Blog

Want create site? Find Free WordPress Themes and plugins.

Physically Based Materials Workflow

Checkout this public sessions about Physically Based Materials Workflow how it can transformed Arch Viz. During the Substance Days event ...
Read More

Benchmark your render speed

Test your machine how fast it can render using V-Ray Benchmark App. V-Ray Benchmark is a standalone application which includes ...
Read More

Eugene Caasi

Armored only with courage and belief and when fascination turns into obsession. Today please join us to welcome another very ...
Read More

God Rays Effect

Take a look how to create “God Rays” using “VRayEnvironmentFog” and create a volumetric effect known as God Rays. You ...
Read More

Austria

Today let's travel to the Future from the Past and join us to welcome another very inspiring person we have ...
Read More

Rudolph

We would like to welcome you another noticeable and talented 3D Artist in our community.  Please check out our interview ...
Read More

Understanding VrayLight Select

If your 3d artist and hungry its a must to check this out:  Understanding Light Select Render Element In Vray ...
Read More

EDSA by Joel Loresco

We would like to welcome you our next featured Artist with so much we can learn from him not only ...
Read More

KHRŌma

Our feature of the day is from Gulf of Oman, the Director of KHRŌma design featuring no other than... Mr ...
Read More

Max to VR Interactive Workflow

So you've heard about 3ds Max Interactive and you want to get your hands on it, huh? 3ds Max is ...
Read More

Policeman

Check out our next amazing featured Artist previously from the Philippine National Police.  Our salute to his interesting journey to ...
Read More

Next-Gen GPU Rendering

http://on-demand.gputechconf.com/gtc/2017/video/s7463-blagovest-taskov-next-generation-gpu-rendering-high-end-production-features-on-gpu.mp4   ...
Read More

3dpinoy

We are so privileged and honored to feature the founder of the first CG forum in the Philippines. One of the pioneering ...
Read More

Jeffrey Faranial

We would like to welcome you one of the best 3D Artist in our list.  Please check out our interview below ...
Read More

Scan anything with Photogrammetry

Allegorithmic to deepen its roots into the production and delivery of pre-set content (textures, materials, etc.), we would like to ...
Read More

Smartphone as Texture Scanner

https://alg-releases.s3.amazonaws.com/2Texture_DebutDuBP_webm_0.webm How to use Smartphone as Texture Scanner A Creative Technologist at Allegorithmic. Today, He will show us how to ...
Read More

Procedural Wood Pixel Patterned

Procedural Wood Pixel Patterned for Archviz Here is the entire graph of the Pixel Patterned substance. This wooden block assembly ...
Read More

3rd & 7th Book

#3DTEAMZ Inspiration. A Full-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects ...
Read More

V-Ray Denoiser Quick Tutorial

Take a look at how the V-Ray Denoiser works, and what can be achieved with it. You’ll also learn how ...
Read More

Freelance Contract that Benefits You & Your Clients

Let’s start with a simple question: How often do you make sure you’ve got a signed contract in place with ...
Read More

Is Office of the Future 24/7 Workday?

If you're an office designer. You might need to check out below. This might be useful knowledge that needs to ...
Read More

Why is DATA visualization important?

The info-graphics below might be able to help us gauge. Which or what are the right tools we need to ...
Read More

Autodesk Live Design Seminar

RSVP link click here:   ...
Read More

Erick

We would like to welcome and thank our current featured 3D Artist. We recommend you to check out our Q&A ...
Read More

Interactive Denoising with Nvidia AI

 Interactive Denoising with Nvidia Artificial Intelligence Good design is obvious: You know it when you see it. What’s less apparent ...
Read More

Vray Resumable Rendering

What is resumable rendering? In short, resumable rendering is the ability to have incomplete renders resume where they left off ...
Read More

CG3DP T-Shirt Order

Loading... Please contact: Mr. Edmund Peña for more details. Order auto generated results: ...
Read More

EMichael

Another one of the best Q&A we have in our list. We highly recommend you to read  every bits and ...
Read More

Botelya ng Buhay

Check it out some tricks and tools of the trade in this making of: "Bottles of Life" and check where ...
Read More

cgpinoy

We are so privileged and honored to feature the founder of cgpinoy.org today! One of the pioneering person who helps and ...
Read More

Celes

We are so honored to have onboard, one of the pioneering and experienced person in design and 3D visualization industry. Featuring no ...
Read More

Vote for Top Ten Renders of the Month

The 100 Renders of the Month @United CGPinoy & 3DPinoy Artist. We thank you for sharing your work and for ...
Read More

Unreal Engine for Architecture – Webinar

on April 27th Join visualization specialist Fabrice Bourrelly in this, the first of four webinars, that focus on using Unreal ...
Read More

Falling h2o House Animation

Hit Play > this amazing animation showcase & inspiring quotes below: Animation Source: Amazing Architecture   Frank Lloyd Wright was an American architect, ...
Read More

Master Instructor

Again, if you're one of the pioneer in 3D Visualization,  no doubt you will recognize our next featured Artist. We humbly ...
Read More

Ortzak

If your one of the guys in the early days of design and visualization for sure you will remember him and we ...
Read More

Enigma

This is one of the best inspiring insights from our Q&A we have so far.  We recommend you to read ...
Read More

Arkiteam Digital Reviewer

This page is for all Architecture graduates who are planning to take the Architect Licensure Examination. These compilations are from ...
Read More

United CGP & 3DP Creator-Ibarra Burayag

Our next featured Artist, is no other than the creator and admin of our United CGPinoy & 3DPinoy Artist Facebook Group ...
Read More

What is Visual Composition

Composition! Everybody heard of it?  What is it? Imagine purchasing a book and opening it. Only to find out that ...
Read More

United CGP & 3DP Admin-Edmund Peña

We would like to welcome you one of our new Admin in United CGPinoy & 3DPinoy Artist Facebook Group.  a.k.a ...
Read More

3D Artists/Visualizers/Designers Salary Survey 2017

This Survey is designed to help you gauge and use it for your personal advantage by reading the statistics data ...
Read More

3D Artists/Visualizers/Designers Salary Survey 2017 Result

This Survey is generated by 3DTEAMZ.com to help you gauge and use it for your personal advantage by reading the ...
Read More

Exterior Lighting Setup

One of the most anticipated tutorials is finally out. We admire his work and the way he delivers his renderings ...
Read More

The Bed

We would like to welcome our next featured  3D Artist: He is one of the few 3D Artist that catches ...
Read More

Camera Simulator

This tool will help you understand and play the basic DSLR Camera Controls and the outcome without buying expensive actual ...
Read More

Photorealism Explained

How to achieve CG Photorealism. Some tips and tricks from the guru over the last 11 years to make images ...
Read More

V-Ray RT GPU Shaders Breakdown

Be inspired by the images and shaders breakdown video tutorial below: Basil, wood, details shaders breakdown. V-Ray RT GPU videotutorial ...
Read More

What Lies Beneath

Featuring: Mr. Reynante M. Martinez Freelance 3D Artist/Storyteller. We are very excited to introduce to you one of the very ...
Read More

CGPinoy Super Moderator

We are very honored and so excited to feature him in our blog. He is one of our inspiration and ...
Read More

Philippine Jeepney

We would like to welcome our next featured 3D Artist. We wont just learn from him about 3D but also ...
Read More

United CGPinoy & 3D Pinoy Artist Facebook Group Rendering Challenge 01 Winner

Congratulation for winning the 1st Arch Viz Rendering Challenge at United CGPinoy & 3D Pinoy Artist Facebook Group Special thanks ...
Read More

Vray Masters in Class Singapore 2017

Featuring: Grant Warwick. Together with the lucky few! Grant Warwick is the Director of Mastering CGI. Grant left his career as a ...
Read More

Vray3.2 MasterClass 2015

Featuring:  Lyudmil Vanev - CG Specialist Chaos Group Hartanto Gautama Utama - VRay Licensed Instructor Lyudmil is a CG professional with more than 10 ...
Read More

Revit to 3dsMax Workflow

Featuring: Japeth Bondoc He has more than 9 years of professional experience as a design architect/ architectural visualizer and BIM ...
Read More

Visual Perspective

Featuring: Jun Pagalilauan He was born to love design and the languages of Fine Art Photography. He introduces himself through ...
Read More

Behind the Technology of 3D Printing

Featuring: Norman Caguiat. He is one of the first tech guy in 3d printing in our community and very soon ...
Read More

Unreal Engine Design Integration

Featuring: Norman Anton. He will share to us about the basic Unreal engine  integration into design presentation.   ...
Read More

Asterisk

Today, we like to welcome and thank him for sharing his stories, experience and tips to work efficiently in a ...
Read More

Rendering Elevation Made Easy

Featuring: Jonathan Lopez Aka Pakunat. He will soon teach us the techniques of rendering elevation in easy way.   ...
Read More

Archviz Photo Montage

Featuring: Norman Canilao.   ...
Read More

Henderson Road Interview

Featuring: Johan Elegino AKA Bawdogs. He will share to us his  story about working abroad as 3D Artist and  his ...
Read More

Exclusive Giveaways

Loading... Exclusive ...
Read More

(no title)

Our Recommended Partners & Sponsors: Be part of our team of Recommended Partners:  via this link >  Click here. © ...
Read More

Resources

3D Models       Textures        Script        Tutorials ...
Read More

Instructors

Our list of Recommended Instructors: If you need  1on1 or more basic, advance, specific tutorials. Please don’t hesitate to let ...
Read More

Videos

Tips & Tricks Videos Click on the top playlist button for more recommended tutorials ...
Read More

3D Models

A collection of Free 3D Visualization Resources We are currently updating our resources. Stay tuned for updates ...
Read More

Free

A collection of Free 3D Visualization Resources We are currently updating our resources. Stay tuned for more updates ...
Read More

(no title)

Featured 3D Artist of the Year Special thanks to all the Artists below who relentlessly shares their knowledge beyond borders! They ...
Read More

Textures

Free Seamless Textures  Library A collection of  FREE high resolution seamless materials. updating new available free materials.... 6,105 Files  ...
Read More

Tutorials

Click on the top playlist button for more recommended tutorials... If you need  1on1 or more basic, advance, specific tutorials ...
Read More

(no title)

Design & Print Apps Design your own using our innovative easy to use apps and send directly to our production ...
Read More

(no title)

Jobs :  /Full-Time /Part-Time /Freelance /Collaboration. You can post jobs for free click > Here : Disclaimer:  This page is to help ...
Read More

(no title)

O u r   a c t u a l   p r o d u c t s   ...
Read More

(no title)

© 3DTEAMZ  |  Privacy & Disclosure  | Terms & Conditions | All rights reserved |  Contact Us ...
Read More

Resources Links Archive

Please Click here  to help paste useful links of free resources library for community reference list. Loading ...
Read More

Script

A collection of Free Script We are currently updating our resources. Stay tuned for updates ...
Read More

  • Eugene Caasi
    Want create site? Find Free WordPress Themes and plugins.

    Armored only with courage and belief and when fascination turns into obsession. Today please join us to welcome another very inspiring artist. We ask him about what keeps him inspired and passionate. Let’s check out our interview with him with a piece of advice on how to try to develop efficient working techniques, how to deal critics and don’t be upset when things are getting harder but with aim for rewarding outcomes. This real life story is something to be inspired of and enjoy the superb rendered images from him below…

    Featuring: Mr. Eugene Cañete Caasi
    Senior 3D Designer /Architectural & Interiors
    /Dubai

    “The Interview”

    Please tell us a little bit about yourself, like how long are you working in this industry?

    Well to start with, my name is Eugene “Soy Weird” Cañete Caasi. I am currently & passionately working as a Senior 3d Designer for Architectural & Interiors at Emsquare Engineering in Dubai, UAE and still loving the city for its ultramodern architecture for more than 12 years now. Our company has 65 on-going projects (multi-level luxurious apartments, commercial buildings, towers, high-end villas in the most expensive properties in Palm Jumeirah and various interior spaces.

    I had always been fascinated with art in general may it be poetry, photography, digital art, 3d visuals -architecture & interior design. But as far as my memory can take me, it was 1998 when I started learning autocad release 11 & photoshop 7 while studying B.S. in Architecture at the University of Mindanao. Until a very good friend of mine, introduced me to Discreet 3dsmax 4 in 2000 and my fascination turned into an obsession.

