with 150 dirhams, the mere money I had in my pocket for 2 months, armored only with courage and belief in myself that I knew I would bravely survive. Struggles will always be a part of every endeavor that is a given. Our 3d struggles will never be different from our real life’s struggles. For 3d is a life in itself.

Just enjoy your 3d journey. Learn from artist the you lookup to. When your working, think of it as a hobby not a job. At the end of the day, your talent will provide you with a financial abundance. And from time to time take a break. What I usually do I set a goal – a personal project outside of my office project but unlike the office deadline I give myself 1 month-deadline to finish up the artwork. I am my own client. As an artist, I inclined to believe that these personal 3d artwork of mine, are food to my soul.

Special thanks to Mr. Rey Gerali. More power to 3dteamz. Be blessed everyone. To God be the Glory.

 

Interviewed by:

We would like to thank Mr. Eugene Cañete Caasi for sharing to us his experience for the inspiring insights, tips, advice and for the kind contribution he shared to the community.

Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented and kind individuals in our community. We believe that real artist its not just about showing off, its about sharing it back of what we’ve learned. we called it Sharing Knowledge Beyond Borders! and we hope to learn from each others own experiences, help, support, unite and work together for the better future…

 

Be part of our team: via this link > Click here.

 

Check out for more inspiring Artist below:

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Austria

Today let’s travel to the Future from the Past and join us to welcome another very inspiring person we have today. If you are in the early days of visualization you might know him already. Let’s check out our interview with him behind his awe-inspiring masterpieces, from design to visualization and in photography. Including workflow tips, challenges, kind reminder and more…

Featuring: Mr. Anthony Tario Austria
Senior Architect/Designer
Abu Dhabi, UAE

“The Interview”

Please tell us a little bit about yourself, like how long are you working in this industry?

First of all, I would like to thank God for the chance to share my knowledge everything is all glory to you and of course the 3DTEAMZ admin for featuring my work. Im very proud of you guys! Hi!Im Anthony Tario Austria currently working as a Senior Architect/Designer in EHAF consulting Engineers in Abu Dhabi, United Arab Emirates. I got my degree from Mapua Institute of Technology, one of the well known Architecture Universities from my home country.

It was year 2000 when I started my career as an apprentice and was originally trained as an Architectural Manual Renderer. Through the years with my God given talent and passion for arts, my works received several recognitions and awards in painting and photography. Photography is my favorite hobby which leads and inspires me in joining art competitions, this is where I am able to express my self. I grew up looking and thinking that Art can be a weapon to fight poverty. Because I believe people with great passion can make the impossible happen. I never knew that my love with
photography and my work will inspire the world and lead me to where I am today. Praise be to God that through Arts, I am able to share my concepts and ideas which can be an inspiration to others.

 


Kindly share the basic process of the work you will share to us.

Unique is the idea on the designs of my workflow. Most of my creations are in my thoughts. Also, I continously educate my self through online reading and researches. Being an artist, it is important to have an inspiration where most of the amazing renders and artworks are done. I gained confidence with my work especially in accepting different challenges with the required concepts through strategic design and value of the flows and functions. From sketches to
final renderings, I usually conceptualized and produced many shots to meet my client’s requirements.

What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

In my field, one of the challenges I encounter is on how to meet the client’s expectations which is sometimes beyond the project’s budget. This is where my creativity as the designer divulged, by preparing and presenting more options. Usually in my experience the client chooses the simplest design yet visually good with perspectives works.

 

What nifty tips do you share to the community in working this kind of projects?

The key to success is to believe in yourself. Never imitate what others have, create your own designs and original ideas. For me my design Philosophy is form and function should be simultaneous. Most of all never quit, in case you fail there will always be a chance and a room for improvement. I did not expect that joining the arts competition will bring me many awards and lead me to success in my career. It’s not easy but I am really thankful that all the hard works has paid off.

Always be reminded that life is not easy, but if you choose to be happy by doing the right things then life will be more rewarding. Keep on striving until you succeed, be creative and be an inspiration. Art comes from the heart and imagination. My heart goes with my works, my masterpieces…my label.