    As a promdi from Davao, it was a rough start for me learning this craft in the beginning simply because internet wasn’t a fad. I had limited resources to turn to when I had doubts on manipulating the software back then so i had to discover for myself what I needed to absorb. And I also worked alone at home for 5 years taking my own clients introducing them to 3d for it was a foreign concept for them what 3d render really meant. My Philippine struggle was a history, when I decided to go abroad in 2005 for a greener pasture leaving my 2 precious kids and my most loving wife behind then.

     

    What philosophy do you apply to your work that our community may find inspiring or helpful?

    In this 3d world, even though I had been here for 17 years, I am still learning now and consider myself a student because I always believe that knowledge is an evolution of unending process. Everyday I start my day with enthusiasm knowing that I got the chance not only to put smiles to clients faces by realizing their dreams but also witnessing our very own design with the help of my team, being built, coming into life from the design concept stage to reality and that in itself is an art. Priceless beyond words…

    What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    Well, more than 17 years had passed, with the various projects I had undertaken, everytime, I tackled them in so many different ways. As they say, different strokes for different folks . But if I may go back to basics, first I normally gather ideas. For instance varied photographs related to the given project, textures necessary to the scene, 3d models that may speed up the process rather than modelling all the components to complete your scene, having my 3d model collection essentially ready, backgrounds and the like.

    But of course, in a big firm, you always have the advantage because the work is designated to people specialized in their own given tasks let’s say, after the design concept had been decided by the architects & the designers initially draftsmen would do the cad drafting and when its ready you can come in and start creating the model, rendering and the post processing.

    There are 3 major softwares in my process and I call them the “holy trinity softwares”, Autocad 2017, 3dsmax 2017 with a Vray 3.4 rendering engine and Photoshop Cs6. Basically, I outline my floor plans and elevations in Cad. Create my 3d model, apply my materials, render in Max and finally make my final post process in Photoshop. Simply pretty basic actually.

    One of the most important key factor for me is speed. Speed can kill as they say. This has always been my best weapon for deadlines. This may seem a bit harsh but that’s the reality of this field. Clients or bosses give the project today but your actual deadline was 2 days back. So far, it has been working for me. Justice delayed is justice denied. I call it justice because clients are spending millions for every project. So by not submitting the 3d presentations on time is a big monetary injustice. Just a piece of advice, try to develop efficient, working techniques to hasten up the result of your best presentation.

     

    With the tight turnaround and complicated work, what keeps you inspired and passionate?

    The love for the art had always been my foundation. This is my driving force why I never get tired of doing what I do. Knowing that everyday is another opportunity to express myself in a way that it makes me fulfilled and satisfied with every image I create. An opportunity to explore another visions. meeting high profile clients and gaining recognition for every visual that you render. That to me is something to be inspired, passionate about and best of all the financial rewards that comes with it.

    Do you have anything to add that will help inspire others. Please feel free to let us know.

    Go in touch with people of your kind. Accept comments for we are not perfect and we will never be. Don’t be upset when things are getting harder. When people saying your work are not good enough, never give up. Keep chasing your dreams. Always strive to be the best version of yourself.

    Don’t be a 3d purist sometimes we tend to think that everything can be achieved in 3d rendering. Discover the power of editing in photoshop. Sometimes it offers a faster and better solution. More than you can imagine. I can say that, aspiring 3d artist nowadays are luckier than during our times, even though I started late but I was still able to endure and now enjoying the ride.

    I could still freshly remember when I first came here in Dubai with 150 dirhams, the mere money I had in my pocket for 2 months, armored only with courage and belief in myself that I knew I would bravely survive. Struggles will always be a part of every endeavor that is a given. Our 3d struggles will never be different from our real life’s struggles. For 3d is a life in itself.

    Just enjoy your 3d journey. Learn from artist the you lookup to. When your working, think of it as a hobby not a job. At the end of the day, your talent will provide you with a financial abundance. And from time to time take a break. What I usually do I set a goal – a personal project outside of my office project but unlike the office deadline I give myself 1 month-deadline to finish up the artwork. I am my own client. As an artist, I inclined to believe that these personal 3d artwork of mine, are food to my soul.

    Special thanks to Mr. Rey Gerali. More power to 3dteamz. Be blessed everyone. To God be the Glory.

     

    Interviewed by:

    We would like to thank Mr. Eugene Cañete Caasi for sharing to us his experience for the inspiring insights, tips, advice and for the kind contribution he shared to the community.

    Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented and kind individuals in our community. We believe that real artist its not just about showing off, its about sharing it back of what we’ve learned. we called it Sharing Knowledge Beyond Borders! and we hope to learn from each others own experiences, help, support, unite and work together for the better future…

     

    Be part of our team: via this link > Click here.

     

    Check out for more inspiring Artist below:

    Eugene Caasi

    Armored only with courage ...
    Read More

    Austria

    Today let's travel to ...
    Read More

    Rudolph

    We would like to ...
    Read More

    EDSA by Joel Loresco

    We would like to ...
    Read More

    3dpinoy

    We are so privileged ...
    Read More

    Jeffrey Faranial

    We would like to ...
    Read More

    Erick

    We would like to ...
    Read More

    EMichael

    Another one of the ...
    Read More

    cgpinoy

    We are so privileged ...
    Read More

    Celes

    We are so honored ...
    Read More

    Master Instructor

    Again, if you're one ...
    Read More

    Ortzak

    If your one of ...
    Read More

    Enigma

    This is one of ...
    Read More

    The Bed

    We would like to ...
    Read More

    What Lies Beneath

    Featuring: Mr. Reynante M ...
    Read More

    CGPinoy Super Moderator

    We are very honored ...
    Read More

    Philippine Jeepney

    We would like to ...
    Read More

    Vray Masters in Class Singapore 2017

    Featuring: Grant Warwick. Together with ...
    Read More

    Vray3.2 MasterClass 2015

    Featuring:  Lyudmil Vanev - CG ...
    Read More

    Asterisk

    Today, we like to ...
    Read More

    Did you find apk for android? You can find new Free Android Games and apps.
  • Austria
    Want create site? Find Free WordPress Themes and plugins.

    Today let’s travel to the Future from the Past and join us to welcome another very inspiring person we have today. If you are in the early days of visualization you might know him already. Let’s check out our interview with him behind his awe-inspiring masterpieces, from design to visualization and in photography. Including workflow tips, challenges, kind reminder and more…

    Featuring: Mr. Anthony Tario Austria
    Senior Architect/Designer
    Abu Dhabi, UAE

    “The Interview”

    Please tell us a little bit about yourself, like how long are you working in this industry?

    First of all, I would like to thank God for the chance to share my knowledge everything is all glory to you and of course the 3DTEAMZ admin for featuring my work. Im very proud of you guys! Hi!Im Anthony Tario Austria currently working as a Senior Architect/Designer in EHAF consulting Engineers in Abu Dhabi, United Arab Emirates. I got my degree from Mapua Institute of Technology, one of the well known Architecture Universities from my home country.

    It was year 2000 when I started my career as an apprentice and was originally trained as an Architectural Manual Renderer. Through the years with my God given talent and passion for arts, my works received several recognitions and awards in painting and photography. Photography is my favorite hobby which leads and inspires me in joining art competitions, this is where I am able to express my self. I grew up looking and thinking that Art can be a weapon to fight poverty. Because I believe people with great passion can make the impossible happen. I never knew that my love with
    photography and my work will inspire the world and lead me to where I am today. Praise be to God that through Arts, I am able to share my concepts and ideas which can be an inspiration to others.

     


    Kindly share the basic process of the work you will share to us.

    Unique is the idea on the designs of my workflow. Most of my creations are in my thoughts. Also, I continously educate my self through online reading and researches. Being an artist, it is important to have an inspiration where most of the amazing renders and artworks are done. I gained confidence with my work especially in accepting different challenges with the required concepts through strategic design and value of the flows and functions. From sketches to
    final renderings, I usually conceptualized and produced many shots to meet my client’s requirements.

    What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    In my field, one of the challenges I encounter is on how to meet the client’s expectations which is sometimes beyond the project’s budget. This is where my creativity as the designer divulged, by preparing and presenting more options. Usually in my experience the client chooses the simplest design yet visually good with perspectives works.

     

    What nifty tips do you share to the community in working this kind of projects?

    The key to success is to believe in yourself. Never imitate what others have, create your own designs and original ideas. For me my design Philosophy is form and function should be simultaneous. Most of all never quit, in case you fail there will always be a chance and a room for improvement. I did not expect that joining the arts competition will bring me many awards and lead me to success in my career. It’s not easy but I am really thankful that all the hard works has paid off.

    Always be reminded that life is not easy, but if you choose to be happy by doing the right things then life will be more rewarding. Keep on striving until you succeed, be creative and be an inspiration. Art comes from the heart and imagination. My heart goes with my works, my masterpieces…my label.

    This slideshow requires JavaScript.

    Interviewed by:

    We would like to thank Mr. Anthony Tario Austria for sharing to us his experience for the inspiring insights, tips and for the kind contribution he shared to the community.

    Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented individuals in our community, who is kind to share knowledge beyond borders. We hope to learn from each others own experiences, unite, support and work together for the better future…

     

    Be part of our team of Recommended Partners: via this link > Click here.

    Did you find apk for android? You can find new Free Android Games and apps.
  • Rudolph
    Want create site? Find Free WordPress Themes and plugins.

    We would like to welcome you another noticeable and talented 3D Artist in our community.  Please check out our interview with him on how he started 3d as a hobby that became his profession. Together with his personal experience, workflow tips, insights, and more…

    Featuring:   Mr. Rudolph Anthony Arrogante
    Senior 3D Artist /Animator
    /Ph

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this
    industry? *

    Hi Folks, First of all I would like to thank Mr. Rey Gerali and all the staff of 3dteamz for giving me the opportunity to showcase my abilities and be included to CG artist Philippines.

    My name is Rudolph Anthony L. Arrogante born in the island of Samar. I am 26 years old with 2 lovely kids, a boy and a baby girl. I worked as a 3d renderer and animator for almost 5 years.

    Field of Architecture is not my expertise. I graduated as BS Computer Engineering. I don’t have any background with regards to architectural designs. I started 3D modeling as a hobby since in my college days. Since then I applied as a graphic artist in a design and fabricator company where I was assigned to create 3d models and rendering task. I started to learn rendering interior and exterior designs on my own including the architectural terms. I was fortunate to be hired on a top rank interior company where my skills in rendering are sharpened.

    I am currently working as a Senior 3d artist and animator International.
    You can visit my portfolio at https://www.behance.net/interiorud8542.

    The achievements that I have now will not be possible without the help of my friends in the industry of architecture and most of all to my wife who always motivates me to study and learn more.


    2. Kindly share the basic process of the work you will share to us?

    Design is very important, you’ll need to collaborate properly with your client or designer. First, you must review the pointers, details and instruction before starting the project.

    I used 3ds max application for modeling and corona is my rendering engine. I prepared to use 2.2 gamma for proper contrast of the scene.

    Interior and Exterior Render workflow:

    Importing 2d files is the fundamental way of creating 3D objects. Avoid using too much geometry. Too much polygons will affect the smoothness of the viewport work flow and also prone to error. If it is not avoidable you can use proxy object to lessen data weight. I usually chamfer the edge of the objects, so it will become smooth and natural look when rendering.

    When starting to render the scene especially in exterior, lighting is very important.I used HDRI rather than default sky. Why HDRI? Because for me it is like a real world lighting it gives soft shadows, right contrast and saturation. Mostly people avoiding HDRI because it takes long to compute the scene but it’s worth to wait.

     

    But for interior, I preferably use default sky and a sun. This will be enough to give lights to the scene. Adding portal lights or plane lights in an open area will add more brightness. You can try also adding IES light. I usually (cheat = make some adjustments) when setting up lighting by putting artificial lights on dark areas so that the main objects will be more noticeable.

    Setting up camera is also one factor in creating photorealistic render, default camera is good but in creating a stunning shots you need to adjust the camera settings . By changing the ISO, F-numbers and Shutter Speed will give you much more better outputs. Changing each values may change the whole scene so make sure you are knowledgeable on what adjustments you will make.

    Start with clay render by using override materials for fast draft render so you can check the lighting andcamera settings. It will give you a hint whether to rotate the HDRI, increase the output of the lights or adjust the camera settings.

     

    Once you’re done with the lighting, proceed to the texturing one by one. Check the mapping scale, apply glossiness, bump and displacement to make it natural. Decrease the values of the blur on each material, this will help to sharp the texture.

    And Finally, activate the render elements. This will help you adjust the brightness, reflections, refractions, depth, and ID’s for final compositions.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our
    readers? *


    Lack of information given by the clients or designer. You need to ask all the details, like texture, camera setup, environment, lighting and the deadline. On your 1st render, send only draft render with low resolution. Clients will always have a comments especially the scaling of texture, camera angle, adding or removing of some volume. And make sure on your second render all the revisions stated are applied correctly.