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Interviewed by:

We would like to thank Mr. Anthony Tario Austria for sharing to us his experience for the inspiring insights, tips and for the kind contribution he shared to the community.

Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented individuals in our community, who is kind to share knowledge beyond borders. We hope to learn from each others own experiences, unite, support and work together for the better future…

 

Be part of our team of Recommended Partners: via this link > Click here.

Rudolph

We would like to welcome you another noticeable and talented 3D Artist in our community.  Please check out our interview with him on how he started 3d as a hobby that became his profession. Together with his personal experience, workflow tips, insights, and more…

Featuring:   Mr. Rudolph Anthony Arrogante
Senior 3D Artist /Animator
/Ph

“The Interview”

1. Please tell us a little bit about yourself, like how long are you working in this
industry? *

Hi Folks, First of all I would like to thank Mr. Rey Gerali and all the staff of 3dteamz for giving me the opportunity to showcase my abilities and be included to CG artist Philippines.

My name is Rudolph Anthony L. Arrogante born in the island of Samar. I am 26 years old with 2 lovely kids, a boy and a baby girl. I worked as a 3d renderer and animator for almost 5 years.

Field of Architecture is not my expertise. I graduated as BS Computer Engineering. I don’t have any background with regards to architectural designs. I started 3D modeling as a hobby since in my college days. Since then I applied as a graphic artist in a design and fabricator company where I was assigned to create 3d models and rendering task. I started to learn rendering interior and exterior designs on my own including the architectural terms. I was fortunate to be hired on a top rank interior company where my skills in rendering are sharpened.

I am currently working as a Senior 3d artist and animator International.
You can visit my portfolio at https://www.behance.net/interiorud8542.

The achievements that I have now will not be possible without the help of my friends in the industry of architecture and most of all to my wife who always motivates me to study and learn more.


2. Kindly share the basic process of the work you will share to us?

Design is very important, you’ll need to collaborate properly with your client or designer. First, you must review the pointers, details and instruction before starting the project.

I used 3ds max application for modeling and corona is my rendering engine. I prepared to use 2.2 gamma for proper contrast of the scene.

Interior and Exterior Render workflow:

Importing 2d files is the fundamental way of creating 3D objects. Avoid using too much geometry. Too much polygons will affect the smoothness of the viewport work flow and also prone to error. If it is not avoidable you can use proxy object to lessen data weight. I usually chamfer the edge of the objects, so it will become smooth and natural look when rendering.

When starting to render the scene especially in exterior, lighting is very important.I used HDRI rather than default sky. Why HDRI? Because for me it is like a real world lighting it gives soft shadows, right contrast and saturation. Mostly people avoiding HDRI because it takes long to compute the scene but it’s worth to wait.

 

But for interior, I preferably use default sky and a sun. This will be enough to give lights to the scene. Adding portal lights or plane lights in an open area will add more brightness. You can try also adding IES light. I usually (cheat = make some adjustments) when setting up lighting by putting artificial lights on dark areas so that the main objects will be more noticeable.

Setting up camera is also one factor in creating photorealistic render, default camera is good but in creating a stunning shots you need to adjust the camera settings . By changing the ISO, F-numbers and Shutter Speed will give you much more better outputs. Changing each values may change the whole scene so make sure you are knowledgeable on what adjustments you will make.

Start with clay render by using override materials for fast draft render so you can check the lighting andcamera settings. It will give you a hint whether to rotate the HDRI, increase the output of the lights or adjust the camera settings.

 

Once you’re done with the lighting, proceed to the texturing one by one. Check the mapping scale, apply glossiness, bump and displacement to make it natural. Decrease the values of the blur on each material, this will help to sharp the texture.

And Finally, activate the render elements. This will help you adjust the brightness, reflections, refractions, depth, and ID’s for final compositions.

3. What are the difficulties you encounter in working this project and the solution you can suggest to our
readers? *


Lack of information given by the clients or designer. You need to ask all the details, like texture, camera setup, environment, lighting and the deadline. On your 1st render, send only draft render with low resolution. Clients will always have a comments especially the scaling of texture, camera angle, adding or removing of some volume. And make sure on your second render all the revisions stated are applied correctly.

4. What nifty tips do you share to the community in working this kind of projects? *

Invest on high end machine. Assembled computer units are already available in eBay. (If you want to get cheaper price you can assemble your own working station. Are you familiar with KVM switch? You can use 2 machine with one monitor. This will save you money in buying another monitor. I usually have this device which helps me a lot especially on rush project. While the other pc is rendering, I can still used the another pc in modeling.

You can also used distributed rendering, it is like a farm machine where you can used 2 or more pc in rendering one project. This will help you finish your project on time.

5. Do you have anything to add that will help inspire others. Please feel free to let us know?

Accept critics from others because you will learn from them. Don’t be jealous when they are good, instead think of them as an inspiration. What they are right now is because of their persistence in studying and sleepless nights. So I encourage you to follow the steps they have been through or instead try to surpass them. Keep on learning, don’t be contented, always be opened for advices because what they will share maybe the enhancement you will need.

For the past years in 3d visualization industry, I would say that, I love my job, I enjoyed my work and I earned from it! 🙂

Thank you 3dteamz!

Grab some freebie from him below.

 

Interviewed by:

We would like to thank Mr.  Rudolph Anthony Arrogante for sharing to us his experience for the inspiring insights, tips and the contribution he shared to the community.

Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented individuals in our community, who is generous to share knowledge beyond borders. We hope to  learn from each others own experiences, unite, support and work together for the better future…

 

Be part of our team of Recommended Partners:  via this link >  Click here.

 

EDSA by Joel Loresco

We would like to welcome you our next featured Artist with so much we can learn from him not only in 3d but also in real life experiences. Please check out below our interview with him featuring…

Mr. Joel Loresco
3D Visualizer
SG/PH

“The Interview”

1. Please tell us a little bit about yourself, like how long are you working in this industry?

I’ve been in the industry for 18 years now. I worked as a Furniture and Houseware accessories Designer for a small company in my first job. I was a Fresh Grad, inexperienced and couldn’t keep up with my Boss’s demands asking me to produce atleast 10 to 20 designs per item per day. I ran out of design ideas so i decided to resign, went back to school to finish BSIT (Industrial Technology) major in Drafting because I was a 2-year course Graduate.

I immediately got a Job right after OJT, back then I have no knowledge with any computer softwares and does not even know how to shutdown a PC, so I draft the plans and draw perspectives manually. I started learning Autocad on my third Job when an officemate who is also a schoolmate offered to teach me because he uses the software (Thank you very much Neil Pangilinan). On that third job I had also learned to use 3DMax. Thanks to my Boss Architect Raul Reventar he paid for my training. As company’s benefit he offered cash or In-kind for every project closed.

2006 when I decided to apply for a job Abroad, by then i was married and my salary couldn’t sustain my family’s needs. Unfortunately I landed as a Waiter in Qatar and forgotten totally how to use 3DMax. I gradually regained the skills when I found a job in Singapore. My former colleague, the same guy who taught me autocad took me as subordinate. Things got better from then on, I work as 3D Visualizer at VNIX Global Solutions Inc. from 2007 up until now. Wow..this looks like a very quick and very short part of my Autobiography haha.”

2. Kindly share the basic process of the work you will share to us?

My work process includes Modelling entirely in 3DMax if the client does not have an archicad file to import, but that is rarely the case. Clients always sends us the .pln file, convert it to 3DS and we just import the model to Max. I always look for real pictures as reference for my scene just to know how objects behave and look like on certain environment or element and match the output as closely as possible. I would try to visualize if this model will look good in this mood or this scene. The Environment and time of the day is a big factor, I don’t know what is it for you guys but it is for me. If i can’t get it to work, I ditch the reference and look for another one.