    4. What nifty tips do you share to the community in working this kind of projects? *

    Invest on high end machine. Assembled computer units are already available in eBay. (If you want to get cheaper price you can assemble your own working station. Are you familiar with KVM switch? You can use 2 machine with one monitor. This will save you money in buying another monitor. I usually have this device which helps me a lot especially on rush project. While the other pc is rendering, I can still used the another pc in modeling.

    You can also used distributed rendering, it is like a farm machine where you can used 2 or more pc in rendering one project. This will help you finish your project on time.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know?

    Accept critics from others because you will learn from them. Don’t be jealous when they are good, instead think of them as an inspiration. What they are right now is because of their persistence in studying and sleepless nights. So I encourage you to follow the steps they have been through or instead try to surpass them. Keep on learning, don’t be contented, always be opened for advices because what they will share maybe the enhancement you will need.

    For the past years in 3d visualization industry, I would say that, I love my job, I enjoyed my work and I earned from it! 🙂

    Thank you 3dteamz!

    Grab some freebie from him below.

     

    Interviewed by:

    We would like to thank Mr.  Rudolph Anthony Arrogante for sharing to us his experience for the inspiring insights, tips and the contribution he shared to the community.

    Please stay tuned for more inspiring individuals. 3DTEAMZ will continuously scout for the talented individuals in our community, who is generous to share knowledge beyond borders. We hope to  learn from each others own experiences, unite, support and work together for the better future…

     

    Be part of our team of Recommended Partners:  via this link >  Click here.

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • EDSA by Joel Loresco
    Want create site? Find Free WordPress Themes and plugins.

    We would like to welcome you our next featured Artist with so much we can learn from him not only in 3d but also in real life experiences. Please check out below our interview with him featuring…

    Mr. Joel Loresco
    3D Visualizer
    SG/PH

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    I’ve been in the industry for 18 years now. I worked as a Furniture and Houseware accessories Designer for a small company in my first job. I was a Fresh Grad, inexperienced and couldn’t keep up with my Boss’s demands asking me to produce atleast 10 to 20 designs per item per day. I ran out of design ideas so i decided to resign, went back to school to finish BSIT (Industrial Technology) major in Drafting because I was a 2-year course Graduate.

    I immediately got a Job right after OJT, back then I have no knowledge with any computer softwares and does not even know how to shutdown a PC, so I draft the plans and draw perspectives manually. I started learning Autocad on my third Job when an officemate who is also a schoolmate offered to teach me because he uses the software (Thank you very much Neil Pangilinan). On that third job I had also learned to use 3DMax. Thanks to my Boss Architect Raul Reventar he paid for my training. As company’s benefit he offered cash or In-kind for every project closed.

    2006 when I decided to apply for a job Abroad, by then i was married and my salary couldn’t sustain my family’s needs. Unfortunately I landed as a Waiter in Qatar and forgotten totally how to use 3DMax. I gradually regained the skills when I found a job in Singapore. My former colleague, the same guy who taught me autocad took me as subordinate. Things got better from then on, I work as 3D Visualizer at VNIX Global Solutions Inc. from 2007 up until now. Wow..this looks like a very quick and very short part of my Autobiography haha.”

    2. Kindly share the basic process of the work you will share to us?

    My work process includes Modelling entirely in 3DMax if the client does not have an archicad file to import, but that is rarely the case. Clients always sends us the .pln file, convert it to 3DS and we just import the model to Max. I always look for real pictures as reference for my scene just to know how objects behave and look like on certain environment or element and match the output as closely as possible. I would try to visualize if this model will look good in this mood or this scene. The Environment and time of the day is a big factor, I don’t know what is it for you guys but it is for me. If i can’t get it to work, I ditch the reference and look for another one.


    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    “The availability of models in a library. Sometimes Clients have specific furnitures they want to put in the scene and looking for specific free models in the internet will cost you time and if somehow you find an exact model it will be on purchase and is so expensive, like the ones on Turbocuttlefish website. So you might as well model the furniture or accessory, it will take you roughly the same time finishing it and looking for it in the internet. You can also upload your model on that same website, sell it and make a profit out of it. Gains are so slow though believe me. 1 model sold per year! Jesus.
    By experience.”

    4. What nifty tips do you share to the community in working this kind of projects?

    I’m pretty sure they know all if not most of the nifty tricks and tips. They are all available in the internet. What I can share or remind them is that rushing jobs will sometimes produce more errors. Time management is one approach to eliminate errors. If you’re having a hard time on one aspect of your job, put it on hold and proceed on other parts, you will figure out what to do about it while you do another part of the job.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    Always keep in mind that there will always be a tradeoff between quality and time. If you want to achieve a hyper realistic output you have to consider the type of PC, softwares and media you will use, The fastest and most effective will always be the most expensive one in the market. I read that one on an article, i forgot who said that…. XD.

    Every time I find myself stuck on my working file for too long and couldn’t achieve the output I am aiming for, I always think and know………..that i am wasting precious time and money of the company XD…just kidding, But seriously that is true.

    Changing the angle of the camera and position of the sun will make a big impact and will change the drama of your scene.

    Often times your Boss or client will see your renders differently. They will comment until your work is perfect……… perfectly ruined! Always make a version of your own scene, the one that you really like just to make yourself feel good and say…”They can have that ugly a** render but this one’s going in my portfolio”

    There will always be someone better than you. do not envy them but make them your inspiration, a benchmark. Surpass him and you will find another guy better than the previous guy and you. Repeat the whole process until you reach Godlike. By then the only thing you will do is to challenge yourself…literally, that would be great!

    My works are not as good and still needs improvement but what matters is that you love your job and everytime you accomplish a job, you feel good about yourself.”

     

    Interviewed by:
    3DTEAMZ / Rey Gerali

    We would like to thank Mr. Joel Loresco for sharing to us his experience for the inspiring insights, contribution he shared to everyone in the community.

    Grab this purse freebie from him full of expensive stuff. Just don’t pawn it to any pawnshops. lol

    < Slide to the left and slide to the right >



    Please stay tuned for more inspiring people. 3DTEAMZ is always on the look out for inspiring individuals that would help make our communities move forward by sharing our individual experiences, knowledge and learn from each others, work together, unite for the better future…

    Did you find apk for android? You can find new Free Android Games and apps.
  • KHRŌma
    Want create site? Find Free WordPress Themes and plugins.

    Our feature of the day is from Gulf of Oman, the Director of KHRŌma design featuring no other than…

    Mr. Michael Andrew Berber
    Design Director @ KHRŌma Design,
    Design Consultant @ LUXURY HOME Muscat,
    Project Architect @ OMSB Muscat
    /Gulf of Oman

    “The Interview”

    Please tell us a little bit about yourself, like how long are you working in this industry?

    I have been working in the design industry for the past 24 years. My most recent works include luxury villas and hospitality projects.

    One reason I particularly enjoy this business, and the challenges that go along with it, is the opportunity to connect with people and learn their culture. The idea of being able to create something that interact with people is what makes it even more exciting.

    My work pivots on simplicity of details. I focus more on the innate characteristics of materials where, I believe, elegance could be achieved.

    Kindly share the basic process of the work you will share to us?

    After careful review of the client’s requirements, I start my design process with sketches. Sketching stimulate me enough to keep me engaged – I believe that when our own hands are the hardware we develop richer concepts.

    I then translate my ideas to the computer using softwares like Sketchup, 3dsMax, & Photoshop.

    What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    a. Finding clients that value my services and share the same core values as me.
    – Choose your clients wisely.

    b. Keeping up with the current technology, materials, and design.
    – Your learning should never end – continue to sharpen your skills.

    c. Negotiating
    – Do not compromise on your fees. Insist on what you deserve.

    What nifty tips do you share to the community in working this kind of projects?

    Hold off on firing up your CAD software right away.
    “It is important to use your hands. This is what distinguishes you from a cow or a computer operator.” – Paul Rand

    Do you have anything to add that will help inspire others. Please feel free to let us know.

    The expertise in the use of design tools, whether it’s a pencil or a 3D software, is neither a gift nor an art but a skill and talent that can be acquired. In order for these skills to be translated into a gift, it should be able to create something that touches the heart and speaks the language of art.

    This slideshow requires JavaScript.

    Grab this 3D chandelier freebie from him below 🙂 you may need this in the future.

     

    Interviewed by:
    3DTEAMZ / Rey Gerali

    We would like to thank Mr. Michael Andrew Berber for sharing to us some bits of his experience for the inspiring insights, contribution he shared to everyone in the community.

    Please stay tuned for more inspiring people. 3DTEAMZ is always on the look out for inspiring individuals that would help make our communities move forward by sharing our individual experiences, knowledge and learn from each others, work together, unite for the better future…

    Did you find apk for android? You can find new Free Android Games and apps.
  • Policeman
    Want create site? Find Free WordPress Themes and plugins.

    Check out our next amazing featured Artist previously from the Philippine National Police.  Our salute to his interesting journey to become part of the 3D industry. We also would like to honor and thank him for serving and protecting our community during his duty. Featuring PO3 Ryan Mazo.

    Featuring:   Mr. Ryan Enriquez Mazo
    3D Visualizer/Modeler
    Former Policeman

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    “Hello!
    I’m Ryan Mazo 35, yrs of age currently Im working as a 3D Visualizer.
    Way back 2003 I worked for 10 yrs as Policeman in Philippine National Police.
    In 2012 I started doing 3D modeling and VFX animation at first is just for fun only later on I make it as a part time after that I resigned as a policeman because I got an offer in Malaysia.

    For Archviz I started 2015 when I worked in Malaysia. I was modeler for 3 months after that they make me a Renderer. I was lucky because I been selected to have a training in chaos group conducted in our company after that everything is history.

    Updating images…

    2. Kindly share the basic process of the work you will share to us?

    My basic process is simple only meet the requirements of the clients, look for reference photos, CAD, modeling, texturing, rendering and last basic processing.

    Updating images…

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    We all known that tight deadlines is our biggest problem. Because sometimes were not handle only one project we will experience 2 or 3 project in our hands in this case for me the solution is to do one at the time, free your mind, think what is easy to do first, collect all resources that you can use in the project.

    Updating images…

    4. What nifty tips do you share to the community in working this kind of projects?

    Do first the easiest part collect all the resources the you can use in the project.

    Updating images…

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    For me never stop learning, always practice be versatile and always be optimistic.

     

    Interviewed by: 3DTEAMZ

    Our greatest salute to Mr. Ryan Enriquez Mazo for the  inspiring insights, contribution he shared to everyone in the community.

    We hope to learn from the experienced people  from any industry that helps inspire, shares and contribute their knowledge to the community. It might help guide us to the right path towards the future.

    Please stay tuned for more inspiring people who helps shape the Philippines communities…

    ” They Serve and Protect “

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • 3dpinoy
    Want create site? Find Free WordPress Themes and plugins.

    We are so privileged and honored to feature the founder of the first CG forum in the Philippines. One of the pioneering person who helps and lead the community in the early days. The initiatives and  his support to the community that provide and give us better chances of improving our work and even compete internationally with the help of the 3dpinoy forum he created.

    We would like to welcome and honor him for all his efforts. Please checkout below our quick interview with him behind how the first forum is formed in the Philippines…

    Featuring:   Mr. Chris Sofe
    3DPinoy Founder
    Graphic Artist
    /United States

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    In one word i could that i am a Generalist or Jack of all trades. When i was living in NYC, i work in a small studio that offer services from web development to commercial. Working with a small studio you have to be flexible because you don’t know what the next project is. Currently, I am working as a Graphic Artist at Bic Graphic located in Minnesota. When it comes to 3D I used Lightwave 3D but lately i have been using Modo 3D.

    2. How did you start 3dpinoy?

    Well it started as a chatroom and turns into a website and a forum. Four people started the chatroom and when it died down that when I started the website and the forum. Maintaining the forum was really tough.

    3. What led or inspired you to create the forum?

    I started the website and the forum with a goal to help fellow filipinos learning 3D, serve as a resources for CG news and tutorials, and also as a hub to meet other filipinos who already working in the industry locally and abroad hoping for them to be a mentor for the future generation who wants to learn 3D/CG.

    4. Did you think it would have an impact to filipino artist, like the influence that it has on them today?

    I think it did made a big impact because I know that a lot of filipinos who are a member of the forum that got a job abroad and local through the job postings we have on the website. To me that is a big impact knowing that I help my fellow filipinos finding a job.