3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

“The availability of models in a library. Sometimes Clients have specific furnitures they want to put in the scene and looking for specific free models in the internet will cost you time and if somehow you find an exact model it will be on purchase and is so expensive, like the ones on Turbocuttlefish website. So you might as well model the furniture or accessory, it will take you roughly the same time finishing it and looking for it in the internet. You can also upload your model on that same website, sell it and make a profit out of it. Gains are so slow though believe me. 1 model sold per year! Jesus.
By experience.”

4. What nifty tips do you share to the community in working this kind of projects?

I’m pretty sure they know all if not most of the nifty tricks and tips. They are all available in the internet. What I can share or remind them is that rushing jobs will sometimes produce more errors. Time management is one approach to eliminate errors. If you’re having a hard time on one aspect of your job, put it on hold and proceed on other parts, you will figure out what to do about it while you do another part of the job.

5. Do you have anything to add that will help inspire others. Please feel free to let us know.

Always keep in mind that there will always be a tradeoff between quality and time. If you want to achieve a hyper realistic output you have to consider the type of PC, softwares and media you will use, The fastest and most effective will always be the most expensive one in the market. I read that one on an article, i forgot who said that…. XD.

Every time I find myself stuck on my working file for too long and couldn’t achieve the output I am aiming for, I always think and know………..that i am wasting precious time and money of the company XD…just kidding, But seriously that is true.

Changing the angle of the camera and position of the sun will make a big impact and will change the drama of your scene.

Often times your Boss or client will see your renders differently. They will comment until your work is perfect……… perfectly ruined! Always make a version of your own scene, the one that you really like just to make yourself feel good and say…”They can have that ugly a** render but this one’s going in my portfolio”

There will always be someone better than you. do not envy them but make them your inspiration, a benchmark. Surpass him and you will find another guy better than the previous guy and you. Repeat the whole process until you reach Godlike. By then the only thing you will do is to challenge yourself…literally, that would be great!

My works are not as good and still needs improvement but what matters is that you love your job and everytime you accomplish a job, you feel good about yourself.”

 

Interviewed by:
3DTEAMZ / Rey Gerali

We would like to thank Mr. Joel Loresco for sharing to us his experience for the inspiring insights, contribution he shared to everyone in the community.

Grab this purse freebie from him full of expensive stuff. Just don’t pawn it to any pawnshops. lol

< Slide to the left and slide to the right >



Please stay tuned for more inspiring people. 3DTEAMZ is always on the look out for inspiring individuals that would help make our communities move forward by sharing our individual experiences, knowledge and learn from each others, work together, unite for the better future…

KHRŌma

Our feature of the day is from Gulf of Oman, the Director of KHRŌma design featuring no other than…

Mr. Michael Andrew Berber
Design Director @ KHRŌma Design,
Design Consultant @ LUXURY HOME Muscat,
Project Architect @ OMSB Muscat
/Gulf of Oman

“The Interview”

Please tell us a little bit about yourself, like how long are you working in this industry?

I have been working in the design industry for the past 24 years. My most recent works include luxury villas and hospitality projects.

One reason I particularly enjoy this business, and the challenges that go along with it, is the opportunity to connect with people and learn their culture. The idea of being able to create something that interact with people is what makes it even more exciting.

My work pivots on simplicity of details. I focus more on the innate characteristics of materials where, I believe, elegance could be achieved.

Kindly share the basic process of the work you will share to us?

After careful review of the client’s requirements, I start my design process with sketches. Sketching stimulate me enough to keep me engaged – I believe that when our own hands are the hardware we develop richer concepts.

I then translate my ideas to the computer using softwares like Sketchup, 3dsMax, & Photoshop.

What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

a. Finding clients that value my services and share the same core values as me.
– Choose your clients wisely.

b. Keeping up with the current technology, materials, and design.
– Your learning should never end – continue to sharpen your skills.

c. Negotiating
– Do not compromise on your fees. Insist on what you deserve.

What nifty tips do you share to the community in working this kind of projects?

Hold off on firing up your CAD software right away.
“It is important to use your hands. This is what distinguishes you from a cow or a computer operator.” – Paul Rand

Do you have anything to add that will help inspire others. Please feel free to let us know.

The expertise in the use of design tools, whether it’s a pencil or a 3D software, is neither a gift nor an art but a skill and talent that can be acquired. In order for these skills to be translated into a gift, it should be able to create something that touches the heart and speaks the language of art.

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Grab this 3D chandelier freebie from him below 🙂 you may need this in the future.

 

Interviewed by:
3DTEAMZ / Rey Gerali

We would like to thank Mr. Michael Andrew Berber for sharing to us some bits of his experience for the inspiring insights, contribution he shared to everyone in the community.

Please stay tuned for more inspiring people. 3DTEAMZ is always on the look out for inspiring individuals that would help make our communities move forward by sharing our individual experiences, knowledge and learn from each others, work together, unite for the better future…

Ryan Mazo

Check out our next amazing featured Artist previously from the Philippine National Police.  Our salute to his interesting journey to become part of the 3D industry. We also would like to honor and thank him for serving and protecting our community during his duty. Featuring PO3 Ryan Mazo.

Featuring:   Mr. Ryan Enriquez Mazo
3D Visualizer/Modeler
Former Policeman

“The Interview”

1. Please tell us a little bit about yourself, like how long are you working in this industry?

“Hello!
I’m Ryan Mazo 35, yrs of age currently Im working as a 3D Visualizer.
Way back 2003 I worked for 10 yrs as Policeman in Philippine National Police.
In 2012 I started doing 3D modeling and VFX animation at first is just for fun only later on I make it as a part time after that I resigned as a policeman because I got an offer in Malaysia.

For Archviz I started 2015 when I worked in Malaysia. I was modeler for 3 months after that they make me a Renderer. I was lucky because I been selected to have a training in chaos group conducted in our company after that everything is history.

 

2. Kindly share the basic process of the work you will share to us?

My basic process is simple only meet the requirements of the clients, look for reference photos, CAD, modeling, texturing, rendering and last basic processing.

3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

We all known that tight deadlines is our biggest problem. Because sometimes were not handle only one project we will experience 2 or 3 project in our hands in this case for me the solution is to do one at the time, free your mind, think what is easy to do first, collect all resources that you can use in the project.

4. What nifty tips do you share to the community in working this kind of projects?

Do first the easiest part collect all the resources the you can use in the project.

5. Do you have anything to add that will help inspire others. Please feel free to let us know.

For me never stop learning, always practice be versatile and always be optimistic.

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Interviewed by: 3DTEAMZ

Our greatest salute to Mr. Ryan Enriquez Mazo for the  inspiring insights, contribution he shared to everyone in the community.

We hope to learn from the experienced people  from any industry that helps inspire, shares and contribute their knowledge to the community. It might help guide us to the right path towards the future.

Please stay tuned for more inspiring people who helps shape the Philippines communities…

 

3dpinoy

We are so privileged and honored to feature the founder of the first CG forum in the Philippines. One of the pioneering person who helps and lead the community in the early days. The initiatives and  his support to the community that provide and give us better chances of improving our work and even compete internationally with the help of the 3dpinoy forum he created.

We would like to welcome and honor him for all his efforts. Please checkout below our quick interview with him behind how the first forum is formed in the Philippines…

Featuring:   Mr. Chris Sofe
3DPinoy Founder
Graphic Artist
/United States

“The Interview”

1. Please tell us a little bit about yourself, like how long are you working in this industry?

In one word i could that i am a Generalist or Jack of all trades. When i was living in NYC, i work in a small studio that offer services from web development to commercial. Working with a small studio you have to be flexible because you don’t know what the next project is. Currently, I am working as a Graphic Artist at Bic Graphic located in Minnesota. When it comes to 3D I used Lightwave 3D but lately i have been using Modo 3D.

2. How did you start 3dpinoy?

Well it started as a chatroom and turns into a website and a forum. Four people started the chatroom and when it died down that when I started the website and the forum. Maintaining the forum was really tough.

3. What led or inspired you to create the forum?

I started the website and the forum with a goal to help fellow filipinos learning 3D, serve as a resources for CG news and tutorials, and also as a hub to meet other filipinos who already working in the industry locally and abroad hoping for them to be a mentor for the future generation who wants to learn 3D/CG.