    5. What keeps you busy these days?

    If I am not making logo design or web development. I still tried to do some 3D for my personal time just to keep updated with the new tools.

    6. Why the shift from 3d to web developing?

    I did not shift from 3D to web development. When you are working abroad it is kinda hard to pass on projects it so happen i just lots of web dev projects and turn into an 8-5 job

    7. Any advice for those seeking a career in the visualization industry?

    All I can advise is that keep honing your skills and build up your portfolio.

     

    Interviewed by:
    Rey Gerali and Edmund Peña

    We are greatly thankful we found Mr. Chris Sofe and for giving us the brief history of 3dpinoy for the record to be included in our upcoming books. Also for the  inspiring insights, contribution he shared to everyone in the community.

    We hope to learn from the experienced people who unselfishly shares and contribute their knowledge to the community, no matter which corner of the planet they are. It might help guide us to the right path towards the future.

    Please stay tuned for more inspiring people who helps shape the Philippines CG communities…

    – Sharing Knowledge Beyond Borders! –

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • Jeffrey Faranial
    Want create site? Find Free WordPress Themes and plugins.

    We would like to welcome you one of the best 3D Artist in our list.  Please check out our interview below. Behind  the principles of his awe-inspiring quality output including insights and tips from no other than…

    Featuring:   Mr. Jeffrey Faranial
    a.k.a Arkhitektura
    Visual Director/Designer
    /Dubai

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    I initially work as an architect/designer in Bahrain for five years and moved to Dubai, UAE in 2012 to continue my career.

    For the years I worked abroad; I also set a goal to explore, visit different places and be part of a new culture. Throughout that journey, I had never envisioned that my interest in visualization would set in and play a big role in a more satisfying career. While a visual epitomizes what we see; it also stood for the important subject, meaningful events and place in our lives. I always want the result to be the best possible version of the design intent created through the tools we love.

     

    2. Kindly share the basic process of the work you will share to us?

    “Building design and construction is an expensive process. Any change to layout or materials when construction is underway means extra cha-ching from the client’s pocket, so the industry wants clients to have an accurate vision of a home or building before the first shovel hits the ground.

    Basic sketches, elevation and floor plans used to be the most common way for architects and builders to describe, market and sell their homes and buildings, and they still have a place in the industry(even these medium goes digital nowadays). But 2D drawings and plans don’t always translate to clients. It can be difficult to grasp how one room flows into another or what the building looks in the context of its surroundings.

    Architectural visualization, or Arch Viz, is a broad term that describes “seeing” architectural designs before they are built. It encompasses everything from basic sketches to more sophisticated 3D renderings and interactive virtual tours.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    A lot of design companies lose tons of money because of communication problem. Digital Architectural rendering helps to prevent these costly crossed wires by streamlining the communication process between every team member involved in the construction and design of a building. It also allows you to find problems with dimensions, assess how well you’re using your space, and ensure that your clients are happy with the internal and external look of the building – before you begin the construction process.

    I’ve been in this industry for almost a decade now,and to me, the hardest part of the job apart from managing people surrounding the business will always be finding the right composition.The key here is to keep it as clear and readable as possible. Reducing the perspective lines makes you understand the image quicker.Having said that, I always find myself going back to the basic theories I learned in school of architecture.

    Another area of development is the so-called Post Production stage.In my opinion, it also plays a big role in the actual Production process. There are successful visualizers who actually do the main part of their work at this stage. So I’m not going to sell it too short.

    The path I chose to follow depends on the goal I set at the beginning. The aim is to consider the speed of business without compromising quality.Producing images for a competition is a different ball game than producing high-end interior visualizations for a real estate marketing print ad. It demands completely different things from the process of making these images and from the images themselves.

    4. What nifty tips do you share to the community in working this kind of projects?

    There are a lot of resources to be found on the web and elsewhere and I am sure there are a lot of people around here that know more about the nifty technical stuff than I do. Also, I’m a big fan of the KISS principle (Keep It Simple Stupid) or Less is more.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    Three-dimensional renderings are an essential part of the design process that builds an emotional connection between client and your design. In the process of creating one, think of yourself as an architectural photographer.

    A visual should tell a story about the building you’re creating and the people that would live in it. Incorporate aspects of great photography to make the most effective render you can. Things like composition,form, balance, pattern and color grading should always be on top of visual consideration.

    3D visualization is an amazing marketing technique. You’re not just showing that you embrace the latest technology – you’re using it to your advantage. So have fun and always be good!

    This slideshow requires JavaScript.

     

    Interviewed by:
    Rey Gerali

    We generously thank Mr. Jeffrey Faranial for the  inspiring insights, contribution and knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry, it might help guide us to the right path towards the future.

    Please stay tuned for more inspiring featured Artist who helps shape the Philippines CG communities…

    Remember “K.i.s.s Principle”

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • Erick
    Want create site? Find Free WordPress Themes and plugins.

    We would like to welcome and thank our current featured 3D Artist. We recommend you to check out our Q&A and grab useful tips from his experience and enjoy some of his inspiring photographic work below.  Featuring is no other than the most photogenic profile pic we have so far… 😀


    Featuring:
    Mr. Erick Torio
    Senior 3D Visualizer
    United CGPinoy & 3DPinoy Artist / Admin

    “The Interview”

     

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    Hi, I’m Erick Torio a.k.a. ERICK from CGPinoy.org website, the Dark Horse some might call me. I am a Senior 3d Visualizer here in BGC and working with the visualization field for almost 15 years now.

    I started out as a CAD Operator for a Manufacturing company somewhere in Novaliches Q.C. and there, I started doing 2d and 3d samples of furniture using AutoCAD. I explored more on this field when I was employed in an Interior Design company somewhere in Makati in 2008 where I think was my turning-point of my Visualization career.

    2. Kindly share the basic process of the work you will share to us?

    I will not dwell into more delicate process, just be mindful of the task that was given to you. As a Visualizer, your aim is to deliver the visuals exactly as what the designer want it to be. Thanks to Google who’s always there to help just in case it’s hard to communicate with the designer!

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    The burden to all visualizers and renderers is the “”Slow rendering””. There are several factors that affect the rendering time but let me point out the most important ones.

    A. Polycount – as much as possible, limit your polycount, do not model everything at its finest when its barely seen on the camera view.

    B. VRay Settings – Leave everything in default if you do not know what’s the use of it. Ticking settings you do not know might affect your rendering time.

    C. Geometries – Inspect your scene, there might be overlapping meshes. Why? Splotches are the result of it and you will tweak your setting into High just to get rid of those splotches.

    D. Clean As You Go – Remove or delete un-used objects on your scene.

    4. What nifty tips do you share to the community in working this kind of projects?

    The more you lodge into negative things, the more it affects your work. Plan ahead, gather enough information that will might help you speed up the process. Ask if something is not clear. Do not overthink things. And more importantly, do not assume!.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    “You cannot produce a hyper realistic rendering with just a bat of an eye. You need to more patient, practice and accept constructive criticisms. Don’t just rely on your eyes, I even ask my 14 year old daughter and my wife to comment on my work. Their virgin eyes in rendering might see something you always missed and overlooked! Strive hard! Push through and don’t give up!

     

    “Always bear in mind that your own resolution to success is more important than any other one thing.”” – Abraham Lincoln”

     

    Interviewed by:
    Rey Gerali

    As interviewer I learned that 3D visualizer genes not only good in Photographic renders but also Photogenic  lol 😆

    We generously thank Mr. Erick Torio for the  inspiring insights, contribution and knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry, it might help guide us to the right path towards the future.

    Please stay tuned for more inspiring featured Artist who helps shape the Philippines CG communities…

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • EMichael
    Want create site? Find Free WordPress Themes and plugins.

    Another one of the best Q&A we have in our list. We highly recommend you to read  every bits and pick up tons of useful tips and tricks from his accumulated work experience in the visualization industry.  Enjoy the lovely day,  dusk scene renders and have fun using 3dteamz slider. We would like to thank and welcome our next inspiring featured Artist..

    Featuring: Mr. EMichael Santos
    Architectural Designer / Senior 3D Artist / Cad Specialist
    United CGPinoy & 3DPinoy Artist Admin

    “The Interview”

     

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    “Hello everyone. First, I would like to thank all the people behind 3DTEAMZ, especially to the hardworking & passionate moderator of this website, for giving me a great chance to share my knowledge & experience, both to those aspiring artists out there, as well as to those who are already working in the field of 3D CG Visual Arts.

    My name is EMichael S. Santos, but you may call me Mike. I had the great privilege to have worked for 15 years in some reputable international companies in Dubai, U.A.E (A.A.Almoosa Arenco, Gambert Engineering, Architecture & Interior Design Consultancy & Naga Architects), Tanzania (PHILS International Engineering & Architecture Consultancy), Equatorial Guinea ( Seguibat S-A), & locally in Manila for a Singaporean-based company (Ceris Media Pte Ltd).

    It was 2002 when I started my career as an Architectural, Structural & MEP Cad Detailer in a local company directly after leaving my Alma Mater Bulacan State University. Days passed by as a Cad Detailer. But then I had this craving to expand my trade, which led me to deciding to take up Microcadd’s crash course for Basic 3dsMax. After a year, I decided from thereon to try my luck for a much greenier pasture and decided to go to Dubai, U.A.E. Luckily I was employed by a French Engineering & Architecture Design Consultancy as a Cad Detailer and 3D Renderer. I was using Discreet 3dsMax 5 that time, with Radiosity & Mental Ray as my rendering engines. There was a scarcity of tutorials available online and the only way to advanced learning is through the Default User Reference Guide Manual & Tutorial Section of the Software. Year 2005, I stumbled on this web page of a Bulgarian Company named Chaos Group (Creator of Vray Rendering Engine). Vray was still on its Beta Stage that time, and Version 1.5 was about to be introduced. From there on, I was one of the many who passionately studied & daily scrutinized (only on my free time of course, hahaha!) the possible ways on how we could produce photorealism on our 3D render imagery.

    Presently, I am working as an Architectural Designer, Senior 3D Artist and Cad Specialist in an Engineering, Architecture & Interior Design Consultancy based in Dubai.

     

    2. Kindly share the basic process of the work you will share to us?

    My workflow? Well, honestly, it merely depends on the type of project to work on.

    For non-architectural arts, I usually begin my work by getting some inspiration. It may be in a form of movie clips, print ads, magazines, actual photos or even by merely browsing on the internet some of world-renowned CG artworks.From these references and inspirations, I try to get the real world scale of the subject. It’s because I have always believed in Pythagoras’ lines that “”All things are numbers.”” Thus, we do have a mathematical relationship towards our world. Proper scale, balance, harmony and proportions: all of these are elements in order for us to mimic everything in the real world into stunning 3D artworks.

    For architectural arts on the other hand, my workflow may not be as conventional as how other 3D Artists work. Proper Layer Management is my key. For small-scale projects (Interior Design, Low-Rise to High-Rise Single Block Project), I usually start by cleaning the cad file, removing unnecessary layers, making it much easier for me to import into my 3D modeling application. Mind as well the proper Unit Scaling, usually I’m using metric system. I make sure that my cad lineworks have the same unit as my 3D program. This Unit Setup will ensure accuracy on your workflow. Inside my 3D application, I always use proper Layer Nomenclature. Thus, everything in my scene has a layer name so things will be much easier for me to select or manipulate by freezing or hiding, either by group or indivually. Then the usual polymodeling and parametric method are my modeling techniques. My lighting, Vray Sun with Vray Sky and HDRI / IBL (Image-based Lighting) for exterior projects, and Vray Plane Lights with IES for interior. My rendering setup is usually from low to medium setting, with Reinhard as my Color Threshold. For my post-production I always make use of Render Passes Compositing.

    For big-scale architectural project, may it be still rendering or animation, I usually start by creating my lineworks from a cad application (This ncludes SDP/Site Develoment Plan, Urban Design or City Development Projects). It may take you 2 to 3 hours creating your Plines (Closed & Welded Lines) on a Cad Software, but will only take you 5 minutes to convert them into a model on a 3D application! And for my Scene Assembly, I always have a specific set of libray ready to be merged to the scene for my entourage (trees, street accesories, people, cars, et al). For an easy scene management / viewport manipulation, I usually Xref my objects out from my Site model (will soon make and share a short tutorial when I get a free time to elaborate more on this).