4. Did you think it would have an impact to filipino artist, like the influence that it has on them today?

I think it did made a big impact because I know that a lot of filipinos who are a member of the forum that got a job abroad and local through the job postings we have on the website. To me that is a big impact knowing that I help my fellow filipinos finding a job.

5. What keeps you busy these days?

If I am not making logo design or web development. I still tried to do some 3D for my personal time just to keep updated with the new tools.

6. Why the shift from 3d to web developing?

I did not shift from 3D to web development. When you are working abroad it is kinda hard to pass on projects it so happen i just lots of web dev projects and turn into an 8-5 job

7. Any advice for those seeking a career in the visualization industry?

All I can advise is that keep honing your skills and build up your portfolio.

 

Interviewed by:
Rey Gerali and Edmund Peña

We are greatly thankful we found Mr. Chris Sofe and for giving us the brief history of 3dpinoy for the record to be included in our upcoming books. Also for the  inspiring insights, contribution he shared to everyone in the community.

We hope to learn from the experienced people who unselfishly shares and contribute their knowledge to the community, no matter which corner of the planet they are. It might help guide us to the right path towards the future.

Please stay tuned for more inspiring people who helps shape the Philippines CG communities…

– Sharing Knowledge Beyond Borders! –

 

Jeffrey Faranial

We would like to welcome you one of the best 3D Artist in our list.  Please check out our interview below. Behind  the principles of his awe-inspiring quality output including insights and tips from no other than…

Featuring:   Mr. Jeffrey Faranial
a.k.a Arkhitektura
Visual Director/Designer
/Dubai

“The Interview”

1. Please tell us a little bit about yourself, like how long are you working in this industry?

I initially work as an architect/designer in Bahrain for five years and moved to Dubai, UAE in 2012 to continue my career.

For the years I worked abroad; I also set a goal to explore, visit different places and be part of a new culture. Throughout that journey, I had never envisioned that my interest in visualization would set in and play a big role in a more satisfying career. While a visual epitomizes what we see; it also stood for the important subject, meaningful events and place in our lives. I always want the result to be the best possible version of the design intent created through the tools we love.

 

2. Kindly share the basic process of the work you will share to us?

“Building design and construction is an expensive process. Any change to layout or materials when construction is underway means extra cha-ching from the client’s pocket, so the industry wants clients to have an accurate vision of a home or building before the first shovel hits the ground.

Basic sketches, elevation and floor plans used to be the most common way for architects and builders to describe, market and sell their homes and buildings, and they still have a place in the industry(even these medium goes digital nowadays). But 2D drawings and plans don’t always translate to clients. It can be difficult to grasp how one room flows into another or what the building looks in the context of its surroundings.

Architectural visualization, or Arch Viz, is a broad term that describes “seeing” architectural designs before they are built. It encompasses everything from basic sketches to more sophisticated 3D renderings and interactive virtual tours.

3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

A lot of design companies lose tons of money because of communication problem. Digital Architectural rendering helps to prevent these costly crossed wires by streamlining the communication process between every team member involved in the construction and design of a building. It also allows you to find problems with dimensions, assess how well you’re using your space, and ensure that your clients are happy with the internal and external look of the building – before you begin the construction process.

I’ve been in this industry for almost a decade now,and to me, the hardest part of the job apart from managing people surrounding the business will always be finding the right composition.The key here is to keep it as clear and readable as possible. Reducing the perspective lines makes you understand the image quicker.Having said that, I always find myself going back to the basic theories I learned in school of architecture.

Another area of development is the so-called Post Production stage.In my opinion, it also plays a big role in the actual Production process. There are successful visualizers who actually do the main part of their work at this stage. So I’m not going to sell it too short.

The path I chose to follow depends on the goal I set at the beginning. The aim is to consider the speed of business without compromising quality.Producing images for a competition is a different ball game than producing high-end interior visualizations for a real estate marketing print ad. It demands completely different things from the process of making these images and from the images themselves.