     

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    “The usual difficulties that I, and maybe most of us, encounter are:

    a. Tight Deadline for Project Submission

    Solution/Tip: Organize your mind. Free your mind from external factors that would affect your work (may it be pressure from your family or your own personal problems). Think of why you are in this industry, your goals and aspirations, and your purpose. Be mindful that you are doing this job for a specific reason. After clearing your mind, work organizely. Work from the easiest to the most difficult components in your model, from the smallest and necessary detail to the broadest. Do one work at a time. Most importantly, be optimistic and never feel that this work might be difficult to manage. Always aim high and do the best that you can in everything that you do. Keep in mind, in this world, there is no such thing as an easy job. Look around you and you might feel that you are indeed a very lucky individual that you have to face this struggle.

    b. Flaws in Project Information and Details

    Solution/Tip: It may not be always desirable, but you have the right to question the cleint or designer for poor design or lack of project information and details. You should always question drawings or design sketches in which parts of them are having conflict or discrepancies. Feel free to question whether or not the project is still on design stage or it is already frozen. In this way you might find avoiding redundant work and might save your time by doing so.

    c. Large Scale Project: Combo versus Solo Mio

    Solution: There were times when I was given huge projects, like for example a 700 acre Satellite City Development, on a very tight deadline. Still Renders and a 5-minute animation video was required and I was solo working alone at my house that time.

    The solution: Get as many productive 3D artists as much as you can. Establish a circle of subcontractors. Get as much connection as you can with your fellow peers in this industry. By subcontracting work, you would gain more on your client’s confidence, as well as your own self-trust, that you can also accept larger jobs in the future. Building a team who shares the same passion that you have will surely save you from these huge and tedious projects.

    d. Job Payment

    Issues Solution: Some of us here are freelancers in this industry, while some are just doing side works aside from permanent job. One of the difficulties is to chase clients for unpaid works. Some clients would have delayed payments, and some honestly would not pay at all. The best step here to protect yourself is to write a Standard Contract. Usually it comes on a 30%, 30%, 20% and 20% Payment Breakdown, both Stills & Animation. With this system, both sides would have mutual security which may save you in the end.

     

    4. What nifty tips do you share to the community in working this kind of projects?

    Refer to Q&A No. 3

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    “a. Decide

    Before you engage yourself investing into a craft, may it be your energy, time and money, you must first make up your mind and decide. Is this the thing that you really want to pursue?If yes, then you must learn to love it from the beginning. Be mindful that in the 3D Visualization Industry, there will be tons of things to study, and it requires a lot of sacrifices, sleepless nights and literally burning of souls. When things fall into pieces and struggles come, just remind yourself that once in your life you have made a decision, and this firm decision must push you despite the challenges you may meet along the way.

    b. Enliven your Passion through Inspiration

    Surely, for most of us in this trade, there may come a time that you may either feel you are going nowhere, or even feel tired and overburnt from doing this craft over and over again, or even think that you have been already left behind, and even having a second thought of letting go and stopping. But don’t be and let these inspirations drive your focus and enliven the passion within you, that is, by the end of the day, you might be producing a mind-blowing 3D masterpiece.

    c. Be Systematic

    Working in a systematic & organized way is one the difficulties some 3D Artists are striving up to now. Start it be clearing your mind. Free it from external factors that may affect you. Clean your desk and workstation before starting any particular job. And work-wise, always think of a way how you can speed-up accessability of objects in your scene. Thus, you may use Layer Management or Object Nomenclature for instance. This tip might be time-consuming in the beginning, but once you have made it a norm in your daily work, you will surely find it very useful in the end.

    d. Purposive Mentality

    In everything that you do, perform the best that you can do. Keep reminding yourself what is the purpose why you are in this industry: to earn a descent living, to provide for our family, or even to enhance yourself for self-development. Whatever your purpose may be, you must always have a goal in mind. Thus, you have plenty of reasons why you must excel in this field. Lastly, put God first in everything you do. Pray a little before you work. Remember that He is the Supreme Architect and the Greatest Artist of all time. Cheers to you guys, and let the 3DTeamZ fire burning!

    Finally, you may take down these usual points as well:

    a. Invest on very good Machine.
    b. Have a Standard Collection of Material Libraries.
    c. Keyboard Shortcuts
    d. Join in webinars, trade shows, seminars and special classes
    e. Never, ever stop on

    Learning, Practicing & Loving your Craft!”

     

     

    Interviewed by:
    Rey Gerali

    We generously thank Mr. EMichael Santos for the  inspiring insights, contribution and knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry, it might help guide us to the right path towards the future.

    Please stay tuned for more inspiring featured Artist who helps shape the Philippines CG communities…

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • cgpinoy
    Want create site? Find Free WordPress Themes and plugins.

    We are so privileged and honored to feature the founder of cgpinoy.org today! One of the pioneering person who helps and lead the community in the early days to present. Due to the initiatives and  his never-ending support for the community he manage to unite, provide and give us better chances of improving our work and even compete internationally with the help of the cgpinoy forum he created. We would like to respectfully honor him for all his efforts.  It gives a lot of CG Artist free online learning resources, exposure and opportunities. We cant wait to feature no other than highly respected person in our community a.k.a Bokkins…

    Featuring: Mr. Neil Cristobal
    Rchitects, Inc. / Senior Designer
    CGPinoy Founder
    a.k.a Bokkins

    “The Interview”
    (verbatim)

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    Hi I’m Neil Cristobal aka Bokkins. I’m an architect by profession and I’m currently working as a senior designer for Rchitects, Inc. As an architect, I say 3d visualization plays a very important role in the industry, probably next to sketching. I say that because when I was still in college, I had very little confidence in my sketching, that’s why I had to learn 3d, to express my design in the fullest detail.

    2. Kindly share the basic process of the work you will share to us?

    I want to discuss 2 of my favourite processes. One is the basic process I use in doing my designs. I start with a sketch, I then model blocks using sketchup to get a better grasp of the scale and composition, and then I complete the model once I like the design already. With this process, I’m able to experience the space and the relationship of each components.

    The other process is when I do my visuals. Before, it was cad to max, until recently, it is sketchup to max with cad as the reference if there is any. Sometimes is it’s revit to max, only if I have a decent revit model. Max is 3d studio max. The reason why I always use max as my final destination is that there are a lot of good max pre-made models around that can fill my scene. Also, I’m used to modelling with edit poly, which is very helpful when I need to model complicated objects. Basically that’s it. I will adapt to whichever software once I see these parameters I have with max fulfilled.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    Problems can be solved, that’s all the time. If you are familiar with architecture. We are always given DESIGN PROBLEMS. So it is very important to be equipped with a “PROCESS.” That process is what you learn as you go along, be it in school or in the real world. But the quickest way to solving it is to ask around. Another way is to Google it.

    4. What nifty tips do you share to the community in working this kind of projects?

    I’d like to discuss my process in general. It’s the sketchup to max process. I love this because of the versatility of both softwares and the integration between the two. If you can’t find any pre-made models for max, there is always the 3d warehouse where you can insert models directly to sketchup.

    Another good thing about this process is the “paste in place” command of sketchup. This makes my whole process very easy and organized. With the paste in place command, you can cut a model, open a new sketchup file, and paste in place the model you’ve just cut from another file. You can work on that model, copy it back to the original file, paste in place. It will be pasted in the same position as it was before. This very basic command will save you time and will help you organize very large scenes.

    Take for instance, your scene is very heavy, you can cut all the trees, paste in place it to another file. All the cars goes to the 3rd file. All the land formation goes to the 4th file etc. Then import them to different max files. Clean them up, change all the materials to vray materials, especially the reflective ones (glass, water, etc.)

    In max, there is this command called “xref”, and it works just like the one in cad. It means you put all the rest of the files into one file. It may sound complicated, but it is very easy and excellent in managing really huge scenes.

    Going back to the 4 files we imported to the 4 different max files, Make the first file our master file. Then xref the 2nd, 3rd and 4th file. Now we have all the files into one single file. The good thing about this process is that all the files can be edited by 4 different individuals from 4 different PC’s, provided that they are linked into one network.

    Because of the good integration of sketchup and max. All of your models will fit perfectly and will have the same coordinates with your sketchup file. Now if you missed something or wanted to add something, just open your sketchup file, create that model, paste in place it into your 5th file, import and xref. It will fit perfectly into our max scene.
    This process also applies to small scenes when you just feel like organizing it.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    “I’m very thankful that there are a lot of people who have been very supportive to this industry. It’s been a decade now since we started the CGPinoy.org. The aim of the organization is to help Filipino Artist here and abroad improved on their skills by providing free tutorials and good company. So far, I am very proud to say that we have achieved this goal. Filipinos are now among the most talented visualizers around the globe.

    For those who are still seeking for answers, CGP is still up. You will find a good amount of tutorials from the website. Or you can always pm me for specific questions. I might have an answer.

    You may also take 3dteamz online classes.

    Thank you 3dteamz!

     

    Interviewed by:
    Rey Gerali

    We generously thank Mr. Neil Cristobal for the  inspiring insights, contribution and knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry, it might help guide us to the right path towards the future.

    Please stay tuned for more inspiring featured Artist who helps shape the Philippines CG communities…

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • Celes
    Want create site? Find Free WordPress Themes and plugins.

    We are so honored to have onboard, one of the pioneering and experienced person in design and 3D visualization industry. Featuring no other than one of our own Moderator…

    Featuring: Mr. Celes Geronimo Jr
    Design Manager
    /Singapore

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    Hi guys, I am Celes. I’ve been doing 3D since 1996.. so I’ve been doing 2 decades of rendering 😀 Studied Architecture and focused mostly on 3D presentations. Though half of my work involves design, doing visualization has always been my niche. My focus is mostly in Interior Design (Corporate and Residential) for the past 20 years, but recently I ventured back to architecture. Feels like a fresh start.

     

    This slideshow requires JavaScript.

    2. Kindly share the basic process of the work you will share to us?

    It’s the common, linear way – client -> design -> cad -> 3d model -> render -> post process -> effects -> present to client. If there is a revision, rinse and repeat. Whether it’s a still image or animation, the process remains the same.

    Recently however, the 3d process has become more intuitive using GPU based rendering. This means that certain clients can already visualize together with the designer. I’m encouraging everyone to go for real time rendering because that is the future of visualization. Soon we may not have to wait for renders to process; with tools like Unreal everything happens in an instant. Which will be good for most designers, as we can spend more time refining our concepts and refining other aspects of rendering such as lighting and finding that perfect mood for our artwork.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    The bane of most designers are always the revisions. It does not necessarily come from the client; sometimes collaborators also make refinements to the design. Plus you have the allied consultants such as M&E and IT that affects the planning stage. Usually the process takes a minimum of 10 revisions before a final design is made.

    Having gone through this process several times, I find that the best solution is to always be proactive in the design process. We are not just 3D renderers; we play an active role in design. This is why we are called 3D Designers and not 3D drafters.

    For this to be effective, communication with other designer/s and clients is key. Once you have an open communication with your client, it is advantageous to understand their design needs, and the process becomes easier. It also enables a good working relationship with them, and good service will result in more projects!

    4. What nifty tips do you share to the community in working this kind of projects?

    When working on a project, always preempt! The initial modelling from 2D is the boring part; try to speed that process up. When the first 2D layout is done, start modelling immediately while waiting for your main designer give you more details. And always, always optimize. Certain geometry doesn’t always have to be accurate. For example, you wouldn’t be modelling a Greek column to full detail when it only occupies 1% of your scene; learn to plan your details ahead depending on what is needed. An optimized scene will speed up your work and will allow you to revise with ease.

    Remember, the objective is the pixels on a rendered still or animation, not the 3d model itself! Software such as 3DS Max are mere tools, treat your 3D renders as if you are painting with geometry, light and materials.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    Always aim for perfection! Take good critiques and use them to make your work better. In the old 3dp and cgp days this was very helpful, I have much to thank for in the community for making constant comments on my past work. It allows me to step back and see what can be improved!

    Never stop learning!

    I learned a lot from previous masters such as Enigma/Vertex Wrangler/Torvicz/Bokkins/Norvs/Crankk3D and others, and I hoped that I was able to help a few as well! And most definitely also got inspired by the new ones such as what I would call the 3D badasses Ryancoy/MacNisperos/Nilo and masters of HDRI Jay/Mesraem etc. There are too many to mention but it is very refreshing to see all these spectacular work from Filipino 3D artists!

    And keep the community alive by constant sharing!

     

    Interviewed by:
    3DTEAMZ

     

    We generously thank Mr. Celes Geronimo for the  inspiring insights, contribution and the knowledge he shared to everyone in the community. We hope to learn from the experienced people in the industry. It might help guide us to the right path towards the future.

    Please stay tuned for more inspiring featured Artist…

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • Master Instructor
    Want create site? Find Free WordPress Themes and plugins.

    Again, if you’re one of the pioneer in 3D Visualization,  no doubt you will recognize our next featured Artist. We humbly thank and graciously welcome him as one of the respected person in the community. No other than one of our very own community Instructor!

    Featuring: Mr. Ronel K. Pabico
    Architectural Illustrator/ 3D Generalist
    B.O.D in respectable Society
    Volunteer Instructor
    Moderator a.k.a  Render Master

     

    “The Interview”
    (verbatim)

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    I’m Ronel K. Pabico. I’ve been in the industry for more than 15 years already way back where 3d Viz Studio still exist. So long and yet I still need to polish and calibrate my skills so us to deal with the rapid pace of development of modern technologies particularly the softwares and programs we’re using.

    Online tutorial during that time is hard to find. The scarcity of online resources push me to study CG application by myself. Im well adept with freehand sketching, airbrushing, pen and ink and water color rendering. My digital journey started when I accidentally purchased 3d Viz Studio along with other programs. Became part of the CG Community as one of the moderator at different CG forum ( CG Pinoy, 3D Pinoy, Max Realm, 3D Allusions) and became tutorial contributor to a number of CG Websites. I dont have much samples to share.

    Majority of my spare time spent sharing and helping the community. Im a volunteer Instructor and Board of Director to one of the respectable society here in Saudi Arabia. Im teaching Basic to Advanced Autocad, Basic and Advanced 3Ds Max, Basic and Advanced Revit, Basic and Advanced Photoshop, Video Editing, SketchUp, Primavera Project Management and if times permit, soon will be Primavera Advanced and Lumion Animation. Presently I’m working as an Architectural Illustrator doing 3D Modelling, Rendering and Animation. My favorite part was the parametric modelling using Para3d, ParaGem, 3Ds Max MCG and Rhino with Grasshopper.

    2. Please share the basic process of the work you will share to us?

    Being a 3D Generalist and Architectural Illustrator is not as simple as that. You need a keen eye for detail, from the basic models to color then to lights then to the final result. You need to be careful in organizing workflows specially if you are working with a team otherwise you will find yourself doing the concept/composition back to zero.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    Majority of the problem arise on doing the projects execution ( with the exception to a number of Bosses, its not part of the workflow) is disorganized workflow and resources. A lot of time is wasted looking for materials and models on a bunch of files. Even to simplest project, proper organization is needed so when time comes and you need the files/project again for amendments, you can handle it at ease.

    4. What tips do you share to the community in working this kind of projects?

    “Not related to CG but related to being a person. Once our personal reflects outside, things will gonna have a positive reaction.
    Tip 1. Patience is a virtue so have one.
    Tip 2. Be resourceful.
    Tip 3. Be humble

    ” A creative man is motivated by a desire to achieve not by the desire to beat others” -Mr. Ronel K. Pabico

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    Learning is fun and it comes from all ages and in all walks of life so never stop learning. Its not enough that we know or mastered one software. Try to learn other usable program related to our trade. Its a great advantage. I don’t settle for one software, as long as I have time to nurture my skill with other programs then I do it. Knowing the advantage and disadvantage of them meant a lot.

     

    Interviewed by:
    3DTEAMZ

    Being the interviewer one of my personal learning about this articles is… A creative man is motivated by a desire to achieve not by the desire to beat others – That’s Render Master

     

    Please follow us for more upcoming basic to advance tutorials from 3dteamz instructors. To be organize and publish here very soon…Please see some list of previews below:

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • Ortzak
    Want create site? Find Free WordPress Themes and plugins.

    If your one of the guys in the early days of design and visualization for sure you will remember him and we would like to welcome you  our next featured Artist no other than….


    Featuring:
    Mr. Edward Domingo A. Castro
    Sr. Interior Designer
    a.k.a Ortzak

    If your into design, we recommend you to check out our Q&A below and grab the informative tips from one of the experienced person we have on-board.

    ” The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    Hello!!
    I’m Edward Domingo A. Castro aka Ortzak on CGPinoy and 3DPinoy, a 40ish dude, studied Architecture in Mapua Institute of Technology and currently a Sr. Interior Designer here in Cambodia.

    I’ve spent the last 12 years working full-time as an Interior Designer and Visualization Artist that specializes in Architectural Design for Retail,Commercial, Residential and Hospitality sectors.
    I traveled a lot, meeting different cultures, from Dubai, China, Hong Kong and now here in the Kingdom of Cambodia.

    What I like most about my current job is that it gives me the opportunity to learn and be creative and a the same time discovering new frontiers in arts, design and technology.

    This slideshow requires JavaScript.

    2. Please share the basic process of the work you will share to us?

    Meeting personally with clients wherein the initial design concepts were made. Small details were important to grasp the design so pay attention to that.

    Making a design presentation on mood boards were the best way to convey your approach. Design sketches manually and using Autocadd to draw the plans. Approved sketches and plans can be accurately visualized using Sketchup software and it can do a little magic on sudden design meetings.( I was hired 2x abroad due to my Sketchup abilities). Importing the Sketchup files and rendering then on 3ds Max with Vray plug-ins help me mostly on the Final Process. Finishing it on Photoshop was a bit fun.

    You can check my workflow here. From Sketchup to 3ds Max rendering.
    http://sketchupvrayresources.blogspot.com/2011/10/making-sva-september-challenge-by.html

    It was a bit old but i do use it up to now.”

     

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    Generally, most of the problem were the budget and mood. It was hard sometimes to design but the budget was minimal.

    REVISIONS =) was the number one problem…we must educate our clients about the real purpose of a revision.

    Lastly.. put all in black and white.. means in contract form.

    another this was to ““Delegate”“. Sometimes we do have many projects..be kind and delegate to others..so many projects so little time…so many good viz in Pinas=)

    4. What tips do you share to the community in working this kind of projects?

    After the client revised the design, dont just dive in and revise….give them time to think hahaha..

    Put the revision in black and white..i always put 3 minor revisions and the next revision will have additional charges.

    Be extremely patient!!

     

    This slideshow requires JavaScript.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.’

    Keep your clients informed about the updates and what currently you are doing. Sometimes they always want to be updated.

    Establish trust and always tell the truth.
    Sometimes the truth hurts.
    Clients disapproves and life sucks.

    Put a stop on endless revisions,Life is good. Move on haha..unless you are an employee and its another story.
    Be Professional and dont waste time on wrong clients.
    Just do your best within your capabilities.”

     

    Interviewed by:
    3DTEAMZ

    As always we are very honored to feature anyone in our blog especially to the person we feature today. We sincerely thank him for sharing his experience and for helping the community move forward for everyone to succeed.

     

    * No matter which corner of earth you are…don’t forget to teach back what you’ve learned to where you came from… United CGP&3DP operation tokhang will hunt you down…hahaha just kidding…

    Please stay tuned for the next featured Artist…

    -All the best –

     

    This slideshow requires JavaScript.

    Did you find apk for android? You can find new Free Android Games and apps.
  • Enigma
    Want create site? Find Free WordPress Themes and plugins.

    This is one of the best inspiring insights from our Q&A we have so far.  We recommend you to read every bits of it and learn from his experience and advice.  Most of us back in the old days maybe able relate to him.

     We would like to thank and generously welcome him, featuring no other than a person or thing that is mysterious…..

    a.k.a Enigma
    Mr. Bryan V. Jumarang
    3D Designer/Visualizer

    ” The Interview “

    * We highlighted and carefully select few important and inspiring words for everyone to easily spot on it..

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    I’m Bryan ‘enigma’ Jumarang. I’m a 3D designer/visualizer, for an interior design firm here in Saudi Arabia. (We mainly provide turn-key solutions for corporate, educational, public, and multi-function environments.) My career kicked off in 2001, when I worked as a CAD operator and renderer, for a small design firm in Quezon City, in the Philippines. Three years later, I started to focus more on doing 3D rather than 2D drafting. As I was trying to learn back then, I only had CGArchitect and 3DPinoy as resources—that was where I met some of my mentors and “masters” who contributed to my artistic development.

    Truth be told, the early critiques were harsh. It wasn’t a walk in the park. But I’ll never regret that “apprenticeship,” because it was what led me to further work—I became a freelancer in 2005, for both local and foreign clients. I had the privilege to work with names such as Neoscape, and Chen Qing Feng. I had the chance to compete with some of the best in CGarchitect’s Visualization Competition (2006 and 2007). I got featured in publications like the 3dsmax Bible, and Exposé. I got chosen as the artist of the month on some websites. All these opportunities came, because of my commitment to growth and learning. And the best thing about it all? I was working at home and had my family by my side. The rest is history, basically: my freelance work went on, until I was offered a job I couldn’t say no to, here in Saudi in 2013. I haven’t left since.

    2. Please share the basic process of the work you will share to us?

    Allow me to speak in general terms: here’s the true, but perhaps frustrating answer to that question: I don’t have a “one-size-fits-all” workflow. For the past 13 years, I’ve had to take on an incredible variety of projects—and each time, I’ve had to adapt my workflow to the project requirements. Of course, in the beginning, I thought I’d be able to find a single system—some kind of magic bullet that would work every time. It’s now been more than a decade since then, and I’m yet to find that elusive bullet. In all honesty? The approach I’d take for a project from a design firm, isn’t even the same one I’d use for a project from a visualization firm. What I’m saying is, as you gain experience, you’ll come up with workflows that only you understand. Designers, writers, artists in general—we’re all very particular people.

    What works for one of us, will likely not work for all of us. So, here’s my advice: be patient as you try to figure out your particular way of doing work. When you’re just starting out, of course, feel free to emulate practices from others. But certainly, take the time to figure out how you work best. Because once you hit your stride, you’ll likely become more efficient. And as we all know, efficiency is important, because these days, it seems like every project always has the same deadline: yesterday.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    Again, in general: if we’re talking about difficulties, I’ve had more than my fair share. For example: have you ever had a motherboard literally ‘fire’ up, in the middle of a render while the deadline is just a few hours away? Have you ever had a very difficult time following up with a client but eventually paid you years and years after the project was done? Like when you started, the peso-dollar rate was $1 to P56, and when you got paid, the rate was $1 to P44? And have you ever been in a tight family situation, and then had to explain why a deadline was missed? (Yes, I regrettably missed some – I can’t deny that.) If your answer to these questions is NO, then either you’ve been lucky all this time, or you’ve just started out, and still have a long way to go. (Problems like these tend to be typical “rites of passage.”) And if your answer to my questions is yes, then congratulations.If you’ve survived problems like these, there are no other problems you can’t solve. Then again, we all have different experiences, and finding the perfect solution to a particular problem depends on how you look at things based on your personal experience and knowledge. Consider it this way: 5+5=10 is the same 6+4=10, the perspective is just different.

    4. What tips do you share to the community in working this kind of projects?

    See answers to question 2 and 3. 🙂

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    I don’t know if anyone will find this inspiring, because it’s old-school advice: if you want to succeed, you’ll need to be patient. You’ll need to be patient, during those days when everyone tells you to find more “practical” work. The discouragement will hurt, but you have to endure.

    You’ll also need to be patient, whenever you’re trying to improve, but you feel like you’re not going anywhere. Truth is, you are going somewhere, every time that you learn—it’s just to a place that you don’t know yet. And above all: you’ll need to be patient, for those days when success seems far out of reach, when it seems like the dream is really nothing more than a dream. That’s the curse, and the blessing, of being an artist. We all must learn to wait. We must wait, and try, and fail, and try again. And we have to do all that without (much) complaint. Anyone who loves their work will know what I mean. You might wait years for one good moment—the sort of moment that will remind you of why you chose to be an artist at all. And let me tell you—when that moment comes, all the waiting, and trying, and failing, will have been worth it. So keep your head down. Do your work, sharpen your skills, and keep going. Come to think of it, maybe that’s what it means to be an artist. Despite everything, we don’t stop. We simply keep going. Besides, as architectural visualizers, when we have to render something, what other choice do we have?

     

    Interviewed by:
    3DTEAMZ

    We would like to generously thank him for UN-selfishly sharing his experience and knowledge to everyone. We hope you learn his inspiring insights. You may take notes for your career advancement, it might help you in the future to come.

    Here is ours :  A person or thing that is mysterious. -That’s Enigma 🙂

    Stay tuned for more upcoming and inspiring featured Artist….

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • United CGP & 3DP Creator-Ibarra Burayag
    Want create site? Find Free WordPress Themes and plugins.