4. What nifty tips do you share to the community in working this kind of projects?

There are a lot of resources to be found on the web and elsewhere and I am sure there are a lot of people around here that know more about the nifty technical stuff than I do. Also, I’m a big fan of the KISS principle (Keep It Simple Stupid) or Less is more.

5. Do you have anything to add that will help inspire others. Please feel free to let us know.

Three-dimensional renderings are an essential part of the design process that builds an emotional connection between client and your design. In the process of creating one, think of yourself as an architectural photographer.

A visual should tell a story about the building you’re creating and the people that would live in it. Incorporate aspects of great photography to make the most effective render you can. Things like composition,form, balance, pattern and color grading should always be on top of visual consideration.

3D visualization is an amazing marketing technique. You’re not just showing that you embrace the latest technology – you’re using it to your advantage. So have fun and always be good!

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Interviewed by:
Rey Gerali

We generously thank Mr. Jeffrey Faranial for the  inspiring insights, contribution and knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry, it might help guide us to the right path towards the future.

Please stay tuned for more inspiring featured Artist who helps shape the Philippines CG communities…

Remember “K.i.s.s Principle”

 

Erick

We would like to welcome and thank our current featured 3D Artist. We recommend you to check out our Q&A and grab useful tips from his experience and enjoy some of his inspiring photographic work below.  Featuring is no other than the most photogenic profile pic we have so far… 😀


Featuring:
Mr. Erick Torio
Senior 3D Visualizer
United CGPinoy & 3DPinoy Artist / Admin

“The Interview”

 

1. Please tell us a little bit about yourself, like how long are you working in this industry?

Hi, I’m Erick Torio a.k.a. ERICK from CGPinoy.org website, the Dark Horse some might call me. I am a Senior 3d Visualizer here in BGC and working with the visualization field for almost 15 years now.

I started out as a CAD Operator for a Manufacturing company somewhere in Novaliches Q.C. and there, I started doing 2d and 3d samples of furniture using AutoCAD. I explored more on this field when I was employed in an Interior Design company somewhere in Makati in 2008 where I think was my turning-point of my Visualization career.

2. Kindly share the basic process of the work you will share to us?

I will not dwell into more delicate process, just be mindful of the task that was given to you. As a Visualizer, your aim is to deliver the visuals exactly as what the designer want it to be. Thanks to Google who’s always there to help just in case it’s hard to communicate with the designer!

3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

The burden to all visualizers and renderers is the “”Slow rendering””. There are several factors that affect the rendering time but let me point out the most important ones.

A. Polycount – as much as possible, limit your polycount, do not model everything at its finest when its barely seen on the camera view.

B. VRay Settings – Leave everything in default if you do not know what’s the use of it. Ticking settings you do not know might affect your rendering time.

C. Geometries – Inspect your scene, there might be overlapping meshes. Why? Splotches are the result of it and you will tweak your setting into High just to get rid of those splotches.

D. Clean As You Go – Remove or delete un-used objects on your scene.

4. What nifty tips do you share to the community in working this kind of projects?

The more you lodge into negative things, the more it affects your work. Plan ahead, gather enough information that will might help you speed up the process. Ask if something is not clear. Do not overthink things. And more importantly, do not assume!.

5. Do you have anything to add that will help inspire others. Please feel free to let us know.

“You cannot produce a hyper realistic rendering with just a bat of an eye. You need to more patient, practice and accept constructive criticisms. Don’t just rely on your eyes, I even ask my 14 year old daughter and my wife to comment on my work. Their virgin eyes in rendering might see something you always missed and overlooked! Strive hard! Push through and don’t give up!

 

“Always bear in mind that your own resolution to success is more important than any other one thing.”” – Abraham Lincoln”

 

Interviewed by:
Rey Gerali

As interviewer I learned that 3D visualizer genes not only good in Photographic renders but also Photogenic  lol 😆

We generously thank Mr. Erick Torio for the  inspiring insights, contribution and knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry, it might help guide us to the right path towards the future.

Please stay tuned for more inspiring featured Artist who helps shape the Philippines CG communities…