    Our next featured Artist, is no other than the creator and admin of our United CGPinoy & 3DPinoy Artist Facebook Group.  a.k.a. Butz_Arki.  We would like to welcome him. Please check out below some insights from our Q&A.

    We like to thank him for sharing his experience and knowledge to everyone and especially for devoting his time and effort helping the community especially CGPinoy & 3DPinoy Artists become One and  United.

    Featuring: Mr. Ibarra P. Burayag
    Architect/3d Visualizer/Cad Techncician
    a.k.a. Butz_Arki
    United CGP Pinoy & 3D Pinoy Artist Facebook Group Creator & Admin

    “The Interview”

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    I am 35 yrs. old and i’ve been in Architectural and 3d Visualization firm for about 13 yrs. Aside from being employed, i also involved in some different projects of my own and for many friends. I am family man with 2 kids and a wife to live with.

    2. Please share the basic process of the work you will share to us?

    The basic process of my work is giving a concentrated time and focus in order to do what we need to be accomplished.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    The difficulties sometimes is if we having a multiple projects that we need to rush at a tight deadline. The solution that i wanna share is to finish one project at a time or find a trusted and talented people to help us reach a very tight deadline.

    4. What tips do you share to the community in working this kind of projects?

    I just want to say that if you have projects, just be focus, calm your mind, don’t stress and feel panic. Let the positive vibe lead your strength so we will be able to do different things very easily. The most important things is trust yourself and have faith in our lord savior Jesus Christ.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    Focus on your goal in life, make a positive mind everyday before you waking up in your bed at morning. Feel and see the greatness in your life so everything will be done right. Don’t feel bad if we have struggle in our life instead use this fail to become a strong person.

    Interviewed by:
    3DTEAMZ

    Did you find apk for android? You can find new Free Android Games and apps.
  • United CGP & 3DP Admin-Edmund Peña
    Want create site? Find Free WordPress Themes and plugins.

    We would like to welcome you one of our new Admin in United CGPinoy & 3DPinoy Artist Facebook Group.  a.k.a. Arkiedmund.  Please check out our Q&A below.

    FeaturingMr. Edmund Neal A. Peña
    Freelance Architect/ 3D Artist
    a.k.a. Arkiedmund

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    Hello! I am Edmund Neal A. Peña, an Architect dabbling in 3d graphics currently based in the Philippines. I started tinkering with 3d softwares back in 2004 when i discovered 3d studio viz. Prior to that i have been doing 3d models in Autocad 2000, before finally moving on to 3ds max. I have been in the industry for a total of 13 years, either in an office environment or work from home.

    This slideshow requires JavaScript.

    2. Please share the basic process of the work you will share to us?

    Most projects starts with a client brief, that is composed of some sketches or 2d cad drawings. For 2d drawings, they are first cleaned up in Autocad, for easier export to a 3d modeling software. I would usually do the basic form of the structure first before proceeding with the details of the model. This includes elements like the site and the general landscape when the project needs one. Once modeling is complete, i proceed to setting up the lights and the camera, and try to set a view that could highlight the features of the project. Texturing follows and once all is set, rendering follows. Most of the time post processing is added to enhance the look or create the mood desired for the image.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    One major difficulty that i always encounter, at least in my experience, is the lack of a complete information from the client’s side. Some important details are sometimes left out and not included in their emails. So it is important that you ask questions before starting the project, so that all will be set beforehand. You don’t want to be late for submission just because you still need some data on one of the elements needed in your scene.

    4. What tips do you share to the community in working this kind of projects?

    “Some things i learned in this kind of work are as follows:

    1. Never hesitate to ask questions when you need clarifications on some points of the project.
    2. Optimize or make sure your models are clean, for easier editing during client revisions.
    3. Never hesitate to utilize pre-modelled objects when needed. This can save you time specially during crunch time.
    4. Always submit on time. You do not want to submit something and then need to revise it with little time left.”

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    Keep learning new things, learn from your peers and always be ready to accept critiques on your work. And most of all enjoy what you are doing.

    Interviewed by:
    3DTEAMZ

    We would to like to thank him for sharing his experience and knowledge to everyone and especially for his time and effort helping and the rest of the community move forward.

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • Exterior Lighting Setup
    Want create site? Find Free WordPress Themes and plugins.

    One of the most anticipated tutorials is finally out. We admire his work and the way he delivers his renderings. He never fails to amaze us for the quality output he shared. We are thankful that he let us publish his first tutorials in Exterior Lighting Setup for everyone to learn from it. Please scroll down below our Q&A and his final render and settings.

    This slideshow requires JavaScript.

     

    Featuring: Junangelo Ran
    Interior Designer/Visualizer

    1. Can you tell us a little bit about yourself? like how long are you working in this industry?
    I’m Junangelo Ran, I graduated BSIT year 1998 and start working in this kind of field since year 2000. First I worked as Cad Operator, then Cad, 3dsmax & PS Instructor and now Interior Designer/Visualizer.
    I’m doing rendering since year 2004 using 3dViz scanline and by the year 2008 I started using 3dsMax with Vray.

    2. Can you share the process of the rendering you shared to us.
    Yes , I am very happy to share what I had learned from google and youtube 🙂.

    Set the gamma first

    Vray Setting/Final Render

    Vray Physical Camera & Vray Sun Setting

    Vray Domelight setting for Environment as GI & Reflection

    • No Vray Sky
    • Environment off

    Scene (Camera & Sun location)

    Final Scene

    Raw Render & Render Elements

    • Vray ExtraTex is for additional ambient occlusion
    • Vray ZDepth is for blurring or some fog for the back plants and trees
    • Vray Wirecolor is for quick selection in Photoshop
    • Vray Reflection is for additional reflection

    Post Process in Photoshop

    View 1

    View 2

    View 3

    3. What tips do you share to the community in working this kind of projects?
    Do not stop searching and practicing. 🙂

     

    Interviewed by:
    3DTEAMZ

    We like to thank him for sharing his knowledge with everyone. Please stay tuned for his next tutorials and it’s coming out very soon…

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • The Bed
    Want create site? Find Free WordPress Themes and plugins.

    We would like to welcome our next featured  3D Artist:

    He is one of the few 3D Artist that catches attention due to his outstanding quality work. He will share to us his process and tips on achieving the output he called ” The Bed “.

    We hope to learn from his experience and we thank him for sharing it with us. Please check out our Q&A below.You can also grab the potted plants 3d model as his give away to everyone.

    This slideshow requires JavaScript.

     

    Featuring: Jerome Bulac.
    Designer and Visualizer

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    “First of all, just want to give thanks to Rey for having me featured to his blog.

    To get started, I am Jerome Bulac.
    I am one of the thousands enthusiast 3d artist in the Philippines.

    Graduated from a course which not really related in 3d industry.
    From college, I took a course of Computer Technician.

    So basically, I am not Architecture by profession.
    But I always loved to draw and have the passion arts. It’s quite ironic though.

    During college days, when one of my friend introduced me the software 3d Studio Max and from that time, I was amazed by how the software works and can create good 3d objects.
    From there, I started to learn the software through online training. Keep building portfolios and keep learning.
    And here I am full time doing of what I love to do.
    So far I’ve been in this industry about 4 years plus. Doing 3d visuals and graphic design as well.

    2. Please share the basic process of the work you will share to us?

    “Basically, my workflow is quite simple.
    First, I have to look from different sources or photograph images from internet.
    Then gather the information’s.
    Through that I started to create some ideas, then translate it in the software using mainly 3ds max for modelling and texturing.
    Lighting and rendering part usually I used Vray as renderer.”

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    “For me every project that I do is a challenge. There might be easy and some are quite difficult to pull off.

    In my experience facing some difficulties on working some projects is just to believe in yourself and keep on the line.

    Solution:
    Have some breaks. If things are not sinking well. Like for me I do take a walk out from my desk just to get refresh.
    If not call a friend and ask some advise. Don’t keep it on yourself.”

    4. What tips do you share to the community in working this kind of projects?

    “Basically working this particular project is not as hard as may think.
    As long as you have that set of goals in your mind of what kind of output you come up with.
    But, I just wanted to share some thoughts of working on each every projects. That you have to love it and be inspired while doing at the same time.

    Get inspired by great artist, see their works, study on it.
    Composition like scaling, framing, object that are commonly used and well suited on the scene, lighting’s, materials and texturing.

    To be noticed by your works is put a time on it.
    Never rushed.

    Lastly, have a community of 3d artist blog/website and let your work be published.
    It will help your work improved and sooner achieve your workflow better.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    “Just be real to yourself. Accept critics and comments positively.
    Hope it helps and inspire others. Thank you!
    http://jeromebulac.wixsite.com/design

    Interviewed by:
    3DTEAMZ

     

    We  would like to thank him and we hope he continuously shares and inspire others. Please grab the potted plant in the download button below:

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • What Lies Beneath
    Want create site? Find Free WordPress Themes and plugins.

    Featuring: Mr. Reynante M. Martinez
    Freelance 3D Artist/Storyteller.

    We are very excited to introduce to you one of the very inspiring Top Artist in our list. We are very honored and thankful that he shared his masterpiece with us.  Please check out below and learn something from our short Q&A with some insights and tips from his inspiring work of art and exceptional quality of work.

    The Interview

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    I’m a 3D artist from La Union, Philippines. I’ve been in the industry for almost 12 years now.

    My background includes (in no particular order): graphic design, photography, product visualization, illustration, desktop layouting, web design, pipeline direction, character animation, animation supervision, art direction, modeling, lighting, compositing, and related things.

    More info on my website: http://www.reynantemartinez.com

    2. Please share the basic process of the work you will share to us?

    As with most of my pieces, I usually start by sketching the idea on paper or by gathering references and dumping them on a folder. This way, I can stimulate my brain to collate the ideas and create something new and provocative.

    After which, I start out fleshing some basic shapes in my 3D software (Blender), doing some initial lighting, and adding details (shading, textures, lights, etc.) as I progress.

    The rest is pretty much a reiteration of these processes until I feel that the image is at a completed state.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    The difficulty always lie in the idea—that initial conception and the mental challenge on what piece to create and what story should you tell.

    It always helps to move away from your computer and devices and relax your mind. This way, you’ll have a better understanding of the concept and will have a clearer mindset.

    Another tip I can give is to just start the project. It wouldn’t help just staring at your screen and thinking what could have been. Start sketching and start creating those shapes!

    4. What tips do you share to the community in working this kind of projects?

    Check above.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    I would say persevere. If the road seems rough, persevere. If you don’t have any ideas, relax and move on. Always have fun.

    Interviewed by:
    3DTEAMZ

     

    Have fun to hit play button below and don’t blink to see some breakdowns and be inspired.

    This slideshow requires JavaScript.

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • CGPinoy Super Moderator
    Want create site? Find Free WordPress Themes and plugins.

    We are very honored and so excited to feature him in our blog. He is one of our inspiration and most well-respected person in our CG community. Please check out some of the important insights from his experience that we can learn from it including some generous freebies from him.

    Featuring: CGPinoy Super Moderator
    Mr. Sherwin Guarin Boston a.k.a Kurdaps!

    The Interview

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    I am Sherwin Guarin Boston aka Kurdaps, as my username in most CG websites especially 3DP and CGP; a Filipino CG website forums and played a role as Moderator. I’ve been in this industry for more than a decade now and working abroad since I started doing 3D. I am Architect by Profession and the passion in doing CG visuals are my main thing particularly in the field of Interior.

    2. Please share the basic process of the work you will share to us?

    Normally, my basic process in doing CG Visuals are like doing my ‘own’ design. The basic principles before starting the visual is I always ‘think’ and ‘look forward’ what will satisfy the client, that is my designer or the person who gave me the task. I don’t limit myself as only to visualize I always make sure that the output will convince the viewers think how it will be once it is executed.

    In CG visualizing, it doesn’t mean that the more ‘realistic’ your output is…the better, no…it should be the output that satisfied the viewers in some aspects: 1. Texturing – how you manage to apply the materials, 2. Proportions – in terms of colors, scale and balance; and 3. Mode of the scene – there should be a drama or a focus in a single view.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    The conflict in ideas. Yes, I always encounter this with my designer maybe because I am also an Architect and I can come up with my own ideas. The good thing in the company where I am working right now is that we as visualizers are welcome to share our views and understanding of the project. Sometimes, there are certain points that I cannot agree and what I do is that I go one with my own and applied on the scene. In some cases, the designer agreed and some aren’t but we respect each other’s opinion. Based on experience, not ALL that has been given by the designer are applicable and there are certain areas that needs to be discuss beforehand.

    Secondly, is doing hundreds of options in a single project. I have to do the models most of it and by the end of the day we came out with the basic option with pre-modeled objects…lol

    4. What tips do you share to the community in working this kind of projects?

    Perseverance, this is very basic ingredient. Don’t stop learning, every day is a learning process and focus on a certain field that you are comfortable with. You have to share your own ideas with all the people involved and be open. There are new programs are coming out but don’t get involve yourself to learn ALL of this…it is not necessary. Remember, that these are just mere ‘tools’ and what matters are the quality of your output and the satisfaction of the viewers: designer and client.

    5. Do you have anything to add that will help inspire others? Please feel free to let us know.

    Being a Visualizer is fun; love what you are doing and enjoy every time of it. Learn from experience and your mistakes, take it as a challenge and don’t forget to ‘share’ what you have learned.

    Most of all, be humble in some ways…. at all times…and keep inspiring others.

     

    Interviewed by:
    3DTEAMZ

    We also like to thank him not only for the insights he shared to us but also for his generosity for sharing his interior 3d files to everyone. Please grab it in the download button below:

    This slideshow requires JavaScript.

    Patient Room Interior 3d Scene:

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • Philippine Jeepney
    Want create site? Find Free WordPress Themes and plugins.

    We would like to welcome our next featured 3D Artist. We wont just learn from him about 3D but also in his diverse experience in different industry. We encourage readers to check out our Q&A below. We hope to learn the inspiring tips and grab free Jeepney 3d model from his generosity.

    Marlon Duran
    3D Visualizer

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    “Hi, I’m Marlon. 30 years old from Cavite, Philippines. I studied Industrial Engineering Technology Major in Computer. Back in school, I won first prize on AM Radio Assembly and PC Troubleshooting which i probably consider a very helpful arsenal working with 3d specially when times gets rough and your PC doesn’t want to cooperate.

    I landed a string of pretty silly jobs as a Cook, Baker, and Computer Technician, HVAC Technician, JDE SAP Data Encoder, etc. My overflowing interest in computer electronics and design crossed paths with motion graphics and my new passion for 3d Archi-Viz was born.

    I am a self taught, finding my own ways to ignite my passion. I explore and spend a lot of time on studying different  software and new techniques which I can apply and will probably contribute to my own personal workflow. My main goal is to grew as a 3d Artist as well to optimize my workflow in order to deliver projects on time with my clients.

    With over 5 years experience working with reputable Architects and Interior Designer’s from different countries.”

    2. Please share the basic process of the work you will share to us?

    “I follow and applied 5 simple steps which i also learned from other artist.

    1. Goal Setting – any ideas related to the project which pops out from the team that needs to be transfer in form of sketch, drawings or writing.

    2. 2D/3d Modeling – i tend follow good practice in modeling from different artist as far as i can, clean topology, optimize vertex-poly counts and well workable viewports. Collect images as much if your modeling from a photograph, and ask for details

    3. Lighting – i usually work on this back and forth with texturing. It has a huge effect on materials which varies in every scene.

    4. Texturing – standard mapping and unwrapping which i personally consider for the most part the least enjoyable. lol

    5. Rendering and Post – for me the most exciting part of the entire process. Bringing a designer ideas into life, which for the most rewarding in all of the process. Unlike others, i prefer to work as much in 3d and spent little hours on post as i can. Make or break as i called.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    “My early struggles involves problem with scale, coming from a very different job as a SAP encoder way back in 2010, I decided to look for much more challenging job and decided to change my path. I landed to a small interior firm in abu dhabi as a renderer, all in that office was really smart and has a well trained eye for proportions and details. Luckily, i snuck in lol… I heard a number of complaints here and there with my colleagues from my early models which i consider as a great contributor in my cgi path.
    I am still working on it until now, reading books about joinery, steel works and standard design principles.”

    4. What tips do you share to the community in working this kind of projects?

    “In terms of 3d modeling, there is on ton of ways to accomplish a given task. Two of my favorite technique is  Sub-D and spline modelling, i stick on this which ever is suitable for each project.

    I practice most of my time on 3d modeling because at the end of the day designers tend to give you pictures which 70% of time non-existent in the internet. The least you can offer to them is to put “”similar or something like that”” which they don’t like most of the time base on my experience.

    I would suggest to look out for great artist, one of my favorite is Ramil Paramonov. Sites like 3dsky and Turbosquid will give you a  better idea on topology. ”

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    “Pursue your passion relentlessly. Gather new knowledge from fellow CG artist. Listen to your critics. Focus on your craft and master it but don’t limit your self to spent time and think out of the box to try other things.”

     

    Interviewed by:
    3DTEAMZ

    We like to thank and credit him not only for the insights he shared to us but also for his generosity sharing his 3d files, stories and knowledge to everyone. Please grab it in the download button below:

    Did you find apk for android? You can find new Free Android Games and apps.
  • United CGPinoy & 3D Pinoy Artist Facebook Group Rendering Challenge 01 Winner
    Want create site? Find Free WordPress Themes and plugins.

    Congratulation for winning the 1st Arch Viz Rendering Challenge
    at United CGPinoy & 3D Pinoy Artist Facebook Group
    Special thanks to FB Group admin: Aisley Pagunsan

    This slideshow requires JavaScript.

    Featuring: Denson R. Puente
    Arch Haus Asia | 3d visualizer

    We would like to thank him for sharing it with us and we hope to learn from his winning entry. Please enjoy reading the Q&A tips and suggestion from him below.

    The Interview

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    My name is Denson Puente, im turning 28 this coming 18th of April, graduate of BS Architecture at Technological Institute of the Philippines (TIP). I started learning about the vray rendering when I was still a student, way back college days up to now, my friend introduced it to me then I got interested into it instantly, I watched youtube tutorials and practice doing any renderings at home and while at work.

    2. Please share the basic process of your winning entry to us?

    The basic process that I can share with you is that, first, imagine your output. Imagine on what would it look like. then everything follows. like the basic modeling, download or make your own models based from your imagination, edit the materials based on how it should look like i.e. bumps, reflection, etc. basic rendering. Focus on details.

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    “In every rendering that I do, there is always a challenge. In this case, I find it more difficult because I feel pressured because of the contestants who joined the challenge, I looked up to them when it comes to rendering, and I have a feeling that my piece will be unnoticed, but still I tried,I told myself that I can do it, I can also do it, I can surpass them in one way or another, just give me more time. just then, I started doing my own version of the render. I also notice that their works are all in day view, more of them make it in a daylight scene, I have thought of doing something different, I made my version in a twilight mood, i am happy that i achieved what is in my imagination with the help of and a bit of Photoshop. The solution that I would suggest to the readers is to keep on practicing, never deprive yourself on what you can achieve, imagination has no limit, so as you. also try to be original and unique so that the outcome of your work is outstanding.”

    4. What tips do you share to the community in working this kind of projects?

    Use you creativity and originality. Don’t compete with others rather enjoy and have fun while doing it. When you are passionate and you really love what you are doing the outcome will be successful.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

    “Always create a better version of yourself challenge yourself with that motto in your mind, then you will notice that you keep on improving instead of thinking that you have not achieved anything. always look back on what you are yesterday, so that you will know how to improve yourself.
    Be ambitious. Dreams do come true so work hard and enjoy it at the same time. I just want to say thank you again to all the members of cg pinoy & 3d pinoy artist for having an event/competition like this, to the admin, judges, participants,.. for the top3 who made it into finals and also thank you sir Yer for featuring my work at 3dteamz.com blog from winning the contest.”

     

    Interviewed by:
    3DTEAMZ

    Thank you for motivating others. We hope you keep inspiring and sharing your knowledge to everyone.

     

     
    www.3dteamz.com

    Did you find apk for android? You can find new Free Android Games and apps.
  • Vray Masters in Class Singapore 2017
    Want create site? Find Free WordPress Themes and plugins.

    Featuring: Grant Warwick.
    Together with the lucky few!

    This slideshow requires JavaScript.

    Grant Warwick is the Director of Mastering CGI. Grant left his career as a full time CGI artist to focus on his teaching business – Mastering CGI, driven to bring the CGI world the best set of training courses ever on software such as V-Ray and 3DsMax. His courses have subscribers from a number of high profile studios and individuals from all around the world including ILM, Weta and Sony.

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • Vray3.2 MasterClass 2015
    Want create site? Find Free WordPress Themes and plugins.

    Featuring: 
    Lyudmil Vanev – CG Specialist Chaos Group
    Hartanto Gautama Utama – VRay Licensed Instructor

    This slideshow requires JavaScript.

    Lyudmil is a CG professional with more than 10 years’ experience in the field of architectural visualization, animation and visual effects. Before joining Chaos Group, he worked as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria. Lyudmil joined the Chaos Group CG team in 2014 and since then he’s focused on helping companies and professionals get the best out of V-Ray rendering engine.

     

    Did you find apk for android? You can find new Free Android Games and apps.
  • Asterisk
    Want create site? Find Free WordPress Themes and plugins.

    Today, we like to welcome and thank him for sharing his stories, experience and tips to work efficiently in a fast pace work environment. He will also share to us about he’s inspiration of Asterisk and the connection of design in architecture and graphic design. Please check out below our Q&A and we hope to learn from it.

    Featuring: Justin Cruz. 
    Architectural Coordinator

     

    1. Please tell us a little bit about yourself, like how long are you working in this industry?

    Like most of us in the industry, I’m also an architecture graduate. For almost 10 years now, I’m usually involved in the design team. My primary role includes 3d architecture modelling and visualization. I also have passion in doing graphic design during my golden free time. But somehow I felt that I’ve been stuck for a while now, with regards to producing better quality images, I think it’s because of that I’ve never really learnt 3dsmax + v-ray well, and I also heavily rely on my photoshop skills, that even maybe for most of the time, my colleagues find it faster or in an instant to see the result that they wanted even though somehow, it’s kind of a cheat. But it’s totally ok because at the end of the day, if they needed 10 images in 5 days or 5 images in 1 day… if rendering power and time is not enough, photoshop somehow saves the day. But this time, I wanted to be at least at the same level of most of the inspiring artists of the CGpinoy community. And it’s never late to learn and be what we wanted to be. Shout out to the people who tirelessly share their knowledge, sharing their works that inspires, organizers and admin people who keeps us all connected and making sure of the positive vibes within the community!

    2. Please share the basic process of the work you will share to us?

    This time I want to share a simple work that I’ve done for myself, my logo. I started with the basic one which is the name and took my initials JC. I then simplified them by straightening the curved lines and having an idea that i will eventually put them side by side, hopefully i will come up with a symmetrical form. After that, I thought about the character. Basically, I’m a type of person that is easily intimidated and also secretly insecure of the better people around me, but I am also surrounded by people who encourages and believes in me. And upon thinking about it, it helps to keep my feet on the ground. That’s why for the character part, i thought of the symbols >/< (greater than / less than), and somehow the greater than symbol looks similar with the simplified version of the “J” of my first name, and the “C” similar with the less than symbol. And then finally, for the third criteria which is the aspiration… I’ve always thought of becoming great with something that i loved doing, maybe we all somehow secretly do… but since i’m a bit afraid of being on the overwhelming spotlight (in case it happens as a result of this aspiration), maybe i wouldn’t want to become the greatest… to become great is good enough, and that would keep me humble enough to keep working on it. I would want to be one of the good ones, so for example, there would be a list of good ones, I would want to be there, i would want my name to be marked with an “asterisk”, that would mean something like “this guy is good” or maybe “got potential” or “we need this guy” or better yet “this guy can be great”. And luckily, i discovered that an asterisk also means “little star”. So it somehow tallies with my aspiration that I don’t want to be “the star”… to become the “little star” is great enough. 🙂

    3. What are the difficulties you encounter in working this project and the solution you can suggest to our readers?

    So basically, a logo is just the symbol or the face of the brand that you create. Though it may sound that simple, it could be difficult yet enjoyable to do. The goal of creating a logo is that it should always be iconic, simple, and got a story to tell, and that makes it beautiful. One of the most important notes to take is that we should always organize the important ideas, then hopefully we would come up with a formula. For this case, i’ve managed to conclude that: My Logo = Name + Character + Aspiration. This becomes my guiding formula until I came up with the final output.

    4. What tips do you share to the community in working this kind of projects?

    Not just in creating a logo, but in doing design in general, for me the most difficult part is creating a story to tell. And creating yours first is one way to practice it.

    5. Do you have anything to add that will help inspire others. Please feel free to let us know.

     

     

    Did you find apk for android? You can find new Free Android Games and apps.

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Did you find apk for android? You can find new Free Android Games and apps.